Mounted Crossbowmen IMPLEMENTED
- godOfKings
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Re: Mounted Crossbowmen
No, not ignore armor but higher damage against infantry than archer, because of higher bonus (more penetrating power on horseback than standalone)
If u want armor ignoring, see flail man, it is nerfed so badly and so slow too
If u want armor ignoring, see flail man, it is nerfed so badly and so slow too
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- StormSaint373
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Re: Mounted Crossbowmen
Nevertheless, it'll be useless.
For what you specify, Mongol horseman has higher dmg, reg horse Archer has more range
Same bonuses. where would this win? Really?
For what you specify, Mongol horseman has higher dmg, reg horse Archer has more range
Same bonuses. where would this win? Really?
Beware the calm before the Tempest. . .
- makazuwr32
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Re: Mounted Crossbowmen
No this one will have higher damage because of higher bonus.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
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Re: Mounted Crossbowmen
What is the difference?
So, essentially a ranged saphi
So, essentially a ranged saphi
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- makazuwr32
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Re: Mounted Crossbowmen
Bigger damage to infantries at lower range. That is the difference.
Especially good in late game when all blacksmith upgrades are researched.
What do you think will be better:
Heavy horse archer with 12 damage to infantry unit or this one with 16 damage to same infantry?
Especially good in late game when all blacksmith upgrades are researched.
What do you think will be better:
Heavy horse archer with 12 damage to infantry unit or this one with 16 damage to same infantry?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
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Re: Mounted Crossbowmen
Can the range be increased to 5, then...
What units are affected by blacksmith upgrades?
Nation units don't seem to be, neither to spec units...
What units are affected by blacksmith upgrades?
Nation units don't seem to be, neither to spec units...
Beware the calm before the Tempest. . .
- makazuwr32
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Re: Mounted Crossbowmen
This one is affected.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
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- makazuwr32
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Re: Mounted Crossbowmen
Why? It is good enough already.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
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Re: Mounted Crossbowmen
Mechanical force...
It seems logical for it to shoot slightly farther than a shortbow.
It seems logical for it to shoot slightly farther than a shortbow.
Beware the calm before the Tempest. . .
- makazuwr32
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Re: Mounted Crossbowmen
Than they will be definately better than horse archers. No.
Horse archers already will loose in damage to them and only their advantages would be speed and range and with 5 range for this one horse archers will become without upgrades completely unused.
Horse archers already will loose in damage to them and only their advantages would be speed and range and with 5 range for this one horse archers will become without upgrades completely unused.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
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Re: Mounted Crossbowmen
Isn't mounted Crossbowman cost 5 too?
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- makazuwr32
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Re: Mounted Crossbowmen
I was wrong bout speed only. Both will have same speed.godOfKings wrote: ↑Thu Feb 14, 2019 1:52 pm How effective is a crossbow bolt in piercing heavy shield, like shield knight for example? A shield knight would charge by keeping shield in front of horse u know, it would b hard for a crossbow shaking on running horse to directly hit target that is not protected by enemy shield,
How about instead
4 turn cost
HP 25
Atk 6
Range 4
Armor 0/0
Speed 5
HOWEVER, bonus against infantry 100%, so deals 12 damage instead of 9
+ effected by blacksmith upgrades so finally will have 6 range and 16 dmg max
Kind of like the skirmisher on horseback
Horse archer will have a bit (+1) higher health and range (+1) but lower damage for exactly same cost.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
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Re: Mounted Crossbowmen
Alright.
I'll do image, IF you don't mind chainmail...
It has grown to be my AoS style.
I'll do image, IF you don't mind chainmail...
It has grown to be my AoS style.
Beware the calm before the Tempest. . .
- StormSaint373
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Re: Mounted Crossbowmen
Ok, @Endru1241 , this one has had a year since last reply...
A recap and additions...
Mounted Crossbowman/Mounted Crossbow Elite
Cost: 4
Hp: 24/27
Att: 6/7
Rng: 4/5
Armor: 0/0, 2/1
Speed: 5
SR: 50%
Vision: 8
Action/Turn: 1
Bonuses: 100% vs infantry, 50% vs flying
A recap and additions...
Mounted Crossbowman/Mounted Crossbow Elite
Cost: 4
Hp: 24/27
Att: 6/7
Rng: 4/5
Armor: 0/0, 2/1
Speed: 5
SR: 50%
Vision: 8
Action/Turn: 1
Bonuses: 100% vs infantry, 50% vs flying
Last edited by StormSaint373 on Mon Feb 10, 2020 12:37 am, edited 1 time in total.
Beware the calm before the Tempest. . .
- StormSaint373
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Re: Mounted Crossbowmen
Imgs
- Attachments
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- AoS Horsed Crossbowman, Elite.png (1.34 KiB) Viewed 3027 times
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- AoS Horsed Crossbowman.png (1.14 KiB) Viewed 3027 times
Beware the calm before the Tempest. . .
Re: Mounted Crossbowmen
Are pretty good. It looks like u wnt an upgrade. Im wrong?
- StormSaint373
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Re: Mounted Crossbowmen
Original and upgrade stats?
- StormSaint373
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Re: Mounted Crossbowmen
Im telling u to post it. I wanna see those stats. If u can, make a comparission with another similar unit.
Re: Mounted Crossbowmen
These stats make it superior to horse archer in any scenario. Especially upgraded one.StormSaint373 wrote: ↑Mon Feb 10, 2020 12:14 am
A recap and additions...
Mounted Crossbowman/Mounted Crossbow Elite
Cost: 4
Hp: 24/27
Att: 6/7
Rng: 4/5
Armor: 0/0, 2/1
Speed: 5
SR: 50%
Vision: 8
Action/Turn: 1
Bonuses: 100% vs infantry, 50% vs flying
To make sense he would need additional tech.
Age of Strategy design leader
Re: Mounted Crossbowmen
Shouldn't this be in range units topics? Anyway, it looks op.
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Mounted Crossbowmen
I m pretty sure wen i first suggested a 4 turn stat i didnt expect it to have upgrade
If u want it upgradeable either increase cost to 5 with a bit higher hp, or keep range at 4 or give miss chance as a drawback of riding unstable horse
Or just make the upgraded unit the third upgrade of horse archer with 50% bonus and we can all go our own ways
If u want it upgradeable either increase cost to 5 with a bit higher hp, or keep range at 4 or give miss chance as a drawback of riding unstable horse
Or just make the upgraded unit the third upgrade of horse archer with 50% bonus and we can all go our own ways
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Mounted Crossbowmen
Think I prefer cost 5...
So, this good? As a cost 5 unit?StormSaint373 wrote: ↑Mon Feb 10, 2020 12:14 am Ok, @Endru1241 , this one has had a year since last reply...
A recap and additions...
Mounted Crossbowman/Mounted Crossbow Elite
Cost: 5
Hp: 24/27
Att: 6/7
Rng: 4/5
Armor: 0/0, 2/1
Speed: 5
SR: 50%
Vision: 8
Action/Turn: 1
Bonuses: 100% vs infantry, 50% vs flying
Beware the calm before the Tempest. . .
Re: Mounted Crossbowmen
I'd reduce sight and armor. +2/+1 with sn upgrade is a lot. +0/+2 would be better i think.StormSaint373 wrote: ↑Mon Feb 10, 2020 11:58 pm Think I prefer cost 5...So, this good? As a cost 5 unit?StormSaint373 wrote: ↑Mon Feb 10, 2020 12:14 am Ok, @Endru1241 , this one has had a year since last reply...
A recap and additions...
Mounted Crossbowman/Mounted Crossbow Elite
Cost: 5
Hp: 24/27
Att: 6/7
Rng: 4/5
Armor: 0/0, 2/1
Speed: 5
SR: 50%
Vision: 8
Action/Turn: 1
Bonuses: 100% vs infantry, 50% vs flying
Sight should be 7.
Y the SR is 50%?
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Mounted Crossbowmen
Mounted Crossbowman/Mounted Crossbow Elite
Cost: 5
Hp: 24/27
Att: 6/7
Rng: 4/5
Armor: 0/0, 0/2
Speed: 5
SR: 0%
Vision: 7
Action/Turn: 1
Bonuses: 100% vs infantry, 50% vs flying
So, this good? As a cost 5 unit? , @Endru1241
Fixed stats, @L4cus
Cost: 5
Hp: 24/27
Att: 6/7
Rng: 4/5
Armor: 0/0, 0/2
Speed: 5
SR: 0%
Vision: 7
Action/Turn: 1
Bonuses: 100% vs infantry, 50% vs flying
So, this good? As a cost 5 unit? , @Endru1241
Fixed stats, @L4cus
Beware the calm before the Tempest. . .
Re: Mounted Crossbowmen
It would be OK, even a little weak in non-upgaded version.
Mounted Crossbowman/Mounted Crossbow Elite
Cost: 5
Hp: 24/27
Att: 6/7
Rng: 4/5
Armor: 0/0, 0/2
Speed: 5
SR: 0%
Vision: 7
Action/Turn: 1
Bonuses: 100% vs infantry, 50% vs flying
So, this good? As a cost 5 unit?
But I'm a little confused about the exact role of this unit and logic behind it.
Why average damage vs infantry is so much superior compared to horse archer?
Lack (or very little occurrence) of mounted crossbowmen probably came from pure financial reasons - why prepare special weapon and trained horse, when effectiveness of such attire is limited.
Maybe reloading the crossbow was too dangerous in full speed and they acted more like dragoons?
Anyway - the only historical use of mounted crossbow, that I recall was dealing with pikemen and poorly armored lancers.
So maybe make it 3 turn unit?
Poor man horse archers?
Staying as a 5 turn unit, I think the stats are fine, like I wrote, but I would set his armor as 1/0 and 2/1 after upgrade, similar to previous proposition.
Age of Strategy design leader
Re: Mounted Crossbowmen
Is it posible to make he onlly attacks when doesn't move? Just like dragoons.
Re: Mounted Crossbowmen
Not without writing new code.
Ability like attack could make him stationary on reload.
Age of Strategy design leader