Trigger Effects: Sounds

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Badnorth
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Joined: Mon Apr 20, 2020 2:22 pm

Trigger Effects: Sounds

Post by Badnorth »

New Trigger Effect: Sounds.

Upon effect it will produce sounds. Like - Cond: Player Turn 1 start - Eff: Sound- Sword Clash. Swords clashing sound will be heard on start.

Sounds will have wide variety of choices: Swords clashing, Arrows Fired, Gunshots, Men shouting, Man Hurt, Woman Hurt, Wolf howl, Berserker Growl etc. This will be useful when encountering a unit he/she will say a word or do an action ( e.g. Sword clash, Wolf Howl, Be damaged).
For newcomers, click here for discord links. Hopefully they aren't expired.
Stratego (dev)
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Re: Trigger Effects: Sounds

Post by Stratego (dev) »

it can be done, but why would we want a sword soound on turn start?

can u give example where u would use it?
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makazuwr32
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Re: Trigger Effects: Sounds

Post by makazuwr32 »

It is possible to use in campains (cinematic scenes, ambushes and so on).

Alas personally i need tile-based mountain tiles first.
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Badnorth
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Re: Trigger Effects: Sounds

Post by Badnorth »

Stratego (dev) wrote: Tue Mar 16, 2021 1:12 pm it can be done, but why would we want a sword soound on turn start?

can u give example where u would use it?
Like makazuwr said, in cinematic scenes and so on. It'd be cool to have some sword fights at the start when an ambush started or in mid-war.

well it is just an example, we could have other conditions take place.
For newcomers, click here for discord links. Hopefully they aren't expired.
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