Structure: Moat IMPLEMENTED
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Structure: Moat IMPLEMENTED
I am about to create it but need few hint and help:
the plan was:
Structure: Moat:
- Building time is long, works as normal water, hard to destroy (300hp or so) and melee and siege can only damage it . You can sail on it.
First problem is the icon: see the attached version i made but seems ugly, does anyone have better idea/can create the 32x32 tile?
- the tile should fit to any terrain
- if 2 moats are built next to each other (from any direction!) than they should seem connected.
- is should look fairily good alone.
the second problem is: if there is a ship on it, what can you attack the ship or the moat? Or even questionable if the moat should be attackable or not...
third problem: should enemy sail onto my moat?
the plan was:
Structure: Moat:
- Building time is long, works as normal water, hard to destroy (300hp or so) and melee and siege can only damage it . You can sail on it.
First problem is the icon: see the attached version i made but seems ugly, does anyone have better idea/can create the 32x32 tile?
- the tile should fit to any terrain
- if 2 moats are built next to each other (from any direction!) than they should seem connected.
- is should look fairily good alone.
the second problem is: if there is a ship on it, what can you attack the ship or the moat? Or even questionable if the moat should be attackable or not...
third problem: should enemy sail onto my moat?
- Attachments
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- image.png (7.2 KiB) Viewed 22698 times
Re: Structure: Moat
I would think of it like a bridge.
1) I can't help you with that one.
2) Ship. Moats should be attackable.
3) Yes, he should be able to, but it will look weird if the enemy cannot walk on your bridge but can sail on your moat, so make both either passable or impassable by the enemy (and by allies, it is really frustrating when your ally can't step on your bridge).
EDIT: Also 300 hp is too much. Think of a catapult or few behind moats...
1) I can't help you with that one.
2) Ship. Moats should be attackable.
3) Yes, he should be able to, but it will look weird if the enemy cannot walk on your bridge but can sail on your moat, so make both either passable or impassable by the enemy (and by allies, it is really frustrating when your ally can't step on your bridge).
EDIT: Also 300 hp is too much. Think of a catapult or few behind moats...
Cheers, everything will go well! Yes, ask the other person to lend you something/go on a date/do anything else! They ain't gonna bite your head off!
Tar-Mairon, The Excellent in vanyarin is the name of Sauron [The Abominable] before his fall.
Tar-Mairon, The Excellent in vanyarin is the name of Sauron [The Abominable] before his fall.
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Re: Structure: Moat
exactlyI would think of it like a bridge.
yes the "allies need passability" was already mentioned, and i plan to do that.so make both either passable or impassable
what hp would you suggest?EDIT: Also 300 hp is too much.
Re: Structure: Moat
175 hp maybe? Though ornithopters can fly above and destroy the catapult or other kinds of artillery behind it (and only if enemies will be enabled to fly/sail through/on them), it's still a lot more than normal walls and players may prefer to build this over normal walls. Maybe make workers deal 1 dmg (which can't do any harm anyways) and let them have a 5000% bonus on moats, so they will deal 51 damage to moats. Or maybe make it their ability to deconstruct enemy moats just like they construct/repair their buildings (map icon - hammer with a red cross on it?)
Cheers, everything will go well! Yes, ask the other person to lend you something/go on a date/do anything else! They ain't gonna bite your head off!
Tar-Mairon, The Excellent in vanyarin is the name of Sauron [The Abominable] before his fall.
Tar-Mairon, The Excellent in vanyarin is the name of Sauron [The Abominable] before his fall.
Re: Structure: Moat
Hi!
I made this try at a tile. When it is by itself, it should look like it ends; when it is with others, it should appear as bridges.
I think should be sailable and also should be crossable by the player who builds it.
I tried with the 32x40 overlapping idea.
Please tell me what you think (or if you think it will work).
Also there is a permutation of this idea here: viewtopic.php?f=10&t=531
I made this try at a tile. When it is by itself, it should look like it ends; when it is with others, it should appear as bridges.
I think should be sailable and also should be crossable by the player who builds it.
I tried with the 32x40 overlapping idea.
Please tell me what you think (or if you think it will work).
Also there is a permutation of this idea here: viewtopic.php?f=10&t=531
- Attachments
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- moat.png (2.42 KiB) Viewed 22047 times
Thanks!
Josh
Josh
Re: Structure: Moat
I dont think moats should be able to be attacked by all types of unit. Just workers (as they could fill it in) and catapult (the rocks they shoot could fill it in)
"I don't care who I have to step on on my way down."
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Re: Structure: Moat
sorry but i dont see the point of the overlapping images, i tried to puzzle with this but still i dont get it
Re: Structure: Moat
Its a very nice image cool guy. But if you repeated it over and over to make a long moat it may look a little strange. As it would be a long line of bridges over the moat Again and again. I love the bridge/end of moat effect though.
"I don't care who I have to step on on my way down."
Re: Structure: Moat
The top bridge overlaps the bottom land. It might look not so good over and over again. Is there any idea that might be better?
Daniel: I can also make a version that doesn't overlap if that would help you see better.
Maybe if they were continuous straight bridges instead of curved repeating?
Daniel: I can also make a version that doesn't overlap if that would help you see better.
Maybe if they were continuous straight bridges instead of curved repeating?
Thanks!
Josh
Josh
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Re: Structure: Moat
bridge: actually i dont understand the bridge concept: arent moats should be impassable by land units? only naval units?
Re: Structure: Moat
Hmmm. **thinking**
Is it possible to overlap in two directions? Up and sideways?
Is it possible to overlap in two directions? Up and sideways?
Thanks!
Josh
Josh
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Re: Structure: Moat
to the right maybe, i have never tried it, why? what is the idea?
Re: Structure: Moat
Here is what I mean: The two extra pieces are underlappers. It should work to look awesome.
I don't think I can try them on Tiled though.
I don't think I can try them on Tiled though.
- Attachments
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- This is the Structure Image for the moat.
- Moat2.png (2.54 KiB) Viewed 21995 times
Thanks!
Josh
Josh
Re: Structure: Moat
I made a new version of your idea, because it is a very good idea.
I replaced a few green pixels with darker ones, so it won't get mixed (water and green woulld be next to each other)
I replaced a few green pixels with darker ones, so it won't get mixed (water and green woulld be next to each other)
- Attachments
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- first try
- moat-dirty.png (2.6 KiB) Viewed 21987 times
This is Hungary and winter is coming.
Re: Structure: Moat
Yes, but I think that the strips of grass should underlap. So the grass is covered by the water when they are next to each other. But I see what you mean. I don't know even if we can do two simultaneous lappers. Daniel hasn't said yet.
Thanks!
Josh
Josh
Re: Structure: Moat
This may be a bad idea, but why don't we just modify the image Daniel did? Make it square. And Make it blocked insted of fuzzy. In short, a blue tile. The same as the middle of the in-game lake it may not by fancy , but it would look like water.
"I don't care who I have to step on on my way down."
Re: Structure: Moat
Is this what you would like, ejm29?
- Attachments
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- Moat3.png (750 Bytes) Viewed 21948 times
Thanks!
Josh
Josh
Re: Structure: Moat
Exactly! I know it may seem like a bad idea. But a moat is essentialy a ditch full of water. just a thought
"I don't care who I have to step on on my way down."
Re: Structure: Moat
It has merit. This image will appear to have sandbars when it together. It will be much easier to implement though..
Thanks!
Josh
Josh
Re: Structure: Moat
Ah ok. I see that now. Nicly done.
"I don't care who I have to step on on my way down."
Re: Structure: Moat
What about making this unit like the new wall?
This is Hungary and winter is coming.
Re: Structure: Moat
So it combines with moat's next to it? Yes yes yes.
Re: Structure: Moat
Also watch out for half water tiles, where the top bit is water...
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Moat
Historically, the casles and all structures,walls had a thin water body dug nearby to protect them from infantry attacks. So i feel, given the usability and power of man at arms against them, it will be a good option. If this is implemented though; we will need another structure called drawbridge.
The moat will be the same as the river tile. The only thing will be that workers will be able to make them just nearby any structure in about 4 turns per tile.
It was filled with crocs too so that any man once fallen lands in their stomachs and nowhere else
What do u think?
The moat will be the same as the river tile. The only thing will be that workers will be able to make them just nearby any structure in about 4 turns per tile.
It was filled with crocs too so that any man once fallen lands in their stomachs and nowhere else
What do u think?
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
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Re: Structure: Moat
merged..