Stratego (dev) wrote: ↑Fri Feb 18, 2022 11:03 pm
i updated earlier post.
"Can't we have both?"
also i dont even understand -> than simply we should not make cultures and keep only the mixed
why work on something that is not the game "spine" logic.
(also many double work on balancing both - and also implementing double things to be good for both)
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I think cultural split is needed.
But, as I stated since the very beginning of any culture/nation/faction discussions - what is my most important concern is exactly balancing.
I cannot guarantee them being perfectly balanced, as I am pretty sure it's statistically impossible (or close to impossible).
I listed few possible future engine changes, that would allow better or easier balancing. Or just simply removed the need to create new units for many things. Those would decrease the chances.
Balance can be more or less determined for few cultures, but then if there is no way to set culture as imbalanced (turned off for multiplayer human unless ticked an option first or maybe just tagging unbalanced games), so adding any new culture is very big project.
With option to turn on mixed cultureless game new additions could have no culture, so not to throw off the balance, unless enough content is gathered to create new culture.
Plus when option for "old", mixed approach still exist, then no matter how much I mess with balancing - old play-through is still available.
And it can be played as fun reminiscence.
And players with wrong gem upgrade set feeling like being screwed have some option to continue playing without being deemed to loose every game (player having only some upgrades from various cultures).
And concerns about many things in map editor becoming impossible to set are removed (even if map maker places specific factory and adds specific units to buildlist - incorrect culture prevents production).
It can be decided later if we want a mixed
Later is often too late for those that would start feeling AoS ended being fun.
Besides I can more or less guess what later really means here.
There is a very old saying in polish about setting a date to do something:
"na Świętego Dygdy, co to go nie ma nigdy".
Literally it means "on the day of Saint Dygdy, that really comes never"
So something like "when the pigs fly".
What I am referring to is an option - not default, but something only shown in map settings.
Of course it is not perfect - it could become problem if any added unit or tech is also used producible there.
But it is not my first pick - first I wanted a full culture containing current set of units, which could have some later additions skipped.
If the image for this culture had two letters OP - I am pretty sure it would be much more understandable than U/C.
And such approach doesn't require any engine modifications.