Underground Shelter

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Aregor
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Underground Shelter

Post by Aregor »

Underground Shelter. Worker can build it , and it is invisible for enemy. Capacity for 3 units.
Underground Shelter
Underground Shelter
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Puss_in_Boots
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Re: Underground Shelter

Post by Puss_in_Boots »

Nice idea, however the image is not so nice. What are the build turns and hp, a/pa of it?
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Aregor
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Re: Underground Shelter

Post by Aregor »

I built the picture (fast) so you know what I mean.
Hp - 60 Pa - 0. It would be just a small shelter to attack with ambush. For opponents it would be invisible (to see it only if there are close to 2 fields).
Aregor
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Re: Underground Shelter

Post by Aregor »

Building time 3-5 turns.
In forest or grass
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Puss_in_Boots
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Re: Underground Shelter

Post by Puss_in_Boots »

I think an hp of 30 would make more sense, and I think the turns to build would have to be 5.

This sounds like a good concept.
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Aregor
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Re: Underground Shelter

Post by Aregor »

Ok :)
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LordOfAles
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Re: Underground Shelter

Post by LordOfAles »

How many units can be stored inside it?
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Puss_in_Boots
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Re: Underground Shelter

Post by Puss_in_Boots »

Aregor wrote:Capacity for 3 units
I think it should be like 2, and for infantry only.
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LordOfAles
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Re: Underground Shelter

Post by LordOfAles »

Foot archers too
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Puss_in_Boots
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Re: Underground Shelter

Post by Puss_in_Boots »

Yes, that too.
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DoomCarrot
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Re: Underground Shelter

Post by DoomCarrot »

PA 0? How would archers be able to hit an underground shelter lol? I think PA of 6-7 would make more sense, with normal armor of 0
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LordOfAles
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Re: Underground Shelter

Post by LordOfAles »

maybe p armor should be 999 :lol:
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DoomCarrot
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Re: Underground Shelter

Post by DoomCarrot »

PA doesn't really matter all that much after 6-7, since most range units don't do more than that anyways, but it could be 999 :)
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LordOfAles
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Re: Underground Shelter

Post by LordOfAles »

it really could...
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