A new building to train a unit with desired weapons and armor and animal to ride
Cost of unit will be accordingly
Choose between an
Ride. Cost
Foot. +1
Elephant +5 can cary an extra weapon
Arabian horse +5 faster stronger
Donkey cart . +1 little faster can carry explosive barrels
Horse. +3
Horse cart. +4 can carry extra weapon and explosive barrels
Camel. +2
Choose weapon in each hand
A sword. +1
A saber +1 lighter low damage a third weapon can be picked
A DOUBLE HANDED broad sword +2 slower
A KATANA +2 second weapon cannot be equipped
A lance. +1
A heavy lance +2 double handed
Cross bow. +2 less range high damage
Heavy cross bow +3 more range high damage slower
Simple bow +1 one hand
Heavy bow +3 one hand slower
Composite bow +2 one hand
A small gun. +1 low range one hand
A musketeers gun +2 long range one hand
A sniper rifle +3 longest range one shot per two turns
Misses easily heavy damage cannot move until loaded
An axe +1 throwable
A double blade axe +2 throwable
A heavy double handed double bladed axe +3 no throw
A small mace +1 drastic against shielded units one hand
A heavy mace +2 drastic against shielded units two handed area damage
Small. Bombs. +2 Require gunpowser a third weapon can be equipped
Explosives barrel can only be used on elepahnt or a cart takes two turns to apply can only be used on buildings area damage
Choose between armours
Horse light armour. +1 slow
Hourse medium armour.+2 slower
Horse heavy armour +2 slowest extra 1+ coat for double hand weapons
Elephant light arnour +2 speed remains same
Elephant medium armour+3 speed remains same can only walk on smooth plane
Elephant heavy armour +3 speed remains same can only walk on smooth plane
Shield +1 stops arrows somewhat cannot be taken with a double handed weapon
Heavy shield +2 slower cannot be taken with a double handed weapon
Long heavy shield +3 slower cannot be taken while mounted and with double handed weapons
Leaher arnour +1
Plate mail armour +2 slower
Chain plate mail armour +3 slowest
Skills. Cost. Impact
Horse man +1 faster stronger
Elephant rider +1 faster stronger.Woodcutter +1 throw axe more damage with none throwables
Flag bearear +1 increases moral of soldiers
Religious +1 100% spell resiatance
Priest +2 convert + heal
Berserk +2 area damage
Chemist +2 can use explosives
Blind archer +1 more range and damage
Black cloak +2 remains hidden from eyes of enemy until first attack instant kill dies if on foot
Fencing +1 attack +1
Shielder +2 arrows are blocked
Climber +1 can scale and cross walls no mounted units
Two weapons of same type can be used
Like two swords two sabers
Two maces two axes
Merging some weapons can result in less cost
Multiple other variations can be made and added into inventory
Some variation can be made to work against otheras
Example
mace against shield
Pike and lance against mounted
Elephant against buildings
Training grounds a random unit
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Training grounds a random unit
Post by makazuwr32 »
I think it is not possible to code.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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