Test Button IMPLEMENTED

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LordOfAles
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Test Button IMPLEMENTED

Post by LordOfAles »

Like the subject says,Test Button in map editor menu!So,instead of activating as own map,going to "Own Maps" and play your map just to find that its not yet complete,deleting it,going back to Map editor,making changes,and then all this again...Test button would simply let you to test the map without leaving the editor :D ,comments?
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COOLguy
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Re: Test Button

Post by COOLguy »

Nice
Thanks!
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Midonik
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Re: Test Button

Post by Midonik »

It will make it a bit faster and easier,good idea.
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Endless-Slayer
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Re: Test Button

Post by Endless-Slayer »

Yes I've been thinking about that for a while that would be a great idea!
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Sunrise Samurai
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Re: Test Button

Post by Sunrise Samurai »

Very much needed. This would save me hours just in making calculations when I'm having a tough match. that's not even counting when you gotta test triggers over and over.
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General Brave
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Re: Test Button

Post by General Brave »

You could test meanwhile playing at it, that was certainly save time.
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Sunrise Samurai
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Re: Test Button

Post by Sunrise Samurai »

Actually, why not allow unit movement/attacking/whatever within the map editor even. This could be useful to give​ the appearance of ongoing battle that you take command of when you find troops half damaged and buildings partially completed.
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General Brave
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Re: Test Button

Post by General Brave »

Can we have triggers which damage our units?
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godOfKings
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Re: Test Button

Post by godOfKings »

I believe EFF: change obj HP '-*insert number*' , i m using this effect in the map I m making and it works well
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