Banking

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eafkcv
Posts: 69
Joined: Thu Sep 24, 2020 8:11 am

Banking

Post by eafkcv »

1.Doubles number of factories/mega buildings buildable for each town
2.Increase mercenary leaving time by 25%
3.Adds 30% conversion resistance to all units
4.Reduce cost of all techs by 1 (if possible)
Cost 30
Requirements Writing
Builders Advancement Centre
Pick one:
1.
4.
2. and 3.
Last edited by eafkcv on Thu Oct 01, 2020 2:07 pm, edited 3 times in total.
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Hyuhjhih
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Re: Paper Money

Post by Hyuhjhih »

eafkcv wrote: โ†‘Thu Oct 01, 2020 7:39 amCost 30
:shock:
eafkcv wrote: โ†‘Thu Oct 01, 2020 7:39 am Doubles number of factories/mega buildings
:shock: :shock:
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eafkcv
Posts: 69
Joined: Thu Sep 24, 2020 8:11 am

Re: Banking

Post by eafkcv »

Maybe I made it too strong?
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Endru1241
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Location: Poland

Re: Banking

Post by Endru1241 »

1. , 2. and 4.- impossible in the current engine.
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Hyuhjhih
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Re: Banking

Post by Hyuhjhih »

2 is ok if cost is 5 to 8 . Cause its money dude . That's what merc need๐Ÿ’ธ๐Ÿ’ธ๐Ÿ’ธ๐Ÿ’ธ๐Ÿ’ธ๐Ÿ’ธ๐Ÿ’ธ
LIE = Love Is Eternal.

Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.

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Badnorth
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Re: Banking

Post by Badnorth »

Hyuhjhih wrote: โ†‘Fri Oct 02, 2020 5:48 am 2 is ok if cost is 5 to 8 . Cause its money dude . That's what merc need๐Ÿ’ธ๐Ÿ’ธ๐Ÿ’ธ๐Ÿ’ธ๐Ÿ’ธ๐Ÿ’ธ๐Ÿ’ธ
Some mercs leave after 8 turns so I wouldn't like this kind of tech in-game. Thus this will increase the number of mercenary spamming players - which I wouldn't like.
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