chinese rocketry

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L4cus
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chinese rocketry

Post by L4cus »

chinese invented rockets, first used as festivity tool, then used for war
rocketeer
cost 3
hp 10
attack 8
range 7
armour 0/1
speed 2
miss chance*speed 15%
bonuse against infantry, ships and buildings

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godOfKings
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Re: chinese rocketry

Post by godOfKings »

Which infantry? Does it also include light infantry and archers?
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makazuwr32
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Re: chinese rocketry

Post by makazuwr32 »

i must remind that miss chance (even 9001%) is absolutely ignored in case of attack bonused target (even 0.001% bonus).
Thus i do not recommend to give lots of bonuses or too wide bonuses (like "all infantries' or "all ships").
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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L4cus
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Re: chinese rocketry

Post by L4cus »

It was a generalization, idk yet, but maybe some forumers could help with that...
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SirPat
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Re: chinese rocketry

Post by SirPat »

Does it attack armor or p.armor? It should attack p.armor I think cause a shield could block it and uhm maybe give it a burn effect that burns anyone but his attck shouldnt splash and it should have stackable burn effects
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L4cus
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Re: chinese rocketry

Post by L4cus »

well not all rockets cause fire spreading...so idk if burn effect would be a good idea...
yes p armor i think
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SirPat
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Re: chinese rocketry

Post by SirPat »

Hmm right, then idk. All I can say is, yes attcks p.armor
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L4cus
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Re: chinese rocketry

Post by L4cus »

bonuses
+50 foot melee, heavy slow cavalry
+75% heavy foot melee
+50% vs burnable
+100% vs structures
+150% vs fortified buildings
+400% vs mega buildings
+75% vs ships
+100% vs ships siege ranged
+150% vs great ships

stats based on ballistae(anti ship bonuses), fire archer(anti burnable bonuses) and catapult(anti structures bonuses)...
another option could be giving it the firework ship ability...
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godOfKings
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Re: chinese rocketry

Post by godOfKings »

Wat if there is a tech that unlocks rocket infantry with above stats and the in-game fireworks ship with stat changes to balance gameplay,

chinese nationality might slowly become a thing, chokunu, rocketry, should korean units b part of china? Then hwacha (it was said that hwacha was invented in china using the basics of rocketry but it was perfected in korea) and turtle ship can also b included for them, then chinese playstyle will b based on anti infantry siege units and archers
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L4cus
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Re: chinese rocketry

Post by L4cus »

rocket based units u say? maybe as an easier gunpowder set to research
i think we could make it 4 turns etch only aviable at dojo, unlocks primitive gunpowder rocket based units like this one. for later rocket units u need gunpowder. that way early gunpowder, though ineffective, would be done. just an idea though
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Endru1241
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Re: chinese rocketry

Post by Endru1241 »

Not on dojo.
We need separate building.

Japanese culture was at least as distinct from other far east ones as e.g. nordic from the rest of medieval europe.
If not even more.

As for unit proposition - stats are ridiculous.
It's on offence equivalent to elite longbowmen on steroids (all extra bonuses).
Miss chance is almost negligible, because of sheer amount of bonuses.

And looking at historical flavour - what were exactly rockets used for?
Pretty much only to set things on fire and maybe scare some enemy soldiers.
And also to boost arrows, but it's not good topic for that.
They didn't have any real attack capabilities.
Otherwise handcannon would never be invented or any other among multitude of chinese gunpowder based weapons.
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godOfKings
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Re: chinese rocketry

Post by godOfKings »

Then no bonus on infantry, lesser bonus on buildings with burning effect, it shouldnt replace chokunu as ranged anti infantry, also lower range to may b 5

And not dojo, i meant a different chinese building
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

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L4cus
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Re: chinese rocketry

Post by L4cus »

the chinese building could be called the "fubing garrison" name taken from the sui dinaty military organization
https://en.wikipedia.org/wiki/Military_ ... ganization
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L4cus
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Re: chinese rocketry

Post by L4cus »

rebalance
cost 3
hp 10
attack 4
range 7
armour 0/1
speed 2
miss chance*speed 15%
power range 2
range penalty 50%

bonuses
+50% heavy foot melee, heavy slow cavalry
+50% vs burnable
+100% vs ships
+150% vs ships siege ranged
+250% vs great ships
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