Yumi samurai IMPLEMENTED

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Badnorth
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Yumi samurai IMPLEMENTED

Post by Badnorth » Thu Jul 30, 2020 2:14 am

Samurai also used bows (yumi) also in battle.
My suggestion:
Cost: 3
Trained at : Dojo,archer barracks
Affected by bushido aura
Hp: 19
Att: 7
Rng: 6
Spd: 3
Armor: 0/0
Sight: 6
Bonuses:
50% Light foot melee
50% Medium foot melee
50% Flying
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Last edited by Badnorth on Wed Oct 14, 2020 7:09 am, edited 4 times in total.

ProtectorLordGarmin
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Re: Yumi samurai

Post by ProtectorLordGarmin » Thu Aug 06, 2020 9:14 pm

I might only be a newbie but I feel as though that bow looks too generic, like the regular Archer. Maybe giving it a different bow might make it look better?
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Gral.Sturnn
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Re: Yumi samurai

Post by Gral.Sturnn » Thu Aug 06, 2020 10:08 pm

~Gral.Sturnn

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Endru1241
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Re: Yumi samurai

Post by Endru1241 » Thu Aug 06, 2020 11:49 pm

Three things:
1. Stats are too powerful.
2. Why samurai with bow has better defence than melee one? It should be the other way around.
3. Yumi was really big bow - to achieve draw strength of war bow (at least 100 pounds) they had to have 2 meters of length. Comparing it to average height of historical japanese man - it could have been 25-35% higher than him. And griped in 1/3 of height, unlike european bows.
Or recurved. They developed recurve bow around 13-14th century.
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Badnorth
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Re: Yumi samurai

Post by Badnorth » Fri Aug 07, 2020 12:27 am

Ok I'll make the bow bigger and stats fix.

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Badnorth
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Re: Yumi samurai

Post by Badnorth » Fri Aug 07, 2020 12:43 am

S.
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Endru1241
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Re: Yumi samurai

Post by Endru1241 » Fri Aug 07, 2020 1:12 am

I forgot about sight - he should have the same as all regular foot atchers - 5).
But with the image and stats - I'm adding him to the todo list (so it's accepted).
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Badnorth
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Re: Yumi samurai

Post by Badnorth » Fri Aug 07, 2020 1:17 am

Yey

ProtectorLordGarmin
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Re: Yumi samurai ACCEPTED

Post by ProtectorLordGarmin » Sat Aug 08, 2020 7:33 pm

*fires off a party popper to celebrate the Yumi Samurai*
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Morningwarrior
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Re: Yumi samurai ACCEPTED

Post by Morningwarrior » Tue Aug 11, 2020 5:37 pm

he could have an arrow of fireworks, so far as I know the Japanese used this to mainly scare horses and disorient enemy troops.
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SirPat
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Re: Yumi samurai ACCEPTED

Post by SirPat » Tue Aug 11, 2020 8:06 pm

Maybe, some kind of firework shot ability dealing 6dmg and gives demoralize for 2turns in an area of 2-3tiles
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Endru1241
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Re: Yumi samurai ACCEPTED

Post by Endru1241 » Wed Aug 12, 2020 1:12 am

Fireworks were more of chinese thing.
I don't remeber or never got to know if japanese forgot various explosives, didn't use it at all before europans came or just didn't have much materials to make them.
Besides - special, good ability for 3 turn unit as a bonus (additionally to main battle capability) - I don't think so.
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Morningwarrior
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Re: Yumi samurai ACCEPTED

Post by Morningwarrior » Wed Aug 12, 2020 8:28 am

I think it might just be an ability to shoot an arrow of fire, from what I researched, they were used in 6th centunry in military campaign in korea.
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Endru1241
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Re: Yumi samurai ACCEPTED

Post by Endru1241 » Wed Aug 12, 2020 10:27 am

Besides - special, good ability for 3 turn unit as a bonus (additionally to main battle capability) - I don't think so.
That is actually most important point . Adding any abilities to quite strong unit is unbalanced.
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Morningwarrior
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Re: Yumi samurai ACCEPTED

Post by Morningwarrior » Sun Aug 16, 2020 3:52 am

Is be he units can swap weapon.
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