Morale system for units

Suggestions about the gameplay, the controls, buttons and so on.
Post Reply
User avatar
Gral.Sturnn
Posts: 1877
Joined: Tue Feb 13, 2018 11:29 pm

Morale system for units

Post by Gral.Sturnn »

So recently i checked the loyalty meter topic and got another idea so here ot goes.

Every unit that gets under 10% of its hp will lose control and "flee" to the nearest tc during this process the player has no control over the slected unit.

Banner bearers and drummers can result more usefull by negating the effect and make units unmmine to psichology

So what are you ideas?
~Gral.Sturnn
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Morale system for units

Post by godOfKings »

even a 1 hp pikeman is more useful than a dead pikeman, so no i dont support completely losing control of unit
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
User avatar
Gral.Sturnn
Posts: 1877
Joined: Tue Feb 13, 2018 11:29 pm

Re: Morale system for units

Post by Gral.Sturnn »

Any suggestion to change this aspect?
~Gral.Sturnn
User avatar
Lynx Shafir
Posts: 1563
Joined: Mon May 28, 2018 4:24 am

Re: Morale system for units

Post by Lynx Shafir »

Any such changes affect existing maps and may break m

Fleeing from battle is not tolerated
"cowardy is priced with a bullet in your back"


As a game setup additional to leader units may work (when we have em will return to here)
a second use of loyalty tech and those aura units.
Last edited by Lynx Shafir on Sat Dec 22, 2018 7:58 am, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
User avatar
Gral.Sturnn
Posts: 1877
Joined: Tue Feb 13, 2018 11:29 pm

Re: Morale system for units

Post by Gral.Sturnn »

?
~Gral.Sturnn
Post Reply

Return to “Gameplay & UI”