Bayonet musket
Bayonet musket
Hi, i am new here. My dream is just see this at the game. This unit could have the mechanic of inmortals. Is produced like a ranged gunpowder unit and transforms into a meele unit. I don't know anything about programation (i speak spanish, maybe i am not writing well) but i'd love to see this unit in aos. Please help me to get this.
Re: Bayonet musket
This unit could have very similar stats as the musket. His stats as ranged unit could be:
Cost: 3-4
Hp 18-20
Base attack power: 9-10
Range: 6
Armor: 1/0
Speed: 3
Sight: 7
Spell resistance: 0%
Conversion resistance: 20%
Cost: 3-4
Hp 18-20
Base attack power: 9-10
Range: 6
Armor: 1/0
Speed: 3
Sight: 7
Spell resistance: 0%
Conversion resistance: 20%
Re: Bayonet musket
The meele stats might be:
Cost: 3-4
Hp: 18-20
Base attack power: 7-8
Range: 1
Armor: 1-2/0
Speed: 3
Sight: 7
Spell resistance: 0%
Conversion resistance: 20%
Cost: 3-4
Hp: 18-20
Base attack power: 7-8
Range: 1
Armor: 1-2/0
Speed: 3
Sight: 7
Spell resistance: 0%
Conversion resistance: 20%
Re: Bayonet musket
In addition, the bayonet musket might have an bonus against cavalry, because of it was the main objetive of having a bayonet. 20-30%
- makazuwr32
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Re: Bayonet musket
He is too modern unit for this game.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Bayonet musket
Really? I am sorry
Then, let's delete this topic...
- godOfKings
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Re: Bayonet musket
Rather i thought all musket men used bayonets? I think it could b a researched spell in blacksmith that gives musketeer a low damage melee spell with high bonus against cavalry? Requires gunpowder tech to unlock musketeer first
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Bayonet musket
That tech was implemented at S XVI-XVIIgodOfKings wrote: ↑Sat Feb 01, 2020 2:28 pm Rather i thought all musket men used bayonets? I think it could b a researched spell in blacksmith that gives musketeer a low damage melee spell with high bonus against cavalry? Requires gunpowder tech to unlock musketeer first
Before that there were not bayonet
Re: Bayonet musket
L4cus wrote: ↑Sat Feb 01, 2020 2:55 pmThat tech was implemented at XVI-XVII centurygodOfKings wrote: ↑Sat Feb 01, 2020 2:28 pm Rather i thought all musket men used bayonets? I think it could b a researched spell in blacksmith that gives musketeer a low damage melee spell with high bonus against cavalry? Requires gunpowder tech to unlock musketeer first
Before that there were not bayonet
- godOfKings
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Re: Bayonet musket
and that is y i suggest to make it researchable instead of immediate
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Bayonet musket
What about an upgrade for the musket, getting this ability to transform to his bayonet mode. This sounds better to me. What about you?godOfKings wrote: ↑Sat Feb 01, 2020 4:51 pm and that is y i suggest to make it researchable instead of immediate
- godOfKings
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Re: Bayonet musket
There can b only one form of attack in game, either melee or ranged, its just a long blade there is no improvement in body armor or gun power so upgrading whole unit for a melee attack doesnt make sense, giving it a secondary anti cav pierce attack is obviously the right choice
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Bayonet musket
Ok, i agree with you but there is a detail: the "primitive" bayonet was like a knife that put ok the canon of the musket, it was unable to use while meele. Somwtimes got cut, so did it slowlygodOfKings wrote: ↑Sun Feb 02, 2020 1:10 am There can b only one form of attack in game, either melee or ranged, its just a long blade there is no improvement in body armor or gun power so upgrading whole unit for a melee attack doesnt make sense, giving it a secondary anti cav pierce attack is obviously the right choice
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Bayonet musket
I only disagree to give for bayonet spell anti-cav bonuses. It was actually not so effective against cavalry.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Bayonet musket
The range of musket could be 2 to 6, then they would have to use his bayonet. It was made for selfdefense against cavalry, but you are right, they weren't effective enought, only worked on square formation, but that was implemmented at napoleonic wars.makazuwr32 wrote: ↑Sun Feb 02, 2020 6:12 am I only disagree to give for bayonet spell anti-cav bonuses. It was actually not so effective against cavalry.
- godOfKings
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- Joined: Fri Sep 22, 2017 4:50 pm
Re: Bayonet musket
wat about first strike?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Bayonet musket
That is a good idea, bug ¿ a ranged unit wity first strike?
That's why i wanted it to be a new unit. Anyway, is a good idea. Let's see how to make it real.
- godOfKings
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- Joined: Fri Sep 22, 2017 4:50 pm
Re: Bayonet musket
Y not? It would still b quite low damage
1 use of bayonet is that musketeer have a low hit chance against cavalry so using bayonet will give guaranteed damage wat about 4 dmg with 100% bonus against cav that is reduced by armor? So deals same damage as ranged attack
Compare 8 dmg bayonet with 22 dmg spear, it is clear how less effective bayonet is compared to spear
1 use of bayonet is that musketeer have a low hit chance against cavalry so using bayonet will give guaranteed damage wat about 4 dmg with 100% bonus against cav that is reduced by armor? So deals same damage as ranged attack
Compare 8 dmg bayonet with 22 dmg spear, it is clear how less effective bayonet is compared to spear
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Bayonet musket
But the counter attack is based on the tipe of damage the unit deals. Musketter is ranged, then it will be proyectile damgae. ¿How to do the counter attack deals meele damage on a range unit?godOfKings wrote: ↑Sun Feb 02, 2020 3:25 pm Y not? It would still b quite low damage
1 use of bayonet is that musketeer have a low hit chance against cavalry so using bayonet will give guaranteed damage wat about 4 dmg with 100% bonus against cav that is reduced by armor? So deals same damage as ranged attack
Compare 8 dmg bayonet with 22 dmg spear, it is clear how less effective bayonet is compared to spear
- Puss_in_Boots
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Re: Bayonet musket
First strike doesn't care about range, it'd be an unnecessary if (condition) {} in Java to make it that way. Counter only checks if a unit is adjacent to it.
OLÉ
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Bayonet musket
I can't still see bayonet as weapon against cavalry. Against infantry yes.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Bayonet musket
I have already talked avout that, it only worked in square formation, but it's at napoleonic wars.makazuwr32 wrote: ↑Mon Feb 03, 2020 12:24 am I can't still see bayonet as weapon against cavalry. Against infantry yes.
Re: Bayonet musket
This is my new idea: bayonet would be an ability researched at blacksmith (could be another building) with no bonus (tactics against cavalry are too more later)
Range: 1
Power 8-10?
The ability will not have cold down.
I am not sure about first strike
Range: 1
Power 8-10?
The ability will not have cold down.
I am not sure about first strike
Re: Bayonet musket
The only way I can think of to make melee attack with counter and damage bonuses is to make his ranged attack be an ability.
On the topic of bonuses themselves - definitely not high like spear, but something like +50%.
+50% is almost exactly balancing factor, which removes mounted advantage (all mounted units have hp beyond normal scope).
But, still - I don't like adding units beyond 16th century.
On the topic of bonuses themselves - definitely not high like spear, but something like +50%.
+50% is almost exactly balancing factor, which removes mounted advantage (all mounted units have hp beyond normal scope).
But, still - I don't like adding units beyond 16th century.
Age of Strategy design leader
Re: Bayonet musket
I understand. We cam forget this topic if you think is not right. Are you the moderator?Endru1241 wrote: ↑Mon Feb 03, 2020 6:37 am The only way I can think of to make melee attack with counter and damage bonuses is to make his ranged attack be an ability.
On the topic of bonuses themselves - definitely not high like spear, but something like +50%.
+50% is almost exactly balancing factor, which removes mounted advantage (all mounted units have hp beyond normal scope).
But, still - I don't like adding units beyond 16th century.
Re: Bayonet musket
hey remember musketeers have swords
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
Re: Bayonet musket
Design Leader for AoS - the last filter before dev.L4cus wrote: ↑Mon Feb 03, 2020 7:57 amI understand. We cam forget this topic if you think is not right. Are you the moderator?Endru1241 wrote: ↑Mon Feb 03, 2020 6:37 am The only way I can think of to make melee attack with counter and damage bonuses is to make his ranged attack be an ability.
On the topic of bonuses themselves - definitely not high like spear, but something like +50%.
+50% is almost exactly balancing factor, which removes mounted advantage (all mounted units have hp beyond normal scope).
But, still - I don't like adding units beyond 16th century.
And maybe not forget completely - it's just much lower priority.
When we go into 17th century, I'd like to have some content to add all at once.
To be honest, I am already a little conflicted with existing tanageshima, musketeer and galleon going along with hoplites, roman legionaries, slingers.
And I am not entirely content with them.
Age of Strategy design leader
Re: Bayonet musket
Oh, i see. A entire pack for modern age units is good idea. Them, you should add the dragon ( mounted musket), granadiers ( an elite musket infantry with granadiers), musket skirmisher( a long range musket unit with low defense stats). These are some ideas, i understand y u dont like to see ilogical battles in the game. But remember it is a game.Endru1241 wrote: ↑Mon Feb 03, 2020 3:29 pmDesign Leader for AoS - the last filter before dev.L4cus wrote: ↑Mon Feb 03, 2020 7:57 amI understand. We cam forget this topic if you think is not right. Are you the moderator?Endru1241 wrote: ↑Mon Feb 03, 2020 6:37 am The only way I can think of to make melee attack with counter and damage bonuses is to make his ranged attack be an ability.
On the topic of bonuses themselves - definitely not high like spear, but something like +50%.
+50% is almost exactly balancing factor, which removes mounted advantage (all mounted units have hp beyond normal scope).
But, still - I don't like adding units beyond 16th century.
And maybe not forget completely - it's just much lower priority.
When we go into 17th century, I'd like to have some content to add all at once.
To be honest, I am already a little conflicted with existing tanageshima, musketeer and galleon going along with hoplites, roman legionaries, slingers.
And I am not entirely content with them.