Hospitaller - IMPLEMENTED

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StormSaint373
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Hospitaller - IMPLEMENTED

Post by StormSaint373 »

The knights Hospitaller, worked with the Templars and Teutonic knights during the Crusades.

Why not add-in another order?

A crossbowman who can heal and be recruited from the church!

https://www.google.com/search?client=ta ... 62M:&isa=y

WHAT SAY YE!!!
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Typhoon
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Re: Hospitaller

Post by Typhoon »

Sounds good another addition to crusader units
Since it's crossbow unit in my opinion it should be
either medium damage medium range
or medium damage long range since crossbows were rather strong weapons
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samuelch
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Re: Hospitaller

Post by samuelch »

I just got an idea. How about if all knight orders get zeal aura? Zeal aura will increase all adjacent units spell resistance by +50%.
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makazuwr32
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Re: Hospitaller

Post by makazuwr32 »

About aura - no. We don't even have right now working aura from upgrade on missionaries and priests.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Typhoon
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Re: Hospitaller

Post by Typhoon »

Hospitaller.1px.png
Hospitaller.1px.png (526 Bytes) Viewed 4464 times
Picture
Hospitaller.Dark.png
Hospitaller.Dark.png (493 Bytes) Viewed 4464 times
More dark one
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StormSaint373
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Re: Hospitaller

Post by StormSaint373 »

Best to just keep it simple.

Recruit from: CHURCH/CATHEDRAL

Cost: 5
Hp: 20
Attack: 7
Range: 5
Armor: 1
Peirce: 1
Vision: 6
Speed: 3
Spell Resistance: 100%
Action per turn: 1

Abitilties: heal (as Templar)

Affected by blacksmith upgrades
Last edited by StormSaint373 on Wed Apr 11, 2018 6:36 pm, edited 3 times in total.
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StormSaint373
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Re: Hospitaller

Post by StormSaint373 »

Use same Upgrade as Knight Templar

Knight Hospitaller

Cost: 5
Hp: 25
Attack: 8
Range: 6
Armor: 2
Pierce: 2
Vision: 7
Speed: 3
Spell Resistance: 100%

Abitilties: heal (as Knight Templar)

Affected by blacksmith upgrades.
Last edited by StormSaint373 on Wed Apr 18, 2018 3:16 pm, edited 3 times in total.
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makazuwr32
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Re: Hospitaller

Post by makazuwr32 »

Lower their range and damage by 1 (both), lower their health by 10, lower their armors (both) by 1.
They are archers, they are not supposed to be meat tanks with ranged attack.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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StormSaint373
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Re: Hospitaller

Post by StormSaint373 »

Edited.
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makazuwr32
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Re: Hospitaller

Post by makazuwr32 »

Also add that they are affected by blacksmith upgrades.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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StormSaint373
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Re: Hospitaller

Post by StormSaint373 »

Edited, again.

An image needs to be done for it,

Like crusader, but black tabbard with white cross (as is the symbol of the order).
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Typhoon
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Re: Hospitaller

Post by Typhoon »

Improved pictures
Hospitaller.Improved.1.png
Hospitaller.Improved.1.png (541 Bytes) Viewed 4427 times
Before upgrade
Hospitaller.Improved.2.png
Hospitaller.Improved.2.png (514 Bytes) Viewed 4427 times
After upgrade
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StormSaint373
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Re: Hospitaller

Post by StormSaint373 »

Much Better, just needs a bit of improvement on the Crossbow, then I believe that it will be ready!

Right portion of the Crossbow is squished too tight, allow each side to match in length for the best quality.
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Typhoon
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Re: Hospitaller

Post by Typhoon »

Hospitaller.Improved.again.png
Hospitaller.Improved.again.png (543 Bytes) Viewed 4406 times
Changed right part of crossbow a bit and few more pixels
Hospitaller.Improved.again.2.png
Hospitaller.Improved.again.2.png (532 Bytes) Viewed 4406 times
Changed right part of crossbow a bit and helmet color so now it fits tabbard
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StormSaint373
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Re: Hospitaller

Post by StormSaint373 »

Well Done!

Just fill out the helmet on the upgraded version, seens cut off on one side.

After that, It will be ready!
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Typhoon
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Re: Hospitaller

Post by Typhoon »

Here
[attachment=0]Hospitaller.upgrade.hel.png[/attachment]
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StormSaint373
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Re: Hospitaller

Post by StormSaint373 »

Perfect!

Perfectó

Excellent Work!
Well Done!

Sorry, just... It was so well done. I don't think that I would ever be able to do better!
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StormSaint373
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Re: Hospitaller

Post by StormSaint373 »

I believe it's ready, just need Devs to inspect... :oops:
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Typhoon
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Re: Hospitaller

Post by Typhoon »

I forgot about leg part of tabard (idk if it's better)
in addition changed shoulder parts
Hospitaller.Full.Tabard.Upgrade.0.png
Hospitaller.Full.Tabard.Upgrade.0.png (549 Bytes) Viewed 4338 times
Upgrade
Hospitaller.Full.Tabard.Upgrade.1.png
Hospitaller.Full.Tabard.Upgrade.1.png (533 Bytes) Viewed 4338 times
Meanwhile you could edit your first post with actual stats for both before/after upgrade and images that would make it easier to inspect
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StormSaint373
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Re: Hospitaller

Post by StormSaint373 »

Typhoon you may not realize it yet but, YOU ARE SO AWESOME!!!

YOU CAME UP WITH THE BEST, AND MADE IT EVEN BETTER!!!

You have helped the Hospitaller to come along so well, thank you! :D :D :D
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StormSaint373
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Re: Hospitaller

Post by StormSaint373 »

Hospitaller
StormSaint373 wrote:Best to just keep it simple.

Recruit from: CHURCH/CATHEDRAL

Cost: 5
Hp: 20
Attack: 7
Range: 5
Armor: 1
Peirce: 1
Vision: 6
Speed: 3
Spell Resistance: 100%
Action per turn: 1

Abitilties: heal (as Templar)

Affected by blacksmith upgrades
StormSaint373 wrote:Use same Upgrade as Knight Templar

Knight Hospitaller

Cost: 5
Hp: 25
Attack: 8
Range: 6
Armor: 2
Pierce: 2
Vision: 7
Speed: 3
Spell Resistance: 100%

Abitilties: heal (as Knight Templar)

Affected by blacksmith upgrades.
Last edited by StormSaint373 on Wed Apr 18, 2018 3:16 pm, edited 1 time in total.
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StormSaint373
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Re: Hospitaller

Post by StormSaint373 »

Sorry, I can't quote images. What do you think?
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Gral.Sturnn
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Re: Hospitaller

Post by Gral.Sturnn »

thoughts? knight without his tunic looks quite weird.
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Typhoon
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Re: Hospitaller

Post by Typhoon »

StormSaint373 wrote:Typhoon you may not realize it yet but, YOU ARE SO AWESOME!!!

YOU CAME UP WITH THE BEST, AND MADE IT EVEN BETTER!!!

You have helped the Hospitaller to come along so well, thank you! :D :D :D
:) Always trying to help
StormSaint373 wrote:Sorry, I can't quote images. What do you think?
I'm not stats expert so I'll leave them to someone else
While there's no need to quote images you can save them and upload again
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StormSaint373
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Re: Hospitaller

Post by StormSaint373 »

Checked stats. They are balanced.

Just needs approval from the dev.
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makazuwr32
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Re: Hospitaller

Post by makazuwr32 »

i think that +2 damage is too much for upgrade.
Please lower it by 1.
Otherwise stats are good.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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StormSaint373
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Re: Hospitaller

Post by StormSaint373 »

Edited, have a look.
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makazuwr32
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Re: Hospitaller

Post by makazuwr32 »

Now they are fine.
Maybe i even will use them when they'll be released.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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StormSaint373
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Re: Hospitaller

Post by StormSaint373 »

Sweet! I Know what you mean.
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COOLguy
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Re: Hospitaller

Post by COOLguy »

Looks fine. I will ACCEPT it.
StormSaint373 wrote: Wed Apr 11, 2018 1:49 pm Use same Upgrade as Knight Templar
What does this mean? Isn't this just a unit by itself (not an upgrade)?
Thanks!
Josh
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