Terrain Affects Stats

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IVapeForJesus
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Joined: Sat May 26, 2018 12:04 pm

Terrain Affects Stats

Post by IVapeForJesus »

I've been thinking about how interesting it would be if terrain affected stats. Like if you are in a forest you are harder to hit with ranged characters but you move slower. Or if you are on a road you move faster but are easier to hit. I'm not sure if anyone else thought of that but I just thought I'd put the idea out there.
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General Brave
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Re: Terrain Affects Stats

Post by General Brave »

Does do that for a couple of units.
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limyuee
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Re: Terrain Affects Stats

Post by limyuee »

Good idea
hi i newbie
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Lynx Shafir
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Re: Terrain Affects Stats

Post by Lynx Shafir »

I like the concept,
In snow and desert terrain units get
- 1speed,(exept special)
Adding effects like "famine"(-atk, - hp)" frozing cold" (-spd, - hp)
And even some fantasy terain,
for example Undead :Burial mounds - gives +1production speed, /+2hp.

I think would be a major update and plenty of hours s to programe it.
Last edited by Lynx Shafir on Sun Jul 08, 2018 11:09 am, edited 2 times in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Lynx Shafir
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Re: Terrain Affects Stats

Post by Lynx Shafir »

I suggested the idea for voting in General Ideas.
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Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Tankhead
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Re: Terrain Affects Stats

Post by Tankhead »

Just bringing this up cause of the Weather And Night Time topic
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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Lynx Shafir
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Re: Terrain Affects Stats

Post by Lynx Shafir »

Lynx Shafir wrote: Sun Jul 08, 2018 11:01 am I suggested the idea for voting in General Ideas.
The main idea is accepted, so here may discuss some concrete tings
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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