crawling flesh

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Jerryqian39
Posts: 74
Joined: Thu Jul 15, 2021 10:47 am

crawling flesh

Post by Jerryqian39 »

a deamon summon buy the evil sorcerer.It is a combination of flesh and body parts crawing on the ground .
a heaive tank seige for undead
cost 7-8 turns
in dark altas
hp 500-600
attack 10
range 1
power range 1
armor 0
piercing armor 0
speed 2
sight 8
bonus to mega building 2500%
bonus to frotified to building 1500%
ability summon a flesh minion around it

flesh minion
apart of the crawing flesh
hp 50
attack 10
range 1
power range 1
armor 0
piercing armor 0
speed 3
sight 4
bonus to mega building 2500%
bonus to frotified to building 1500%
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makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: crawling flesh

Post by makazuwr32 »

No.
Too cheap for such absurd amount of hp.
No power range.
Summon is also not good due to bonuses. Either no bonus or it must do same amount of damage to summoner as its max hp. Also no power range.

Another problem with summon is that it is permanent and can be spammed. Only spamming summons which are allowed (without extra cost) are weak units with vanishing, not permanent units who can demolish buildings in a matter of seconds and whom you can summon even 10 times per turn if you will get extra actions without any penalty.

Also try to find different name since crawling corpse will already be a thing later.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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MrLich
Posts: 354
Joined: Sat Aug 28, 2021 9:21 pm

Re: crawling flesh

Post by MrLich »

Definitely a powercreep idea for unit, i suggest renaming it to flesh horror, lowering hp, increasing dmg, lowering or getting rid of building bonus, adding some armor on top of it,.maybe even enough to turn it into some kind of tank, and on hit spawns rotten flesh around it, or alternatively zombies
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makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: crawling flesh

Post by makazuwr32 »

By the way. It will fit fairly well for the veil sub.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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MrLich
Posts: 354
Joined: Sat Aug 28, 2021 9:21 pm

Re: crawling flesh

Post by MrLich »

So veil will have a thing for flesh grotesques, also understandable why jerryqian wants a 500 hp that one shots megas, even Such powerful unit cant help fix ud now though, for me theyre f tier currently, and im saying this as ex ud main
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makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: crawling flesh

Post by makazuwr32 »

Yes the veil is cult of the dead.
It is a sub that will be made from alive worshippers of the dead and their experiments.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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Jerryqian39
Posts: 74
Joined: Thu Jul 15, 2021 10:47 am

Re: crawling flesh

Post by Jerryqian39 »

that is like 250 damage to mega through
MrLich
Posts: 354
Joined: Sat Aug 28, 2021 9:21 pm

Re: crawling flesh

Post by MrLich »

I was tired from gravedigger spam as ud, veil will propably give a better alternative, and certainly there will be options,hope they got consistent, like right now they are a cesspool of useless casters with low survival, units so bad you never train them, mediocre units nerfed for some reason with a tech requirement, and lots of fodder, and dead techs on top of it, add non existent shielders, support, and roles that underperform and you get a sandbag race
MrLich
Posts: 354
Joined: Sat Aug 28, 2021 9:21 pm

Re: crawling flesh

Post by MrLich »

I See, wrong math, but the unit propably doesnt fit without veil to ud now, also it isnt rly a siege unit, it all depends on speed or range, a good siege unit either has to have good anti building dmg and at least 10 max range, or be tanky as hell,or at least fit into wagon, but its obvious units like hammerers cant do anything to megas on their own
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