i just saw this sample image that came to me that if a mapdesigner has no much time than the grass can look monotonous (i know this sample was not ment to be a nice mapdesign - just a test)
my idea is: we need a few grass tiles that i can set to be randomly put in
- with some faults in grass
- few mini stones
- few mini differing grass "fibres"
- mini flower
so anything that can "flavour" the onotonity of the grass.
i can already set which other tiles to replace the normal grass tile and in what percent probability.
anyone volunteer to make 6-8 such grass tiles?
Terrain AUTO beautify - grass
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Re: Terrain AUTO beautify - grass
any ideas?
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Re: Terrain AUTO beautify - grass
That would save time for map editors. I'm not really qualified to make images and it's like only thing needed?
Also it could be turn in/on with the same button as auto-tiling thing?
Also it could be turn in/on with the same button as auto-tiling thing?
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Re: Terrain AUTO beautify - grass
button: no it will be this varied by deafult
images: no, i can make them, i just asked if people like the idea or not.
images: no, i can make them, i just asked if people like the idea or not.
Re: Terrain AUTO beautify - grass
I like it
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- makazuwr32
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Re: Terrain AUTO beautify - grass
I think it will be great addition to tiles and maps.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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- LordOfAles
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Re: Terrain AUTO beautify - grass
Agreed. It would certainly help in my maps.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Re: Terrain AUTO beautify - grass
cool, anyone want to make some alternative images or shall i? (i thought only a few pixel changes not big flowers or something. I