Tech: Exploding cannonballs
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- TheBluePhoenix
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Re: Tech: Exploding cannonballs
+2 on this
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Re: Tech: Exploding cannonballs
we need an image for this tech too, if anyone could search for one, or draw one that would be cool! thanks!
- Alexander82
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Re: Tech: Exploding cannonballs
should that be 32x32 otr that would resize if bigger?
btw what about this?
btw what about this?
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Re: Tech: Exploding cannonballs
32x32 ifs fine
sorry, but the image is not ringing my bell, i suggest start it from a cannonball image and draw there something showing explosion, or only little lines of "lava" on the surface randomly showing it will explode.
sorry, but the image is not ringing my bell, i suggest start it from a cannonball image and draw there something showing explosion, or only little lines of "lava" on the surface randomly showing it will explode.
- TheBluePhoenix
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Re: Tech: Exploding cannonballs
I agree with dev
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- Alexander82
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Re: Tech: Exploding cannonballs
something like that?
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- Exploding Cannonball 3.png (20.59 KiB) Viewed 7785 times
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- Exploding Cannonball 2.png (20.4 KiB) Viewed 7786 times
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- Exploding Cannonball.png (20.4 KiB) Viewed 7787 times
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- TheBluePhoenix
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Re: Tech: Exploding cannonballs
The 1st one is good just seems that the ball is still intact. Seperate out the particles a bit and also create some flares and fire indicating explosion
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
- Alexander82
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- TheBluePhoenix
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Re: Tech: Exploding cannonballs
Firstly all images are too dark for the colours to be identified or differentiate. Lighten them a bit first
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
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Re: Tech: Exploding cannonballs
this could also get into game, just we need a final image.
- Alexander82
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Re: Tech: Exploding cannonballs
I'll improve the image once I go back home. Let me know if you prefer one in particular and i'll use it as a starting point.
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Re: Tech: Exploding cannonballs
1st, thanks!
- Alexander82
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Re: Tech: Exploding cannonballs
yes, this:Exploding Cannonball 3.png
but can look for similar image on net to save u time
but can look for similar image on net to save u time
- TheBluePhoenix
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Re: Tech: Exploding cannonballs
1st me too.
My suggestions: make the cannon pices blacker and a bit farther and the flames a lighter and more orangish
My suggestions: make the cannon pices blacker and a bit farther and the flames a lighter and more orangish
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
- Alexander82
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Re: Tech: Exploding cannonballs
i reworked it, added the pieces torn apart around the light of the incoming explosion
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- RiverRaider 1097
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Re: Tech: Exploding cannonballs
I believe as is the catapult was balanced with the one kill cannon shot. Would the exploding ball be the same damage as catapult frags? keeping somewhat of a balance
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- Alexander82
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Re: Tech: Exploding cannonballs
Daniel, i was thinking to add some flaming "aura" around it like in the 3d image you suggested, but I'd like to avoid resizing the image. If i make it slightly bigger will be ok for the game? I remember that the engine is able to resize icons (like the heavy lancer in the factory icons).
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Re: Tech: Exploding cannonballs
we could try but the sure is the 32x32.
- RiverRaider 1097
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Re: Tech: Exploding cannonballs
I realize exploding ball is more powerful than a rock but what is the time line of aos anyway I believe the upgrades is getting carried away with GP my opinion. Just a suggestion but why not use a timeline on screen to tell us this tech is available after X amount of turns( years) and as the years go by naturally the tech will come instead of racing to build it?
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- Aral_Yaren
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Cannon Explosion
I propose tech for Cannoneer by adding +1 area damage. Researched in Siege Workshop in 6 turn (Gunpowder prerequisited).
Reason - It's a bit discouraging seeing a long produced unconstructible Cannoneer, when used against non siege units, non buildings, or against +3 speed unit, misses its shot and sometime deals almost no damage to unit near target. And Cannoneer does explode, not just chemically shot iron-ball from launcher.
Thanks.
Reason - It's a bit discouraging seeing a long produced unconstructible Cannoneer, when used against non siege units, non buildings, or against +3 speed unit, misses its shot and sometime deals almost no damage to unit near target. And Cannoneer does explode, not just chemically shot iron-ball from launcher.
Thanks.
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Re: Tech: Exploding cannonballs
As you see - it's not a new idea.
Only image was lacking.
Although many things changed with time, so I am not sure how would such tech be balanced.
Regular siege cannon is OK, I think.
But there is concern with cannonships, as they are buildable by worker.
Only image was lacking.
Although many things changed with time, so I am not sure how would such tech be balanced.
Regular siege cannon is OK, I think.
But there is concern with cannonships, as they are buildable by worker.
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- Aral_Yaren
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Re: Tech: Exploding cannonballs
I don't think it's good for any cannon ships, balance wise. Cannoneer is the main benefactor to make up its flaws, just like area damage tech for mangonel.
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Re: Tech: Exploding cannonballs
Area damage affects all catapults though.
It's also kind of hard to explain in game-flavour why exactly all those other unita are not affected, even while they have the same weapon.
It's also kind of hard to explain in game-flavour why exactly all those other unita are not affected, even while they have the same weapon.
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- Aral_Yaren
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Re: Tech: Exploding cannonballs
Classifying effect to unit may work, that being said, the damage can be varied: Cannoneer & Turtle Machine > Cannon Tower > Cannon Ship, so it won't be too OP for cannon ship.
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Re: Tech: Exploding cannonballs
Fair enough.
Doable.
Only proper image icon needs to be created.
Doable.
Only proper image icon needs to be created.
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- Morningwarrior
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Re: Tech: Exploding cannonballs
are you guys looking to kind of make different and specialty ammo for siege units that use gunpowder?
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