Disband Unit

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LordOfAles
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Disband Unit

Post by LordOfAles »

Every unit becomes money courier after disbanding. If you disband the courier then the unit is dead. Also money courier won't be trainable anymore, and only obtained from disband.
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Sunrise Samurai
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Re: Disband Unit

Post by Sunrise Samurai »

Recycling old units help pay for new. Very interesting idea. In practice though, I think it's likely to become a way to validate swarms by being able to trade in to other units when your enemy finds a counter.
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LordOfAles
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Re: Disband Unit

Post by LordOfAles »

I made this up mostly because i think money couriers are useless now
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makazuwr32
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Re: Disband Unit

Post by makazuwr32 »

Actually i find them useful to speed up progress of researches when i don't need to defend but at the same time i need for example as fast as i can to get crossbow archer upgrade.
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godOfKings
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Re: Disband Unit

Post by godOfKings »

makazuwr32 wrote:Actually i find them useful to speed up progress of researches when i don't need to defend but at the same time i need for example as fast as i can to get crossbow archer upgrade.
Now I know :x , I once used them to finish transport ships in 3 turns and get all the towns around my opponent
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For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Sunrise Samurai
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Re: Disband Unit

Post by Sunrise Samurai »

Don't forget the all important ballistics tech.
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godOfKings
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Re: Disband Unit

Post by godOfKings »

I have a general hatred towards anything that is overpowered, I like it better to defeat opponents who use these using cheap units that r supposed to b weak against them, it gives me a sort of satisfaction to defeat monsters with ants :lol: (which is why fire archers are my most favourite units) anyways disbanding would b particularly useful combined with labourers
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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LordOfAles
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Re: Disband Unit

Post by LordOfAles »

Why don't we make a vote about disbanding? That seems to be the easiest way to solve this.

Yes:
LordOfAles
godOfKings

No:
Last edited by LordOfAles on Wed Feb 07, 2018 6:49 pm, edited 2 times in total.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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godOfKings
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Re: Disband Unit

Post by godOfKings »

I support but there is more important matters at hand, for example Templar Knight upgrade
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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LordOfAles
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Re: Disband Unit

Post by LordOfAles »

Of course
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godOfKings
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Re: Disband Unit

Post by godOfKings »

Once a unit is disbanded to money courier, would it still b able to perform action or would it simply end turn?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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LordOfAles
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Re: Disband Unit

Post by LordOfAles »

I think it should be able to perform action (so it doesn't get killed by enemies next turn)
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godOfKings
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Re: Disband Unit

Post by godOfKings »

At least no movement then? But its weird a disbanded unit suddenly starts paying to mercenaries
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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LordOfAles
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Re: Disband Unit

Post by LordOfAles »

Ok then. I just though to give it movement so it can escape in case he is near your enemy.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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godOfKings
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Re: Disband Unit

Post by godOfKings »

Well there should b some kinds of penalty, else someone makes pikeman, sends it to kill Ur knight, disbands it and puts it back into town, a new full HP pike, or something else that is Ur counter like skirmisher or Celtic warrior, will b made next turn
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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godOfKings
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Re: Disband Unit

Post by godOfKings »

May b the unit can move only if it didn't move BEFORE disbanding
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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LordOfAles
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Re: Disband Unit

Post by LordOfAles »

I agreed the first time. Geez
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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