Attack/fight/move animation ideas

Suggestions about the gameplay, the controls, buttons and so on.
Stratego (dev)
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Re: Attack/fight/move animation ideas

Post by Stratego (dev) »

that must be abug, i have not set anything on spells - it is wrongly displays the move animation - it seems)
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Badnorth
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Re: Attack/fight/move animation ideas

Post by Badnorth »

No, no it is an ability animation. I think Endru designed it. I just said to lower the position of the animation as it is above the feet of the units.
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Re: Attack/fight/move animation ideas

Post by Stratego (dev) »

ok i have found it - it is intentionally set (since years) so it is not my current modifications.
this is the "projectile" animation of these 2 units.

shall i remove or only modify position?
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Re: Attack/fight/move animation ideas

Post by Stratego (dev) »

oh. i just saw you wrote the same now :)
i took me a while to scan tru codes and finding out.
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Badnorth
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Re: Attack/fight/move animation ideas

Post by Badnorth »

Stratego (dev) wrote: Wed Mar 17, 2021 9:04 am shall i remove or only modify position?
Modify please.
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Hyuhjhih
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Re: Attack/fight/move animation ideas

Post by Hyuhjhih »

Oops sorry, been a little busy on telescope work in lab.

So,
Stratego (dev) wrote: Tue Mar 16, 2021 9:46 am
Hyuhjhih wrote: Tue Mar 16, 2021 5:42 am Uzi, MG series AOWW (its been so long since i played it last time. So i dont know any drastic changes has came to it.
i like it very much!
i would only put in the bullets going everywhere (as dont forget attacking up and down will turn the animation too - so the "floor" will always change.
so if u could make bullets running everywhere randomly would be awesome.
Just a quick work.
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gun shot smg type by Hyuhjhih alpha 2.png
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Hyuhjhih
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Re: Attack/fight/move animation ideas

Post by Hyuhjhih »

On ashigaru base, smoke trail
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gun smoke 40x32 by Hyuhjhih alpha 1.gif
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Hyuhjhih
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Re: Attack/fight/move animation ideas

Post by Hyuhjhih »

Spsht

Good?
need work?

Too white and transparent?
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Badnorth
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Re: Attack/fight/move animation ideas

Post by Badnorth »

Hyuhjhih wrote: Wed Mar 17, 2021 11:06 am Spsht

Good?
need work?

Too white and transparent?
I see nothing.
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Badnorth
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Re: Attack/fight/move animation ideas

Post by Badnorth »

On Gif it looks nice. I'd only remove the top and bottom smoke.
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Hyuhjhih
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Re: Attack/fight/move animation ideas

Post by Hyuhjhih »

But i really hate it.
No spark, no flame
Only smoke is hard to notice. So for the sake of the effect, i believe some flames should be included
Stratego (dev) wrote: Tue Mar 16, 2021 9:44 am
Hyuhjhih wrote: Tue Mar 16, 2021 5:22 am Spsht

I wonder if it ever need this, but the guns that time were not resilient and quite, they were fired with huge flames of burning gunpowder, the sparks went in a shrapnel spread as 7odays shotguns.
what about making smoke like thing on shots, this barrel fire thing can look weird as all units have different position of weapons.
but a little smoke (like on "Cannoneer" i made - that is big one though) might be a little more obscure.
Thats why i kept a little more shock wave like smoke around. But it seems ridiculously bad.
So i made a little effect on a base image , like some shaking. But still i felt disappointed
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Badnorth
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Re: Attack/fight/move animation ideas

Post by Badnorth »

Since Skirmisher is the only one (Based on Version log) Thrower Unit with the Throw animation here is the rest of the current ranged skirmisher units.

Auxillary Skirmisher
Routier
Velites
Horse Skirmisher and upg
Atl-atl Thrower

I mean, the experimental javelin throw looks nice, maybe it should apply to this units.
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Badnorth
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Re: Attack/fight/move animation ideas

Post by Badnorth »

Also, units with throwing projectiles as abilities:
Maori Warrior - Taiaha
Roman Praetorian - Pilum
Rajput Warrior - Chakram
Ninja - Shuriken
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Re: Attack/fight/move animation ideas

Post by Stratego (dev) »

Hyuhjhih wrote: Wed Mar 17, 2021 1:25 pm But i really hate it.
No spark, no flame
Only smoke is hard to notice. So for the sake of the effect, i believe some flames should be included
Stratego (dev) wrote: Tue Mar 16, 2021 9:44 am
Hyuhjhih wrote: Tue Mar 16, 2021 5:22 am Spsht

I wonder if it ever need this, but the guns that time were not resilient and quite, they were fired with huge flames of burning gunpowder, the sparks went in a shrapnel spread as 7odays shotguns.
what about making smoke like thing on shots, this barrel fire thing can look weird as all units have different position of weapons.
but a little smoke (like on "Cannoneer" i made - that is big one though) might be a little more obscure.
Thats why i kept a little more shock wave like smoke around. But it seems ridiculously bad.
So i made a little effect on a base image , like some shaking. But still i felt disappointed
yes, not so good.
but i thought a smoke like we have on cannoneed but in smaller "radius"
i will try that in game so u can see.
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Re: Attack/fight/move animation ideas

Post by Stratego (dev) »

ok on Handgonner there is a test version if a smoke of shooting. (uos already)

two alternatives we have in these
a) it will rotate to shooting direction 0-360 degree.
b) or only flip with unit image from right to left.


now it is set to be "a" tell me which u prefer to put in
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Re: Attack/fight/move animation ideas

Post by Stratego (dev) »

QuadrupoleStrat wrote: Fri Mar 19, 2021 6:22 am Also, units with throwing projectiles as abilities:
Maori Warrior - Taiaha
Roman Praetorian - Pilum
Rajput Warrior - Chakram
Ninja - Shuriken
i can not set ninja as that has more than one ability.
and i can set to ALL ablilites/spells OR to normal attack.

future implementation can be to be able to set per ability/spell - actually considering spells that would be more convenient.
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Re: Attack/fight/move animation ideas

Post by Stratego (dev) »

QuadrupoleStrat wrote: Fri Mar 19, 2021 5:44 am Since Skirmisher is the only one (Based on Version log) Thrower Unit with the Throw animation here is the rest of the current ranged skirmisher units.

Auxillary Skirmisher
Routier
Velites
Horse Skirmisher and upg
Atl-atl Thrower

I mean, the experimental javelin throw looks nice, maybe it should apply to this units.
all are in, however i need to check if mounted one needs a little elevated version or not. - probably.
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Gral.Sturnn
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Re: Attack/fight/move animation ideas

Post by Gral.Sturnn »

Hyuhjhih wrote: Tue Mar 16, 2021 5:21 am Gun shot rough work
I know it needs improvement, feel free to suggest changes
hey hyuhjhih would you mind if we could use this one for aod?
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Gral.Sturnn
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Re: Attack/fight/move animation ideas

Post by Gral.Sturnn »

you could mix the smoke one with the this one it may look good
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Re: Attack/fight/move animation ideas

Post by Stratego (dev) »

ok all are in, uos already.
- handgun effects
- elevated handgun effect (elephant, horse)
- skirmisher effect - please tell me if that also needs an elevated version or not. (now horseskirmisher uses same)
(also i fixed some cannon/handgun unit sounds and attack projectiles)

the Pink question i wrote above still open - please tell me your thoughts.
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Badnorth
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Re: Attack/fight/move animation ideas

Post by Badnorth »

Mounted - I don't think it needs the elevated version, looks good for me. But. Perhaps we could take a look at the elevated one for comparison.

Reports:
Strelets doesn't have the handgun effects.
Maori Warrior Doesn't have any Melee attack Animation. (He uses a spear).
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Hyuhjhih
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Re: Attack/fight/move animation ideas

Post by Hyuhjhih »

Gral.Sturnn wrote: Fri Mar 19, 2021 10:10 pm you could mix the smoke one with the this one it may look good
👍🏻😁
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Re: Attack/fight/move animation ideas

Post by Stratego (dev) »

QuadrupoleStrat wrote: Sat Mar 20, 2021 1:31 am Mounted - I don't think it needs the elevated version, looks good for me. But. Perhaps we could take a look at the elevated one for comparison.

Reports:
Strelets doesn't have the handgun effects.
Maori Warrior Doesn't have any Melee attack Animation. (He uses a spear).
issues fixed, thanks.

what about handgun smoke, is that lookin good?
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Badnorth
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Re: Attack/fight/move animation ideas

Post by Badnorth »

Stratego (dev) wrote: Sat Mar 20, 2021 10:04 am what about handgun smoke, is that lookin good?
I think it looks nice. It adds a good feeling when seeing gunner units fire.
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Stratego (dev)
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Re: Attack/fight/move animation ideas

Post by Stratego (dev) »

thanks! and the purple/pink question above?
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Badnorth
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Re: Attack/fight/move animation ideas

Post by Badnorth »

Stratego (dev) wrote: Sat Mar 20, 2021 10:20 am thanks! and the purple/pink question above?
Oh, i didn't see that. A for me.
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Hyuhjhih
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Re: Attack/fight/move animation ideas

Post by Hyuhjhih »

So , what's pending .
Any thing i can do in anim.
Stratego (dev) wrote: Sat Mar 20, 2021 10:20 am thanks! and the purple/pink question above?
I haven't requested formally yet for the uos, since i was a bit busy these days. But, from words, i think B would be appealing for both directions ( while i can admit I don't know how the current smoke is looking) if it is a vertically symmetrical one.
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Badnorth
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Re: Attack/fight/move animation ideas

Post by Badnorth »

is there an attack animation left to design? I don't see there is.
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Hyuhjhih
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Re: Attack/fight/move animation ideas

Post by Hyuhjhih »

Ok I am in uos now. I admit the spear is surely aweful. Also the animation is not flipped left on sword slash.
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Badnorth
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Re: Attack/fight/move animation ideas

Post by Badnorth »

Hyuhjhih wrote: Mon Mar 22, 2021 11:01 am Ok I am in uos now. I admit the spear is surely aweful. Also the animation is not flipped left on sword slash.
So you discarded your Asgard campaign or used another device?

Need new spear animation as replacement.
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