Moving units with way point(blue flag)

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Moh556
Posts: 326
Joined: Sun Nov 18, 2018 2:43 pm
Location: Iran

Moving units with way point(blue flag)

Post by Moh556 »

I see when i use waypoint icon units moe to right place
BUT... when they reach tight areas a traffic will be created
And units go to another point and blue symbol of units(way poin symbol) will disapear
I think we must add a command named folow unit for this problem
For example we mark 6 swordman and click the folow unit then we click a roman legion ... and 6 swords man will folow the roman and they will be his group
This command have some rules too :
1. Only foot soldiers can folow foot soldiers ..
Its for cavalry soldiers too
2. Soldiers will go the right way that their comander has gone.. not other ways for reaching their comander

3.folowing units will be groups and marked by numbers
For example group 1 will have G1 icon
And by this way we can set our favorite units as a commander and we can build a strategic army . Just like the game name [ age of STRATEGY]
Moh556
Posts: 326
Joined: Sun Nov 18, 2018 2:43 pm
Location: Iran

Re: Moving units with way point(blue flag)

Post by Moh556 »

No ideas?? :?
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Puss_in_Boots
Posts: 3209
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: Moving units with way point(blue flag)

Post by Puss_in_Boots »

Adding a follow command complicates things, but maybe making waypointed units move only when they have 3 or other maximum tiles of space to move closer to destination, so tracffic flows smoother as if a player was moving them one by one. Then when units of less "2" tiles of movement space left closer to their destination still remain after moving and checking after every maximum movement is used up will be moved until it reaches 1 tile space available and finally no more.
OLÉ
Moh556
Posts: 326
Joined: Sun Nov 18, 2018 2:43 pm
Location: Iran

Re: Moving units with way point(blue flag)

Post by Moh556 »

What about this
Rule4: only a type of unit can folow the same type unit
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