Executioner's Chopping Block

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Rotholz
Posts: 28
Joined: Tue Nov 19, 2019 6:43 pm

Executioner's Chopping Block

Post by Rotholz »

A building that needs to have a garrisoned peasant at all times for the effect to work.
The effect is that all units that lose their loyalty while within the range of the block die.

Cost: 1
HP: 15
Range: 9
Carry capacity: 2
Mend bonus +50%
Constr. bonus - 20%
Spell resistance 100%

Burnable
The brave man wins.
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godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Executioner's Chopping Block

Post by godOfKings »

this lowly peasant surely has a lot of powers it seems :lol:
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Puss_in_Boots
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Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: Executioner's Chopping Block

Post by Puss_in_Boots »

An executioner unit would be unique. Trigger conditions already check for if a unit is owned by a specific player to fire effects. Hypothetically, this cannot fit into current JSON format however because they cannot read what to do unless a new code was written to define isUnitConverted, and a new special effect called EXECUTE_TRAITOR that returns if a unit is converted everytime the conversion spell is cast and destroy it if it returns true. But then it would need to differentiate between converted units of its own team to avoid 'special cases.'
OLÉ
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Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Executioner's Chopping Block

Post by Endru1241 »

If loyalty effect would be in json it would be doable. Almost.
If occupied by peasant would be ignored.
Right now it would need coding even with skipping that condition.

Much simpler and less elegant solution would be normal building with aura +spell resistance.
Age of Strategy design leader
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