Turkish Archer

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Tarus
Posts: 3
Joined: Mon Dec 14, 2020 7:12 am

Turkish Archer

Post by Tarus » Mon Dec 14, 2020 7:14 am

The Turkish bow was designed for efficiency and power. Its light arrows allowed a higher velocity and range to be attained, making it more effective against lightly armored units. Unfortunately, the same factors made it do less well against armored units.
Cost 4
Hp 13
Range 8
Damage 6
Armor/Pierce Armor 1/1
Speed 3
Sight 5
Resistance 0%
Bonuses
100% Light Foot Melee, Medium Foot Melee, Flying
Not affected by Blacksmith Technologies
Last edited by Tarus on Mon Dec 14, 2020 8:14 am, edited 1 time in total.

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DreJaDe
Posts: 1101
Joined: Sun May 12, 2019 10:19 pm

Re: Turkish Archer

Post by DreJaDe » Mon Dec 14, 2020 7:54 am

Tarus wrote:
Mon Dec 14, 2020 7:14 am
The Turkish bow was designed for efficiency and power. Its light arrows allowed a higher velocity and range to be attained, making it more effective against lightly armored units. Unfortunately, the same factors made it do less well against armoured units.
Cost 4
Hp 13
Range 8
Damage 6
Armor/Pierce Armor 0/0
Speed 3
Sight 5
Resistance 0%
Bonuses
100% Light Foot Melee, Medium Foot Melee, Flying
Not affected by Blacksmith Technologies
I like this.

Maybe it could have a higher health since its a 4 turn unit or maybe 1/1 armor?

The sight is not op at all which is great but if the hp and armor isn't ok then maybe the sight could be adjusted for higher.

Tarus
Posts: 3
Joined: Mon Dec 14, 2020 7:12 am

Re: Turkish Archer

Post by Tarus » Mon Dec 14, 2020 8:14 am

Yes, maybe 1/1 armor.

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Morningwarrior
Posts: 633
Joined: Mon Apr 29, 2019 7:44 pm

Re: Turkish Archer

Post by Morningwarrior » Thu Dec 17, 2020 3:21 pm

He have much rng for a regular archer,and dmg bonus is very high.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!

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