Resources

Suggestions about the gameplay, the controls, buttons and so on.
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Morningwarrior
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Resources

Post by Morningwarrior »

resources to make the gameplay more interesting, instead of just choosing and waiting for the units to be trained, they also had a system of resources! .stone, wood, iron, metal, steel, gold in order to make the players' choices more strategic.
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L4cus
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Re: Resources

Post by L4cus »

Morningwarrior wrote: Mon Feb 10, 2020 4:32 am resources to make the gameplay more interesting, instead of just choosing and waiting for the units to be trained, they also had a system of resources! .stone, wood, iron, metal, steel, gold in order to make the players' choices more strategic.
This is a tbs game. Only gold and time is used as resource. In addition to that, we already have the buildings limit. I think is ok, but maybe it could work, getting gold from tc every turn.
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SirLuciano
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Re: Resources

Post by SirLuciano »

I feel like even if this is approved it might take a long time to encode......

Idk...any comments?dev?design leaders?forum veterans?
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godOfKings
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Re: Resources

Post by godOfKings »

If u want gold, make another mod game with aos engine
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L4cus
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Re: Resources

Post by L4cus »

godOfKings wrote: Mon Feb 10, 2020 1:32 pm If u want gold, make another mod game with aos engine
I don't like that idea, but gold is more posible than any other resource. That's w i say
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Endru1241
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Re: Resources

Post by Endru1241 »

I don't have a link, but I recall list of the things that won't be ever imlemented in AoS.
One of them was resources.

It's just against basic design of AoS.
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Puss_in_Boots
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Re: Resources

Post by Puss_in_Boots »

More "strategic" or more limited?

It's a bad idea to me.
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Morningwarrior
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Re: Resources

Post by Morningwarrior »

More,more.and i do no what game engine hes use,maybe i can help in this questions
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Percival 1
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Re: Resources

Post by Percival 1 »

Having a resource like gold would enhance the game in several ways.
It would add strategy since mines and trade routes would need to be controlled or attacked, instead of town centers being the only important locations.
It would be nice for a unit to be expensive without having to wait forever for it sometimes.
In a tbs game it's nice to keep the number of units limited, rather than being constantly produced.
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makazuwr32
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Re: Resources

Post by makazuwr32 »

Please do not change this game into warcraft 3.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Hyuhjhih
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Re: Resources

Post by Hyuhjhih »

:lol:
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