arquebusier - ACCEPTED

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LordOfAles
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Re: arquebusier (another powder unit)

Post by LordOfAles »

hmm oh no. Musketeer is more than 32 pixels wide.
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn »

game can handle it it needs to be coded a s building
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LordOfAles
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Re: arquebusier (another powder unit)

Post by LordOfAles »

IT doesn't work like that.
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn »

Well dangit
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makazuwr32
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Re: arquebusier (another powder unit)

Post by makazuwr32 »

Uhm...
Musketeers are already ingame and don't need image.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn »

makazuwr32 wrote: Wed Aug 01, 2018 9:29 pm Uhm...
Musketeers are already ingame and don't need image.
The current image is very odd and it doesent look like one
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn »

But if that oke is prefered well its ok
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn »

fixed
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LordOfAles
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Re: arquebusier (another powder unit)

Post by LordOfAles »

Now wait until i polish both of them?
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn »

sure
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LordOfAles
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Re: arquebusier (another powder unit)

Post by LordOfAles »

This might jusst work for arqebusier. Green didnu look ok. And team color was missing.
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn »

lemme check

check: pants look a bit wierd but i suppose theres were the team color goes
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LordOfAles
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Re: arquebusier (another powder unit)

Post by LordOfAles »

Yes i found the solution.
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn »

LordOfAles wrote: Wed Aug 01, 2018 10:42 pm Yes i found the solution.
Looks really good now, what program u use because i dont know wich are the rgb colors in gimp
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Re: arquebusier (another powder unit)

Post by LordOfAles »

GIMP 2. Since i have core units i can copy paste their team color onto the new ones without problem. And it's on pc.
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Re: arquebusier (another powder unit)

Post by LordOfAles »

And maybe musketeer can look like something like this.
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn »

I see what you tried to do but that type if clothing is exclusivelly french heres a more generic european one (to fot more posssibilities)
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Heres what i tried to do
Heres what i tried to do
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LordOfAles
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Re: arquebusier (another powder unit)

Post by LordOfAles »

How about you makea topic about musketeer redesign and improve this unfinished whatever this is image.
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn »

Sure, now what else do you think about the arquebusier?
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LordOfAles
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Re: arquebusier (another powder unit)

Post by LordOfAles »

This is a closer range damager unit. Suggest stats.
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Re: arquebusier (another powder unit)

Post by LordOfAles »

Stats:
Cost: 3-4
Hp: 20
Damage Attack: 16 (Normal Armor Damage)
Movement Speed:3
Sight: 5
Attack Range:3
Spell resistance: 0%
Armor:1
Armor piercing:2
Action Turn: 1
Bonuses:
Infantry 10%
Builders: Castle
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn »

MightyGuy wrote: Sat Jul 28, 2018 11:13 am Here is my suggestion/opinion:
Since this is gem-purchase unit

Stats:
Cost: 4 or 3
Hp: 20
Damage Attack: 12
Movement Speed:3
Sight: 5
Attack Range:3
Armor:1
Armor piercing:2
Action Turn: 1
10% bonus v/infantry
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn »

16 is a bit 2 high isnt it?
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LordOfAles
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Re: arquebusier (another powder unit)

Post by LordOfAles »

It has 3 range and you need gunpowder tech + castle to research it + train cost. So no it isn't.
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn »

Well then it is ready to vote I guess
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LordOfAles
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Re: arquebusier (another powder unit)

Post by LordOfAles »

We need other people. To see this, and COOLguy to approve. Here is everything summarised.

Stats:
Cost: 3
Hp: 20
Damage Attack: 16 (Normal Armor Damage)
Movement Speed:3
Sight: 5
Attack Range:3
Spell resistance: 0%
Armor:1
Armor piercing:2
Action Turn: 1
Bonuses:
Infantry 10%
Builders: Castle
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LordOfAles
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Re: arquebusier (another powder unit)

Post by LordOfAles »

Ok i notified him in his sticky topic. Now we just wait for response.
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn »

LordOfAles wrote: Thu Aug 02, 2018 1:21 am Ok i notified him in his sticky topic. Now we just wait for response.
Good now i will work on the rodelero reiter and herruelo
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godOfKings
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Re: arquebusier (another powder unit)

Post by godOfKings »

the img isn't complete, u need to add player colour, may b the pants and shoulders, player colour is magenta with code 255:0:255 to 255:255:255


best is if u download any existing unit pic, and copy its pink colour to arqubuiser
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn »

Well supossedly lord of Ales added it but I will see.
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