Alchemist

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Badnorth
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Alchemist

Post by Badnorth »

Alchemists are support units capable of weakening enemy troops via throwing potions. Be sure to protect them as they are fragile.
Trained at : Advancement Center.
Cost: 4
Hp: 16
Att: 2
Spd: 3
Armor: 0/0
Sight: 4
Mental Resist: 50%
Abilities:
Healing potion:
- The alchemist Heals an allied unit by 7
Throw Blinding Chemicals:
- The alchemist throws a chemical Flask that Reduces the sight of an enemy unit by 2 for 2 turns by throwing a potion with blinding substances.
Unstable Concoction:
- The alchemist throws a Chemical Flask that Explodes when in contact with air dealing 6 dmg with an aoe of 1 to enemies.
Ability range: 4

Categories:
Foot healers.
Last edited by Badnorth on Tue Mar 16, 2021 2:05 am, edited 1 time in total.
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Badnorth
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Re: Alchemist

Post by Badnorth »

All abilities will have 2 turn cooldowns so it can't be used repeatedly.
Or no? Only 1 turn cooldowns.
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Morningwarrior
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Re: Alchemist

Post by Morningwarrior »

plausible, very out of season, but you can do more than that and the best, be implemented.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
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Badnorth
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Re: Alchemist

Post by Badnorth »

.
Last edited by Badnorth on Tue Mar 16, 2021 2:10 am, edited 8 times in total.
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Morningwarrior
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Re: Alchemist

Post by Morningwarrior »

do you mean a potion that increases the damage the enemy takes?i call this fragility potion
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
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Badnorth
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Re: Alchemist

Post by Badnorth »

New Alchemist.
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Badnorth
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Re: Alchemist

Post by Badnorth »

Canceled the idea of slowing and acid flasks.
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Badnorth
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Re: Alchemist

Post by Badnorth »

Nearsighted Indicator
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