Roman Mega Building

Lord Stark
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Roman Mega Building

Post by Lord Stark »

Hello! I propose to add the Colosseum as a structure (that is to say the castle, but no attack), not the scenery. Model you have. Qualities of the Colosseum: aura of morality for the Romans as a Roman garrison and the possibility of hiring gladiators
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SirPat
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Re: Coliseum

Post by SirPat »

so your saying when playing roman instead of a castle i'll be making a colloseum that gives an aura and trains gladiators
hmmm....
tell us more about it
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Lord Stark
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Re: Coliseum

Post by Lord Stark »

Possible parameters of the Colosseum:
health-1600 (2000 after studying masonry technology and 2500 after studying massive walls)
damage - 0
shock protection-5
protection from projectiles-15
aura of morality for the Romans, within a radius of 5 cells

duration of construction 20-25 moves
Lord Stark
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Re: Coliseum

Post by Lord Stark »

SirPat wrote: Fri Sep 20, 2019 2:44 am so your saying when playing roman instead of a castle i'll be making a colloseum that gives an aura and trains gladiators
hmmm....
tell us more about it
I think you can do both the Colosseum and the castle. The Colosseum is nothing more than a castle alternative
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makazuwr32
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Re: Coliseum

Post by makazuwr32 »

Lord Stark wrote: Fri Sep 20, 2019 8:49 am Possible parameters of the Colosseum:
health-1600 (2000 after studying masonry technology and 2500 after studying massive walls)
damage - 0
shock protection-5
protection from projectiles-15
aura of morality for the Romans, within a radius of 5 cells

duration of construction 20-25 moves
We can't define amount of hp added by both techs. They give +50% to current max hp of building.

So if building has for example 1296 hp than after first tech it will have 1944 hp (or +648 hp) and after second tech it will have 2916 hp (or +972 hp).
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Lord Stark
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Re: Coliseum

Post by Lord Stark »

makazuwr32 wrote: Fri Sep 20, 2019 9:12 am We can't define amount of hp added by both techs. They give +50% to current max hp of building.

So if building has for example 1296 hp than after first tech it will have 1944 hp (or +648 hp) and after second tech it will have 2916 hp (or +972 hp).
Oh, Yes, of course. just didn't pay attention to how many percent increases the health of the building in the study of technology
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Endru1241
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Re: Coliseum

Post by Endru1241 »

Roman Castle would be fine, but Colosseum is more of a cultural building. It's like great stadium to watch sports games.
The same with gladiators - they were showmen - gladiator fights had nothing to do with real war. They trained to fight with exotic, commonly not very effective weapons, while wearing revealing armor designed for shows.
It would be almost like getting american wrestling stars go to army. Disaster.

Roman castrum could be a fortified encampent similar to medieval castles, just without clearly defined keep, so low walls with towers and maybe roman garrison-like inside.

In reality it looked like that:
Image
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Lord Stark
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Re: Coliseum

Post by Lord Stark »

Endru1241 wrote: Fri Sep 20, 2019 7:28 pm Roman Castle would be fine, but Colosseum is more of a cultural building. It's like great stadium to watch sports games.
The same with gladiators - they were showmen - gladiator fights had nothing to do with real war. They trained to fight with exotic, commonly not very effective weapons, while wearing revealing armor designed for shows.
It would be almost like getting american wrestling stars go to army. Disaster.

Roman castrum could be a fortified encampent similar to medieval castles, just without clearly defined keep, so low walls with towers and maybe roman garrison-like inside.

In reality it looked like that:
Image
Quite possible. I was just thinking of Spartacus ' rebellion. I remembered that gladiators successfully fought with the Roman legionaries and decided to offer this idea.
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Endru1241
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Re: Coliseum

Post by Endru1241 »

Actually - they didn't.
1. Spartacus forces early spectacular wins was against hastily brought militia, not regular legion.
2. Spartacus was probably great tactician with knowledge concerning roman tactics.
3. After every successful engagement they got more real military equipment.
4 In the end they still fought against regular roman army with twice the numbers and lost (probably using better tactics).

All in all - any succes rebellion had against roman army was not in any way brought thanks to gladiators superior equipment and training.
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SirPat
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Re: Coliseum

Post by SirPat »

Endru1241 wrote: Fri Sep 20, 2019 7:28 pm Roman Castle would be fine, but Colosseum is more of a cultural building. It's like great stadium to watch sports games.
The same with gladiators - they were showmen - gladiator fights had nothing to do with real war. They trained to fight with exotic, commonly not very effective weapons, while wearing revealing armor designed for shows.
It would be almost like getting american wrestling stars go to army. Disaster.

Roman castrum could be a fortified encampent similar to medieval castles, just without clearly defined keep, so low walls with towers and maybe roman garrison-like inside.

In reality it looked like that:
Image
I'll go for this one
I am Pat :>

I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
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L4cus
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Re: Roman Mega Building

Post by L4cus »

i like this idea, and could balance the roman faction
Isuggest to make it a 2x2 mega structure, including the production of basic siege equipment: ballista, ram and catapult (maybe siege tower too)
i would not include their upgrades since rome was an ancient culture and for balance sake, should have low hp and armor (antiquity) but compensed by being cheap...so this could work for early game. make it a 3x2 structure with a high cost would make it not viable because when u get it built, the game has already advanceda and we know romans become weaker on the mid/late game
all romans techs and units should be here too, obviously...
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godOfKings
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Re: Roman Mega Building

Post by godOfKings »

How about cheaper versions? 3 turn scorpio for ballista and 6 turn onager for catapult, their dmg will b same but hp and armor lower may b
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L4cus
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Re: Roman Mega Building

Post by L4cus »

Disbalanced...if u give them enought protection, they will del the same damage than more expensive catapults/ballistas
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DreJaDe
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Re: Roman Mega Building

Post by DreJaDe »

So... What's the final building that will be made as their mega?
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godOfKings
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Re: Roman Mega Building

Post by godOfKings »

L4cus wrote: Fri Apr 16, 2021 12:11 am Disbalanced...if u give them enought protection, they will del the same damage than more expensive catapults/ballistas
Only roman mega building can make it, not buildable by workers, while u make scorpio in roman castle, other castle will make trebuchet so how is it disbalanced?

And wen i said same dmg, i meant same as basic unit not the upgraded version like heavy ballista and catapult
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For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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L4cus
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Re: Roman Mega Building

Post by L4cus »

Oh i get it...
We could include some sieger elated tech like ballistic too for this structure
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Badnorth
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Re: Roman Mega Building

Post by Badnorth »

DreJaDe wrote: Sun Apr 18, 2021 1:17 am So... What's the final building that will be made as their mega?
I guess that pictures above is.
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DreJaDe
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Re: Roman Mega Building

Post by DreJaDe »

Badnorth wrote: Sun Apr 18, 2021 11:42 am
DreJaDe wrote: Sun Apr 18, 2021 1:17 am So... What's the final building that will be made as their mega?
I guess that pictures above is.
Oh yeah, I forgot. What size?
2x2
3x2?
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L4cus
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Re: Roman Mega Building

Post by L4cus »

i think a 2x2 structure so rome have some advantage...idk for sake of balance i think
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Badnorth
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Re: Roman Mega Building

Post by Badnorth »

Dre are you willing to make it? That is really nice. It is good to have a new Mega Building on board.
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Endru1241
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Re: Roman Mega Building

Post by Endru1241 »

It can be 2x2 if we are removing trebuchet and cannon from it.
As for scorpio - I wanted it to be single shot, long range, anti-armor weapon like ancient sniper rifle (that's what it sounds like from descriptions). As it was highly accurate it could have 0 miss chance even without damage bonuses.

So this mega would still have to have some other unit as siege option.
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DreJaDe
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Re: Roman Mega Building

Post by DreJaDe »

My only problem with it is its size
I'm used to 64x64 size which is 2x2 already but that mega reference might appear too small in the drawing.

Not sure but I'll try.
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Endru1241
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Re: Roman Mega Building

Post by Endru1241 »

If it takes 2x2 size, than image can be 64x96 too (well it can be even higher, but I don't see a reason why).
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L4cus
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Re: Roman Mega Building

Post by L4cus »

Endru1241 wrote: Sun Apr 18, 2021 1:14 pm It can be 2x2 if we are removing trebuchet and cannon from it.
As for scorpio - I wanted it to be single shot, long range, anti-armor weapon like ancient sniper rifle (that's what it sounds like from descriptions). As it was highly accurate it could have 0 miss chance even without damage bonuses.

So this mega would still have to have some other unit as siege option.
of course treb and cannon should not be included! also adding normal catapult would fit better if we are not going with onager (wich could be a 6 range catapult-like siege piece) having scorpio instead of ballista sounds good too, but also siege tower.
so it would have a good rooster.
some tech i tink could fit are: ballistic and all roman techs
to nerf the fact that this structure is smaller and should be cheaper to build, we can forget about ranged attack and give it an aura for roman units
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Endru1241
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Re: Roman Mega Building

Post by Endru1241 »

It can have split capabilities of self-defence.
E.g. two actions with fire arrow attack (it could have range lowered to 7) and 2 range mend (with no construct and no mend itself specs).
Or just repair ability.
Or heal and repair.
I want all megas to have some capability in battle - either as support or direct attack.
Aura by itself seems too lacking.
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L4cus
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Re: Roman Mega Building

Post by L4cus »

is it possible to have a healing aura?
shot and repair i think
6 damage and 6 range could be good, with 10 mend rate
could this have an upgrade? or castle is the only mega building havong one?
as i said before...i think roman garrison and this one too, should be able to produce ancient ships, like trirreme
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godOfKings
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Re: Roman Mega Building

Post by godOfKings »

I got an idea, how about a turtle formation? (Instead of siege tower) This will b roman shielder unit with 2 speed, high armor and 1 carry capacity and carries foot only. foot units can attack from inside, if turtle formation dies unit inside will survive, may b it will require legion training tech to make?

Image: turtle formation of legionaries, may b 32x64 px size (mainly a block of shields)

Cost: 6
Tech required: Legion training
Building: Roman castle
Hp: 40
Atk: 8
Armor: 6/6
Speed: 2
Spell resist: 20%
Heal bonus: 1.5
Carry cap: 1
Carry category: foot
Carried unit can attack
Carried unit can survive if it dies

Bonus:
Standard swordsman bonus

Category:
Heavy foot melee
Big shield bearer

He has higher hp than elite foot knight cause he requires training tech, only built in roman castle, he is defense specialised since his atk aint useful on any foot or cav unit and his speed is only 2 (which can b fixed by aenator, another 3 turn unit)

I made a separate suggestion in unit melee sub forum for it
Last edited by godOfKings on Sun Apr 18, 2021 6:27 pm, edited 2 times in total.
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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L4cus
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Re: Roman Mega Building

Post by L4cus »

i dont see this viable...
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godOfKings
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Re: Roman Mega Building

Post by godOfKings »

But this is basically a roman siege tower that is more offensive with lower hp
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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L4cus
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Re: Roman Mega Building

Post by L4cus »

Idk, maybe that is a formation...a formation could be deployed by multiple units from different cultures
Is like making a unit called, pike wall formation with 1 carry capacity for muskets (i mean aod variant) so u can put ur muskets there and be safe from cavalry...
thats like a ram with carried units able to attack...i think it is op and not reallistic enought even for a turn based game...

Ohh something else: seleucid and other kingdoms copied roman lergionaries tactics...so ur proposed unit should be aviable for hellenic faction too?
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