Reinforced wagons IMPLEMENTED

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Badnorth
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Reinforced wagons IMPLEMENTED

Post by Badnorth »

An upgrade of the wagon.
Gives wagons more durability by reinforcing it.
Cost: 5
Gives:
+7hp
+1/2 armor
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phoenixffyrnig
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Re: Reinforced wagons

Post by phoenixffyrnig »

Definitely needed!

Research-able where? I'd say siege range and advancement centre.
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Badnorth
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Re: Reinforced wagons

Post by Badnorth »

Is wagons considered siege machines? If so then it is researched at workshop and advancement center. If not then advancement center only.

It'll make tactics that include wagons more effective. Since they are more sturdier when upgraded. And will prove useful when transporting vip's such as inquisitors and units with weak defense's.
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Badnorth
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Re: Reinforced wagons

Post by Badnorth »

Image shall be a normal wagon with iron support.
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Re: Reinforced wagons

Post by phoenixffyrnig »

They're just classed as "machines" but siege workshop seems like a natural place to have it for me, it's pretty close to reinforcing rams in principal.

Yeah, wagons are a bit weak end-game. Is it being greedy to want +2/+2 for 5 turns? :roll:
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Badnorth
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Re: Reinforced wagons

Post by Badnorth »

QuadrupoleStrat wrote: Wed Sep 02, 2020 12:08 pm Image shall be a normal wagon with iron support.
The wagon looks so perfect to the point I can't even edit it.
Who even made it in the first place lol.
phoenixffyrnig wrote: Wed Sep 02, 2020 12:27 pm They're just classed as "machines" but siege workshop seems like a natural place to have it for me, it's pretty close to reinforcing rams in principal.

Yeah, wagons are a bit weak end-game. Is it being greedy to want +2/+2 for 5 turns? :roll:
Hmm its good then.
+2/2 yes
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Re: Reinforced wagons

Post by phoenixffyrnig »

QuadrupoleStrat wrote: Wed Sep 02, 2020 12:31 pm
The wagon looks so perfect to the point I can't even edit it.
Yeah, it's pretty well done alright. Only things I could suggest is dark bands on the four hoops on the covering, either end and two in the middle, or maybe some planking going lengthways on the bottom of the canvas.
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Re: Reinforced wagons

Post by Badnorth »

.
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Badnorth
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Re: Reinforced wagons

Post by Badnorth »

.
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Badnorth
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Re: Reinforced wagons

Post by Badnorth »

Minor fixes.
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Re: Reinforced wagons

Post by phoenixffyrnig »

Nice, definitely looks a safer place to put three guys in now. It must be a right bummer for some poor boggers when I nobble their wagon and they immediately lose 2 out of the 3 units inside :twisted:
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Re: Reinforced wagons

Post by phoenixffyrnig »

I also like the invisible armour you put on the invisible horses :lol:
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Badnorth
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Re: Reinforced wagons

Post by Badnorth »

phoenixffyrnig wrote: Wed Sep 02, 2020 3:12 pm Nice, definitely looks a safer place to put three guys in now. It must be a right bummer for some poor boggers when I nobble their wagon and they immediately lose 2 out of the 3 units inside :twisted:
Right. Even though I rarely use wagons in a battle I agree. Might work good for map editor though..
Could be given:

Cost: 5
+6hp
+2/2 arm
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Endru1241
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Re: Reinforced wagons

Post by Endru1241 »

To balance stats - either with tech boost or an upgrade, let's first disscuss what is exactly the danger for wagon?
Does any unit one-shot it?
Which can kill it in 2 turns and what is their relative cost, speed, etc.
So what exactly do you all see as a danger for wagon?
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Re: Reinforced wagons

Post by phoenixffyrnig »

As far as I'm aware no unbuffed units can one shot it (depending on how cannon balls are treated - if they ignore or do not use pierce armour then turtle machine, both actions, and double cannon galleon could kill it in one turn).

The real danger is with combo attacks involving a burn attack, eg a samurai/celtic warrior and then a fire archer, once you get beyond the first level of blacksmith upgrades or tier 2 units almost any combination of two units. Given that these could be hidden in an enemy wagon coming in the opposite direction its a bit hard to scout that far ahead

It's just a bit too high risk late game to put anything of real value in a wagon when your anywhere near the unknown...unless that's the point...is it intended to be for behind the lines transporting?
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Endru1241
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Re: Reinforced wagons

Post by Endru1241 »

Of course it's intended for transportation outside battlefield.
Double cannon doesn't exist anymore (cannonbal ability has cooldown and double cannon ship was changed), leaving only turtle machine, which has 40% chance of missing wagon.
Wagon ambush tactic is actually something to get rid of.
I already decreased it's effectiveness a lot.
I was even thinking of removing action from stored units so they couldn't attack in the same turn as leaving it, but aura with range 0 has it's disadvantages (affects everything on the same tile).
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Re: Reinforced wagons

Post by phoenixffyrnig »

Yeah the new single attack double cannon ship has an attack of 28 (admittedly same miss chance as turtle machine though).

Ah my bad, I just realised I called it double cannon galleon... I meant ship
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patroid
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Re: Reinforced wagons

Post by patroid »

Hi,

patroid
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Badnorth
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Re: Reinforced wagons

Post by Badnorth »

patroid wrote: Thu Sep 03, 2020 8:56 pm Hi,

patroid
Oml. Its patroid.
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DreJaDe
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Re: Reinforced wagons

Post by DreJaDe »

patroid wrote: Thu Sep 03, 2020 8:56 pm Hi,

patroid
The wagon looks cool at near view but if viewed just little bit farther it jusf looks like a black wagon. Not sure how but maybe remove the irons at both ends?

Tried editing your work if its ok
Dont know if its good though
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DreJaDe
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Re: Reinforced wagons

Post by DreJaDe »

Theres also this but the black outline is wierd
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SirPat
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Re: Reinforced wagons

Post by SirPat »

patroid wrote: Thu Sep 03, 2020 8:56 pm Hi,

patroid
Sup patriod
I am Pat :>

I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
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b2198
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Re: Reinforced wagons

Post by b2198 »

@Stratego (dev) This one should probably be marked as "IMPLEMENTED". It only got some number changes.
Green is the correct color, other colors are "less correct".
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