Shield wall

User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Shield wall

Post by Badnorth »

Gives shielders an ability very similar to legions training tech.
a shield wall is a military tactic that was common in many cultures in the Pre-Early Modern warfare age. There were many slight variations of this tactic among these cultures, but in general, a shield wall was a "wall of shields" formed by soldiers standing in formation shoulder to shoulder, holding their shields so that they abut or overlap. Each soldier benefits from the protection of his neighbours' shields as well as his own.
This should make shielders more useful
I suggest this tech would cost 6
And would work like legion training tech.
But a weaker one.
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
SirPat
Posts: 910
Joined: Tue Apr 30, 2019 6:39 am
Location: Philippines

Re: Shield wall

Post by SirPat »

Like how weak? +1/1 stackable or non stackable this should have a disable pikes aura with 1range

Disable pike, aura
1 range
Effect: gives -1 range to pikemen and upgrades
Descirption: by closing onto a pikeman it gives him no space to reach out to farther enemies

should this be a seperate tech?
I am Pat :>

I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Shield wall

Post by Badnorth »

Wait its 1/1? Then 1/1 it is.
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
phoenixffyrnig
Posts: 774
Joined: Fri Nov 29, 2019 1:07 pm
Location: It changes, frequently.

Re: Shield wall

Post by phoenixffyrnig »

SirPat wrote: Sun Jul 26, 2020 10:22 pm Like how weak? +1/1 stackable or non stackable this should have a disable pikes aura with 1range

Disable pike, aura
1 range
Effect: gives -1 range to pikemen and upgrades
Descirption: by closing onto a pikeman it gives him no space to reach out to farther enemies

should this be a seperate tech?
Brilliant idea! If they cant hit the guys behind the shields, then they certainly wont be able to hit the guys behind the guys behind the shields! No, I think it should be part of the same tech, it makes perfect sense.

I love this shield wall idea, all aspects and possibilities of it. I wholeheartedly support this endeavour whether you like my idea or not...(I might be getting too complicated here)

...I think it should be +2/+2 for a unit protected on both sides, but with "shield wall" as a transformable ability to activate (but to offset this defense bonus to high defense units, none of your units can pass through the shield wall either until it is deactivated).

Now I am definitely getting too complicated, but if you had a bank of pike men lined up behind your shield wall, could that give first strike anti-mounted attack on any Cavalry trying to get through?
I also play an RTS game called Life 8-)
And I also like drinking beer! :D
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Shield wall

Post by Badnorth »

Yeah exactly..but might work like legion training tech.
This will take shielders to a whole new level they will be more useful than they are now once they have this ability and new strategys will be born like shielder x pikeman combo I also I like the idea of disable pike.
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
SirPat
Posts: 910
Joined: Tue Apr 30, 2019 6:39 am
Location: Philippines

Re: Shield wall

Post by SirPat »

Yeah the disable pike idea, ive been thinking of it for a while now.

And if its transformable itll be like they cant attack once they transformed making it a more defensive approach and should it make the transform 1speed and we would need another img for all shielders how about making all shielders 3 speed but lower p.armor then once transformed they move 1-2 tiles then recieve better armor/p.armor

Or
Should it just be an aura
I am Pat :>

I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Shield wall

Post by Badnorth »

An aura with 1 range sounds cool and will only work when in formation
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
SirPat
Posts: 910
Joined: Tue Apr 30, 2019 6:39 am
Location: Philippines

Re: Shield wall

Post by SirPat »

Yup
I am Pat :>

I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
User avatar
Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Shield wall

Post by Endru1241 »

Actually - I have planned a whole group of similar techs.
Thought it could be named formations or something like that.
It would be researched in new building - strategist tent maybe.
Techs would include:
- cover ability for all shielded (not big shielded) units (speed -1 +2 p.armor personal)
- shield wall for big shielded units (+1/1 armor to all adjacent foot units)
- tight formation for most melee (+1power, +1 melee armor to all adjacent melee)
- volley for archers (+1power to all adjacent archers)
- wedge for heavy cavalry (+1 power, +1/1 armor for adjacent heavy cavalry)
- loose formation for light cavalry and hussars (+1 p.armor in range of 2 and -1 p.armor adjacent to light cavalry and hussars)
Age of Strategy design leader
User avatar
SirPat
Posts: 910
Joined: Tue Apr 30, 2019 6:39 am
Location: Philippines

Re: Shield wall

Post by SirPat »

Sounds epic endru
I am Pat :>

I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Shield wall

Post by Badnorth »

im excited too see those
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Shield wall

Post by Badnorth »

New strategies will be born with those in.
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Shield wall

Post by Endru1241 »

Interested in making tech icons and indicators for those?
Age of Strategy design leader
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Shield wall

Post by Badnorth »

Im bad at making tech icons but worth a try,but what sizes ?
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Shield wall

Post by Badnorth »

I have some idea's for :
Endru1241 wrote: Wed Jul 29, 2020 8:00 pm loose formation for light cavalry and hussars (+1 p.armor in range of 2 and -1 p.armor adjacent to light cavalry and hussars)
2 blue marking arrows in facing right and left with dot on middle for icon
And a mini cavalry for indicator
Endru1241 wrote: Wed Jul 29, 2020 8:00 pm - volley for archers (+1power to all adjacent archers)
lined up bows for icon
Tiny bow for indicator
Endru1241 wrote: Wed Jul 29, 2020 8:00 pm - shield wall for big shielded units (+1/1 armor to all adjacent foot units)
Lined up large shields for icon
A blue large shield for indicator
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Shield wall

Post by Badnorth »

Cavalry thing tech
GNIHT YRLAVAC HCET.png
GNIHT YRLAVAC HCET.png (1.75 KiB) Viewed 1647 times
Arrow volley tech
YELLOV WORRA HCET.png
YELLOV WORRA HCET.png (1.48 KiB) Viewed 1647 times
Big shielder tech
REDLEIHS GIB HCET .png
REDLEIHS GIB HCET .png (1.42 KiB) Viewed 1647 times
Endru ?
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Shield wall

Post by Endru1241 »

Indicators are 5-8pixels wide and 9-12 in height.
Tech icons 32x32.
Shield wall looks great.
Two other are a little hard to read, while the archers are somehow recognizable after looking a moment longer - horses on second one are harder to see.

As for ideas - I like the idea of arrows and a dot. Generally if all these techs would be tactic-related arrows would represent it good - on indicators too.
As for bow, shield, sword for indicators - we already have latter two and bow is really hard to draw on so few pixels.
Age of Strategy design leader
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Shield wall

Post by Badnorth »

Im really bad at making techs so might take long.
Might need some help editing my sprites to make it nice
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Shield wall

Post by L4cus »

Endru1241 wrote: Sat Aug 01, 2020 5:21 pm Indicators are 5-8pixels wide and 9-12 in height.
Tech icons 32x32.
Shield wall looks great.
Two other are a little hard to read, while the archers are somehow recognizable after looking a moment longer - horses on second one are harder to see.

As for ideas - I like the idea of arrows and a dot. Generally if all these techs would be tactic-related arrows would represent it good - on indicators too.
As for bow, shield, sword for indicators - we already have latter two and bow is really hard to draw on so few pixels.
with too many indicators i am starting to get confused...i like the development of the game, but too many new things are a little suffocating...so i would really preffer it if changes come slowly...
anyway, as u wish endru.
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Shield wall

Post by Badnorth »

Ok
Cavalry thing tech.png
Cavalry thing tech.png (1.51 KiB) Viewed 1631 times
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Shield wall

Post by Badnorth »

We should have dictionary for indicators
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Shield wall

Post by Badnorth »

Big shield indicator
Attachments
Indicator big shield wall.png
Indicator big shield wall.png (226 Bytes) Viewed 1622 times
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Shield wall

Post by Badnorth »

Fixes ( Pretty bad at making techs )
Attachments
Cavalry thing tech.png
Cavalry thing tech.png (1.21 KiB) Viewed 1622 times
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Shield wall

Post by Badnorth »

Endru1241 wrote: Sat Aug 01, 2020 5:21 pm bow is really hard to draw on so few pixels.
I had few attempts making a bow and failed hilariously...any ideas ?
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Shield wall

Post by Endru1241 »

Two arrows (like bow projectile arrows) pointing down?
And tech for light cavalry looks solid.
Age of Strategy design leader
User avatar
SirPat
Posts: 910
Joined: Tue Apr 30, 2019 6:39 am
Location: Philippines

Re: Shield wall

Post by SirPat »

Arrows.png
Arrows.png (139 Bytes) Viewed 1616 times
8
Arrow_2.png
Arrow_2.png (143 Bytes) Viewed 1616 times
I am Pat :>

I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
User avatar
SirPat
Posts: 910
Joined: Tue Apr 30, 2019 6:39 am
Location: Philippines

Re: Shield wall

Post by SirPat »

Arrow_2.png
Arrow_2.png (155 Bytes) Viewed 1616 times
I am Pat :>

I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Shield wall

Post by Badnorth »

How about making maps or order scrolls as a background for techs ?
something like this
Arrow volley tactic.png
Arrow volley tactic.png (1.02 KiB) Viewed 1613 times
What do you think ?
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Shield wall

Post by Badnorth »

We still don't have anything like that design so it will be pretty unique.
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Shield wall

Post by Badnorth »

If this is the plan.
All the tech Icons might be done more easier
Indicators will be good.
Arrow tactic indicator - Done
Shield wall indicator - Done
For newcomers, click here for discord links. Hopefully they aren't expired.
Post Reply

Return to “Techs”