Attack/fight/move animation ideas
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Re: Attack/fight/move animation ideas
that must be abug, i have not set anything on spells - it is wrongly displays the move animation - it seems)
Re: Attack/fight/move animation ideas
No, no it is an ability animation. I think Endru designed it. I just said to lower the position of the animation as it is above the feet of the units.
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Re: Attack/fight/move animation ideas
ok i have found it - it is intentionally set (since years) so it is not my current modifications.
this is the "projectile" animation of these 2 units.
shall i remove or only modify position?
this is the "projectile" animation of these 2 units.
shall i remove or only modify position?
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Re: Attack/fight/move animation ideas
oh. i just saw you wrote the same now
i took me a while to scan tru codes and finding out.
i took me a while to scan tru codes and finding out.
Re: Attack/fight/move animation ideas
Modify please.
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- Hyuhjhih
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Re: Attack/fight/move animation ideas
Oops sorry, been a little busy on telescope work in lab.
So,
So,
Just a quick work.Stratego (dev) wrote: ↑Tue Mar 16, 2021 9:46 ami like it very much!
i would only put in the bullets going everywhere (as dont forget attacking up and down will turn the animation too - so the "floor" will always change.
so if u could make bullets running everywhere randomly would be awesome.
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Re: Attack/fight/move animation ideas
On ashigaru base, smoke trail
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- Hyuhjhih
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Re: Attack/fight/move animation ideas
Spsht
Good?
need work?
Too white and transparent?
Good?
need work?
Too white and transparent?
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Re: Attack/fight/move animation ideas
On Gif it looks nice. I'd only remove the top and bottom smoke.
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- Hyuhjhih
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Re: Attack/fight/move animation ideas
But i really hate it.
No spark, no flame
Only smoke is hard to notice. So for the sake of the effect, i believe some flames should be included
So i made a little effect on a base image , like some shaking. But still i felt disappointed
No spark, no flame
Only smoke is hard to notice. So for the sake of the effect, i believe some flames should be included
Thats why i kept a little more shock wave like smoke around. But it seems ridiculously bad.Stratego (dev) wrote: ↑Tue Mar 16, 2021 9:44 amwhat about making smoke like thing on shots, this barrel fire thing can look weird as all units have different position of weapons.
but a little smoke (like on "Cannoneer" i made - that is big one though) might be a little more obscure.
So i made a little effect on a base image , like some shaking. But still i felt disappointed
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Re: Attack/fight/move animation ideas
Since Skirmisher is the only one (Based on Version log) Thrower Unit with the Throw animation here is the rest of the current ranged skirmisher units.
Auxillary Skirmisher
Routier
Velites
Horse Skirmisher and upg
Atl-atl Thrower
I mean, the experimental javelin throw looks nice, maybe it should apply to this units.
Auxillary Skirmisher
Routier
Velites
Horse Skirmisher and upg
Atl-atl Thrower
I mean, the experimental javelin throw looks nice, maybe it should apply to this units.
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Re: Attack/fight/move animation ideas
Also, units with throwing projectiles as abilities:
Maori Warrior - Taiaha
Roman Praetorian - Pilum
Rajput Warrior - Chakram
Ninja - Shuriken
Maori Warrior - Taiaha
Roman Praetorian - Pilum
Rajput Warrior - Chakram
Ninja - Shuriken
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Re: Attack/fight/move animation ideas
yes, not so good.Hyuhjhih wrote: ↑Wed Mar 17, 2021 1:25 pm But i really hate it.
No spark, no flame
Only smoke is hard to notice. So for the sake of the effect, i believe some flames should be includedThats why i kept a little more shock wave like smoke around. But it seems ridiculously bad.Stratego (dev) wrote: ↑Tue Mar 16, 2021 9:44 amwhat about making smoke like thing on shots, this barrel fire thing can look weird as all units have different position of weapons.
but a little smoke (like on "Cannoneer" i made - that is big one though) might be a little more obscure.
So i made a little effect on a base image , like some shaking. But still i felt disappointed
but i thought a smoke like we have on cannoneed but in smaller "radius"
i will try that in game so u can see.
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Re: Attack/fight/move animation ideas
ok on Handgonner there is a test version if a smoke of shooting. (uos already)
two alternatives we have in these
a) it will rotate to shooting direction 0-360 degree.
b) or only flip with unit image from right to left.
now it is set to be "a" tell me which u prefer to put in
two alternatives we have in these
a) it will rotate to shooting direction 0-360 degree.
b) or only flip with unit image from right to left.
now it is set to be "a" tell me which u prefer to put in
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Re: Attack/fight/move animation ideas
i can not set ninja as that has more than one ability.QuadrupoleStrat wrote: ↑Fri Mar 19, 2021 6:22 am Also, units with throwing projectiles as abilities:
Maori Warrior - Taiaha
Roman Praetorian - Pilum
Rajput Warrior - Chakram
Ninja - Shuriken
and i can set to ALL ablilites/spells OR to normal attack.
future implementation can be to be able to set per ability/spell - actually considering spells that would be more convenient.
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Re: Attack/fight/move animation ideas
all are in, however i need to check if mounted one needs a little elevated version or not. - probably.QuadrupoleStrat wrote: ↑Fri Mar 19, 2021 5:44 am Since Skirmisher is the only one (Based on Version log) Thrower Unit with the Throw animation here is the rest of the current ranged skirmisher units.
Auxillary Skirmisher
Routier
Velites
Horse Skirmisher and upg
Atl-atl Thrower
I mean, the experimental javelin throw looks nice, maybe it should apply to this units.
- Gral.Sturnn
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Re: Attack/fight/move animation ideas
hey hyuhjhih would you mind if we could use this one for aod?
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Re: Attack/fight/move animation ideas
you could mix the smoke one with the this one it may look good
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Re: Attack/fight/move animation ideas
ok all are in, uos already.
- handgun effects
- elevated handgun effect (elephant, horse)
- skirmisher effect - please tell me if that also needs an elevated version or not. (now horseskirmisher uses same)
(also i fixed some cannon/handgun unit sounds and attack projectiles)
the Pink question i wrote above still open - please tell me your thoughts.
- handgun effects
- elevated handgun effect (elephant, horse)
- skirmisher effect - please tell me if that also needs an elevated version or not. (now horseskirmisher uses same)
(also i fixed some cannon/handgun unit sounds and attack projectiles)
the Pink question i wrote above still open - please tell me your thoughts.
Re: Attack/fight/move animation ideas
Mounted - I don't think it needs the elevated version, looks good for me. But. Perhaps we could take a look at the elevated one for comparison.
Reports:
Strelets doesn't have the handgun effects.
Maori Warrior Doesn't have any Melee attack Animation. (He uses a spear).
Reports:
Strelets doesn't have the handgun effects.
Maori Warrior Doesn't have any Melee attack Animation. (He uses a spear).
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- Hyuhjhih
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Re: Attack/fight/move animation ideas
Gral.Sturnn wrote: ↑Fri Mar 19, 2021 10:10 pm you could mix the smoke one with the this one it may look good
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Re: Attack/fight/move animation ideas
issues fixed, thanks.QuadrupoleStrat wrote: ↑Sat Mar 20, 2021 1:31 am Mounted - I don't think it needs the elevated version, looks good for me. But. Perhaps we could take a look at the elevated one for comparison.
Reports:
Strelets doesn't have the handgun effects.
Maori Warrior Doesn't have any Melee attack Animation. (He uses a spear).
what about handgun smoke, is that lookin good?
Re: Attack/fight/move animation ideas
I think it looks nice. It adds a good feeling when seeing gunner units fire.
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Re: Attack/fight/move animation ideas
thanks! and the purple/pink question above?
Re: Attack/fight/move animation ideas
Oh, i didn't see that. A for me.
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- Hyuhjhih
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Re: Attack/fight/move animation ideas
So , what's pending .
Any thing i can do in anim.
Any thing i can do in anim.
I haven't requested formally yet for the uos, since i was a bit busy these days. But, from words, i think B would be appealing for both directions ( while i can admit I don't know how the current smoke is looking) if it is a vertically symmetrical one.
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Re: Attack/fight/move animation ideas
is there an attack animation left to design? I don't see there is.
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- Hyuhjhih
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Re: Attack/fight/move animation ideas
Ok I am in uos now. I admit the spear is surely aweful. Also the animation is not flipped left on sword slash.
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Re: Attack/fight/move animation ideas
So you discarded your Asgard campaign or used another device?
Need new spear animation as replacement.
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