Increasing ratio of TCs : Megas as game progresses

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phoenixffyrnig
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Increasing ratio of TCs : Megas as game progresses

Post by phoenixffyrnig »

Offshoot from a discussion elsehwere
b2198 wrote: Sat Dec 18, 2021 3:36 pm
phoenixffyrnig wrote: Sat Dec 18, 2021 9:25 am I have been wondering if we have too many mega buildings? Could the limit scale downwards, eg first 2 megas req 2 TCs each, next 3 megas req 3 TCs, etc...? ie, I'd rather make them rarer than nerf them.
I also feel that at higher TC counts we have too many mega slots, so I agree here,
Especially on larger maps the number of castles and trebs in the field does become quite tedious. On smaller maps (eg 5 or 6 TCs each) we only have slots for 2 or 3 megas. This is fine i think.

So we probably need a sliding scale of mega slots. Exact details are open to debate, the above suggestion is merely an example of the idea.
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Endru1241
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Re: Increasing ratio of TCs : Megas as game progresses

Post by Endru1241 »

phoenixffyrnig wrote: Sun Dec 19, 2021 11:39 am Especially on larger maps the number of castles and trebs in the field does become quite tedious.
Number of everything becomes too much in larger maps.
Normal factories are 1.25 x TC number, while megas only 0.5 (but minimum of 1).

If we tried to limit megas - factories should probably be scaled similarly too (but of course in smaller impact).

However that won't stop really the most spamming and tedious part - too many workers and all their byproducts.
On the contrary - with even bigger difference of scale between TC capable of producing workers and megas with trebs - I am afraid general tediousness of management could have even gone up after such change.
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b2198
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Re: Increasing ratio of TCs : Megas as game progresses

Post by b2198 »

So the real problem is the TC amount on larger maps? I might have some ideas to make that more customizable, but that's for the future. Meanwhile, I still think the ratio of 2 TCs to 1 mega is still a bit too low, maybe we could make some function that gives that ratio with a low TC count and a bigger one as TC counts increase?

Something like:
1-3 TCs -> 1 mega
4-5 TCs -> 2 megas
6-8 TCs -> 3 megas
9-12 TCs -> 4 megas
13-18 TCs -> 5 megas
x TCs -> max(1, 2 * max(0, x - 3)^0.4)

Python script to check for other simplified polynomial functions, if needed:

Code: Select all

from math import floor

def tcToMegaFunction(
    minimum = 1,
    xTranslation = 0,
    yTranslation = 0,
    coeficient = 1,
    exponent = 1,
    startingAmount = 1,
    finalAmount=20,
    turnNegativesInto0s = True
):
    for i in range(startingAmount, finalAmount + 1):
        translatedX = max(0, i + xTranslation) if turnNegativesInto0s else i + xTranslation
        print("{:d} TCs -> {:d} megas".format(i, floor(max(minimum, coeficient * translatedX**exponent + yTranslation))))

# current function
tcToMegaFunction(minimum = 1, xTranslation = 0, yTranslation = 0, coeficient = 1/2, exponent = 1)

# proposed function
tcToMegaFunction(minimum = 1, xTranslation = -3, yTranslation = 0, coeficient = 2, exponent = 0.4)
Or Geogebra link to the graph of the function with the first 4 parameters to tweak
Green is the correct color, other colors are "less correct".
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makazuwr32
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Re: Increasing ratio of TCs : Megas as game progresses

Post by makazuwr32 »

This might be fine but it will require rewriting engine for all ao games by stratego.

And while it might be fine for aos but for aof for example it will not be good.

I am against such variant.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Endru1241
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Re: Increasing ratio of TCs : Megas as game progresses

Post by Endru1241 »

If anything - I'd rather use logarithmic scale.

But to balance things out - many other aspects would need to be limiter in logarithmic scale.

Which all by the end of the day may have turned out futile or even worse - breaking something.

My point was - it's overcomplicating things out for no good reason.
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b2198
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Re: Increasing ratio of TCs : Megas as game progresses

Post by b2198 »

makazuwr32 wrote: Tue Dec 21, 2021 4:24 am This might be fine but it will require rewriting engine for all ao games by stratego.

And while it might be fine for aos but for aof for example it will not be good.

I am against such variant.
Oh, right, I forgot all ao games use the same factory limits, nevermind then,
Endru1241 wrote: Tue Dec 21, 2021 5:04 am it's overcomplicating things out for no good reason.
:point_up:
Green is the correct color, other colors are "less correct".
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phoenixffyrnig
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Re: Increasing ratio of TCs : Megas as game progresses

Post by phoenixffyrnig »

Endru1241 wrote: Mon Dec 20, 2021 7:54 pm However that won't stop really the most spamming and tedious part - too many workers and all their byproducts.
On the contrary - with even bigger difference of scale between TC capable of producing workers and megas with trebs - I am afraid general tediousness of management could have even gone up after such change.
Ah yes, good point. As far-sighted as always
I also play an RTS game called Life 8-)
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makazuwr32
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Re: Increasing ratio of TCs : Megas as game progresses

Post by makazuwr32 »

b2198 wrote: Tue Dec 21, 2021 5:11 am
makazuwr32 wrote: Tue Dec 21, 2021 4:24 am This might be fine but it will require rewriting engine for all ao games by stratego.

And while it might be fine for aos but for aof for example it will not be good.

I am against such variant.
Oh, right, I forgot all ao games use the same factory limits, nevermind then,
Endru1241 wrote: Tue Dec 21, 2021 5:04 am it's overcomplicating things out for no good reason.
:point_up:
Not same factory limits but same base formula.
We can change mulitpliers per tc for each separate ao-variant. But that is all.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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b2198
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Re: Increasing ratio of TCs : Megas as game progresses

Post by b2198 »

makazuwr32 wrote: Tue Dec 21, 2021 2:10 pm Not same factory limits but same base formula.
We can change mulitpliers per tc for each separate ao-variant. But that is all.
Ooh, I see, thanks for the clarification.
Green is the correct color, other colors are "less correct".
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