Polearm Bracing
- DoomCarrot
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Polearm Bracing
A tech invented at the barracks that gives the entire pikeman troop the ability to brace polearms.
Brace polearm is a special that cannot be used if the unit attacks that turn, but when it is active cavalry take damage when they move adjacent to the pikeman. This would give pikemen a stronger defensive advantage against attacking cavalry.
If it is too OP, we could say that special cannot be used if the pikeman moves OR attacks.
Tech cost could be 6 turns or so.
Discuss
Brace polearm is a special that cannot be used if the unit attacks that turn, but when it is active cavalry take damage when they move adjacent to the pikeman. This would give pikemen a stronger defensive advantage against attacking cavalry.
If it is too OP, we could say that special cannot be used if the pikeman moves OR attacks.
Tech cost could be 6 turns or so.
Discuss
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- Puss_in_Boots
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Re: Polearm Bracing
Not many polearm techs or upgrades right now.
Is it first strike or does it damage any units that stand the tile right by them?
Is it first strike or does it damage any units that stand the tile right by them?
OLÉ
- DoomCarrot
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Re: Polearm Bracing
Any cavalry units that move adjacent to the braced pikeman take immediate damage. So a wounded knight cannot attack a braced pikeman, and a full health hussar would take damage no matter what before being able to kill it
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- Puss_in_Boots
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Re: Polearm Bracing
That might sound a little OP.
Is it full damage?
I don't like the idea of a pikeman being able to charge at incoming cavalry to brace for their charge. Should be disabled after movement.
Is it full damage?
I don't like the idea of a pikeman being able to charge at incoming cavalry to brace for their charge. Should be disabled after movement.
OLÉ
- General Brave
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- DoomCarrot
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Re: Polearm Bracing
I do not think full damage would be a good idea. Maybe 1/2 or 1/4 of damage
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- DoomCarrot
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Re: Polearm Bracing
Also voulgiers should get the special as well. To determine whether a pikeman is bracing, I think it might be best to just make a few new braced images for pikeman, halverdier, and voulgier. But a simple effect symbol above the unit might be a little easier
Last edited by DoomCarrot on Wed Dec 20, 2017 10:06 pm, edited 2 times in total.
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- General Brave
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Re: Polearm Bracing
"On my words. Raise arms and Brace!"
Wise, Might, Loyalty. Forever stands Warfell.
- DoomCarrot
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Re: Polearm Bracing
Last edited by DoomCarrot on Sat Dec 23, 2017 4:01 pm, edited 2 times in total.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- DoomCarrot
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Re: Polearm Bracing
The day is coming when a single carrot, freshly observed, will set off a revolution.
- DoomCarrot
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Re: Polearm Bracing
Not sure what the size of the "active effect" icons are, but here is a 10x10 for the effect shown in corner of unit when it is "braced"
Last edited by DoomCarrot on Sat Dec 23, 2017 5:25 pm, edited 1 time in total.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- DoomCarrot
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Re: Polearm Bracing
Last edited by DoomCarrot on Sat Dec 23, 2017 5:43 pm, edited 1 time in total.
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- DoomCarrot
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Re: Polearm Bracing
The day is coming when a single carrot, freshly observed, will set off a revolution.
- DoomCarrot
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Re: Polearm Bracing
So, to compile everything:
Tech cost: 6. Can be researched in barracks
What it does: Gives pikemen, halberdiers, and voulgiers the special to "brace." A unit cannot brace if it moves or attacks, and if you use the special, the unit's turn is ended. It takes on the new braced image, and has an effect icon to show it is braced. At the start of your turn, any braced units immediately return to normal.
When a unit is braced, ANY enemy mounted units which move adjacent to the braced unit are immediately wounded for 15 points of normal damage that can be blocked by armor. So a fully upgraded knight would only really receive 10 damage. This applies if the braced unit is in a town center as well, but not in wagons and buildings etc.
Halberdier braced:
Pikeman braced:
Voulgier braced:
Tech image and spell icon:
Effect icon for top left corner:
What do you guys think?
Tech cost: 6. Can be researched in barracks
What it does: Gives pikemen, halberdiers, and voulgiers the special to "brace." A unit cannot brace if it moves or attacks, and if you use the special, the unit's turn is ended. It takes on the new braced image, and has an effect icon to show it is braced. At the start of your turn, any braced units immediately return to normal.
When a unit is braced, ANY enemy mounted units which move adjacent to the braced unit are immediately wounded for 15 points of normal damage that can be blocked by armor. So a fully upgraded knight would only really receive 10 damage. This applies if the braced unit is in a town center as well, but not in wagons and buildings etc.
Halberdier braced:
Pikeman braced:
Voulgier braced:
Tech image and spell icon:
Effect icon for top left corner:
What do you guys think?
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- Puss_in_Boots
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- godOfKings
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Re: Polearm Bracing
Great I know the three techs I will b voting for this time
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Polearm Bracing
The images are gone.
Also I am not sure. It sounds a cool idea but it would take time to code so it might have to pend
Also I am not sure. It sounds a cool idea but it would take time to code so it might have to pend
Thanks!
Josh
Josh
- godOfKings
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Re: Polearm Bracing
here is an idea how this could work, wen pikeman transforms to bracing stance, it will have 0 speed, and an aura of 1 tile radius around it, like camel fear aura of mamelukes, any mounted units inside this aura gets 15 hp damage every turn , i checked burning effects json, this can work
although i dont know how to automatically transform him back to normal at start of turn... may b there is no other way but to waste an action to transform back again, thus giving the impression that units in bracing formation are slow in reality and cant atk fast (although they can move after transforming), and also with my idea, while bracing it will have 0 speed but 1 action so it can still atk, does u have to decide wether u want to brace and atk, or transform and move every turn
it could have clever strategic uses, like putting pikeman in guard tower and then bracing, so if my spacious chariots tech is implemented, and players send a melee unit in a chariot to atk the guard tower (as chariots have bonus against buildings), the pikeman could deal even more damage to chariot
although i dont know how to automatically transform him back to normal at start of turn... may b there is no other way but to waste an action to transform back again, thus giving the impression that units in bracing formation are slow in reality and cant atk fast (although they can move after transforming), and also with my idea, while bracing it will have 0 speed but 1 action so it can still atk, does u have to decide wether u want to brace and atk, or transform and move every turn
it could have clever strategic uses, like putting pikeman in guard tower and then bracing, so if my spacious chariots tech is implemented, and players send a melee unit in a chariot to atk the guard tower (as chariots have bonus against buildings), the pikeman could deal even more damage to chariot
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Re: Polearm Bracing
I like the idea but i would change it a bit.
I have been thinking about a simular effect/ability namely the phalanx. It would work simular with just a few changes:
-only affects one selected tile
-unit jas a movement of 1 or 2
-works against cavallary and infantary
-high defence and attack from the front of the phalanx
-very weak from sides and rear
I have been thinking about a simular effect/ability namely the phalanx. It would work simular with just a few changes:
-only affects one selected tile
-unit jas a movement of 1 or 2
-works against cavallary and infantary
-high defence and attack from the front of the phalanx
-very weak from sides and rear
- Gral.Sturnn
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Re: Polearm Bracing
Id say add a direction and different stats depending on it
Btw i know nothing about coding and stuff.
Btw i know nothing about coding and stuff.
- makazuwr32
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Re: Polearm Bracing
For now there is no "direction" thing in aos.
Even this will require completely new coding.
Even this will require completely new coding.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: Polearm Bracing
Then forget i sayd anything