Poison Archer Horseman IMPLEMENTED

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HokanPL
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Poison Horse Archer IMPLEMENTED

Post by HokanPL » Mon Jul 25, 2016 2:28 pm

Stats like normal horse archer, the only differences: 5 turns of production, poison effect.

What do you think?

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DoomCarrot
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Re: Poison Horse Archer

Post by DoomCarrot » Mon Jul 25, 2016 4:10 pm

I think this would be cool as an upgrade for a unit. Maybe an upgrade for mongolian horse archers? Idk, just brainstorming. Cool idea though.
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COOLguy
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Re: Poison Horse Archer

Post by COOLguy » Mon Jul 25, 2016 5:56 pm

Cool idea
Thanks!
Josh

HokanPL
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Re: Poison Horse Archer

Post by HokanPL » Sun Jul 31, 2016 10:14 am

If not upgrade for a unit, but new one, it could be a bit slower than normal horse archer. Well, all of you would be slower on horses when you have bottles with a deadly poison in a bag XD

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Disco
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Re: Poison Horse Archer

Post by Disco » Sun Jul 31, 2016 11:54 am

HokanPL wrote:If not upgrade for a unit, but new one, it could be a bit slower than normal horse archer. Well, all of you would be slower on horses when you have bottles with a deadly poison in a bag XD
:D
I agree, in it being a little slower.
or
It could have reduced accuracy, maybe have a 10-15% chance of shooting itself? lol.
Like you said, pretty dangerous playing with sharp sticks, tipped in deadly poison, whilst galloping around :D

HokanPL
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Re: Poison Horse Archer

Post by HokanPL » Mon Aug 15, 2016 10:45 pm

No no no no! If we start see it like you, even swordsman can kill himself by accident :P what about samurai with 10% chance for seppuku :D

1 tile slower than horse archer is enough. Somebody interested with drawing it? :)

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DoomCarrot
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Re: Poison Horse Archer

Post by DoomCarrot » Mon Aug 15, 2016 10:54 pm

I don't think there should really be any deduction on damage, speed, etc if this is going to be an upgrade for heavy horse archer.

If we make this a seperate unit, I guess a speed deduction would be the most reasonable thing to do, or we could just make no deduction and make it cost 5 turns... but that is bloody expensive for an archer. :lol:
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Disco
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Re: Poison Horse Archer

Post by Disco » Tue Aug 16, 2016 8:06 am

HokanPL wrote:No no no no! If we start see it like you, even swordsman can kill himself by accident :P what about samurai with 10% chance for seppuku :D

1 tile slower than horse archer is enough. Somebody interested with drawing it? :)
Hahahaha :lol:

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Axe
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Poison Archer Horseman IMPLEMENTED

Post by Axe » Tue Jun 06, 2017 7:42 pm

Poison Arrow Archer Horse Rider or Poison Archer Horse Rider or Poison Arrow Archer Rider.

(Buy in upgrade section)
STATS:
Cost: 5
HP: 32
Attack Power: 4
Ranges: 5
Sight: 6
Pierce Armor: 1
Armor: 1
Sight: 5
Action Turn: 1
Spell Resistance: 70%

Trainable At: Towns, Stable and Archery.

This will help you become faster and more durable.

When STATS is wrong, please reply only.
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COOLguy
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Re: Poison Arrow Archer Horseman

Post by COOLguy » Wed Jun 07, 2017 10:57 pm

Looks pretty cool. Why is the cost higher now? it doesn't look too much better than the horse archer. Is the speed 5?
Thanks!
Josh

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Puss_in_Boots
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Re: Poison Arrow Archer Horseman

Post by Puss_in_Boots » Wed Jun 07, 2017 11:00 pm

COOLguy wrote:Looks pretty cool. Why is the cost higher now? it doesn't look too much better than the horse archer. Is the speed 5?
No way, cost 5 is just enough! This thing can destroy armored units quicker than the regular one because of it's poison! :twisted:
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Axe
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Re: Poison Arrow Archer Horseman

Post by Axe » Thu Jun 08, 2017 12:02 am

Cost 4
Hp 26/26
Attack power 5
Range 5
Armor 0
Pierce Armor 0
Speed 5
Sight 7
Action /turn 1/1
Spell resistance 0%

(Same STATS from Archer Horseman)
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Puss_in_Boots
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Re: Poison Arrow Archer Horseman

Post by Puss_in_Boots » Thu Jun 08, 2017 12:49 am

Axe wrote:Cost 4
Hp 26/26
Attack power 5
Range 5
Armor 0
Pierce Armor 0
Speed 5
Sight 7
Action /turn 1/1
Spell resistance 0%

(Same STATS from Archer Horseman)
Then what will be the point of the regular archer? :roll:
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Puss_in_Boots
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Re: Poison Arrow Archer Horseman

Post by Puss_in_Boots » Thu Jun 08, 2017 12:53 am

:idea: Okay here is a solution!
Reduce range to 4, Just like the Mongolian horse archer to reduce its reliability.

Also reduce its attacking power just to make sure it doesn't get too unbalanced. ;)
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Axe
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Re: Poison Arrow Archer Horseman

Post by Axe » Thu Jun 08, 2017 11:59 am

Cost 4
Hp 26/26
Attack power 4
Range 4
Armor 0
Pierce Armor 0
Speed 5
Sight 7
Action /turn 1/1
Spell resistance 0%

Thanks.
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COOLguy
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Re: Poison Arrow Archer Horseman

Post by COOLguy » Thu Jun 08, 2017 10:53 pm

How is it compared to the poison archer's stats? We have to make sure it is balanced with him too
Thanks!
Josh

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Puss_in_Boots
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Re: Poison Arrow Archer Horseman

Post by Puss_in_Boots » Fri Jun 09, 2017 2:52 am

I think they fall in line well. :)
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Axe
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Re: Poison Arrow Archer Horseman

Post by Axe » Fri Jun 09, 2017 8:51 pm

COOLguy wrote:How is it compared to the poison archer's stats? We have to make sure it is balanced with him too
compared to mongolian horse archer but has only 1 turn.
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DoomCarrot
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Re: Poison Arrow Archer Horseman

Post by DoomCarrot » Mon Jun 12, 2017 4:09 pm

I think it should be the same stats as normal horse archer, with 4 cost.

REASON:

Normal horse archers can get an upgrade that makes them significantly more powerful than these guys, which would make posion horse archers still useful early game (or if you are not getting horse archer upgrade), but normal horse archers would still be just as viable for obvious reasons.
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Re: Poison Arrow Archer Horseman

Post by Puss_in_Boots » Mon Jun 12, 2017 5:04 pm

DoomCarrot wrote:I think it should be the same stats as normal horse archer, with 4 cost.

REASON:

Normal horse archers can get an upgrade that makes them significantly more powerful than these guys, which would make posion horse archers still useful early game (or if you are not getting horse archer upgrade), but normal horse archers would still be just as viable for obvious reasons.
Excellent argument!
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LordOfAles
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Re: Poison Arrow Archer Horseman

Post by LordOfAles » Sat Jul 22, 2017 6:14 pm

OR make status same as horse archer,and increase the cost to 5?I think it would be most balanced
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Ravancloak
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Mounted Poison Archer

Post by Ravancloak » Sun Sep 24, 2017 8:29 am

A more mobile poison archer, similar to my fire archer idea. Same attack/effect as a poison archer; remaining stats same as horse archer.
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Re: Mounted Poison Archer

Post by Puss_in_Boots » Sun Sep 24, 2017 12:33 pm

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Ravancloak
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Re: Mounted Poison Archer

Post by Ravancloak » Mon Sep 25, 2017 4:55 am

Whoops, now I see it. Sorry :/
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Re: Mounted Poison Archer

Post by COOLguy » Sat May 05, 2018 1:27 pm

Merged these two same topics
Thanks!
Josh

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Re: Poison Horse Archer ACCEPTED

Post by Stratego (dev) » Sat Oct 27, 2018 6:34 am

accepted please someone make json for it - thanks!

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Re: Poison Horse Archer IMPLEMENTED

Post by Stratego (dev) » Tue Nov 20, 2018 9:18 pm

IMPLEMENTED, uos 20

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