Aztec slinger IMPLEMENTED

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Badnorth
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Aztec slinger IMPLEMENTED

Post by Badnorth »

Unit description: Aztec slingers are warriors from the aztec empire armed with a Tēmātlatl: A sling made from maguey fiber. The Aztecs used oval shaped rocks or hand-molded clay balls filled with obsidian flakes or pebbles as projectiles for this weapon. A researcher noted that the hail of stones flung by Aztec slingers was so furious that even well armored Spanish soldiers were wounded.
Stats:
Produced At: Primitive Veterans Hut
Cost: 3
Hp: 9
Att: 7
Sight: 5
Speed: 3
Armor: 0/0
Actions: 1
Range: 5
Mental resist: 40%
Bonuses:
50% Heavy Foot Melee
50% Medium Foot Melee
50% Light Foot Melee
50% Flying

Categories: Archers, Foot, Primitive.
Last edited by Badnorth on Thu Aug 27, 2020 9:52 am, edited 1 time in total.
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Badnorth
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Re: Aztec slinger

Post by Badnorth »

ugly images deleted
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Badnorth
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Re: Aztec slinger

Post by Badnorth »

ugly images deleted
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Morningwarrior
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Re: Aztec slinger

Post by Morningwarrior »

Looks bealtiful
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Badnorth
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Re: Aztec slinger

Post by Badnorth »

Edited Unit Image and Stats.
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Badnorth
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Re: Aztec slinger

Post by Badnorth »

Stats feels wrong though. I'll try to think of a way this unit will be a little different than Mezoam Archer and Slinger unit.

Maybe weaker Defence but better damage and speed.
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Badnorth
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Re: Aztec slinger

Post by Badnorth »

Edited.
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Endru1241
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Re: Aztec slinger

Post by Endru1241 »

Badnorth wrote: Wed Mar 24, 2021 11:42 am Stats feels wrong though. I'll try to think of a way this unit will be a little different than Mezoam Archer and Slinger unit.

Maybe weaker Defence but better damage and speed.
Over this?
Badnorth wrote: Thu Aug 27, 2020 9:00 am
Cost: 2
Hp: 6
Att: 5
Sight: 5
Speed: 4
Armor: 0/0
Actions: 2
Range: 4
Mental resist: 40%
Bonuses:
40% Flesh and blood
60% Flying

Categories: Archers, Foot, Primitive.
Damage is already dangerously high.
Too high probably.
It could deal 10 damage/turn to heavy cavalry on the very start of the game. With no investment required.
Why even bother with spearman if two of those can safely do better from the distance?
And 4 speed here is unjustified bonus.
Even super low defense on ranged units are much cheaper in effect, than on melee units, so it doesn't justify a thing.
Slinger having 2 actions in just a convention and there are weaker reasons to stick to it, than in other unit cases (and honestly I don't really like this convention much).

So maybe let's just start over - what is the purpose of such unit? What would be the exact role on the field?
Do we concentrate on this particular note:
Badnorth wrote: Thu Aug 27, 2020 9:00 am hail of stones flung by Aztec slingers was so furious that even well armored Spanish soldiers were wounded.

or just come with specific usage that's needed/helpful/fun.
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Badnorth
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Re: Aztec slinger

Post by Badnorth »

Yes, the current stats i made is just a temporary one, i knew it was unbalanced i just don't know what to change it to.

Maybe we should focus it on being an Anti-armoured slinger unit. With 1 action but good damage.
It will focus on taking down heavily armoured units (so i think the actions needs to be 1 but with good amounts of power).
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Badnorth
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Re: Aztec slinger

Post by Badnorth »

I edited stats to anti-armoured slinger. What do you think of it?
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Endru1241
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Re: Aztec slinger

Post by Endru1241 »

Better idea, but balance is off.
Having this why would anyone choose archer?
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Badnorth
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Re: Aztec slinger

Post by Badnorth »

Oh, no. I totally forgot the Mezoam Archer. My bad.
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Badnorth
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Re: Aztec slinger

Post by Badnorth »

Maybe cost 3 with improved stats? I'll edit the first post.
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