Illyrian Mercenaries

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L4cus
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Illyrian Mercenaries

Post by L4cus »

Marines who worked for a lot of kingdoms around Mediterrain sea (rome, chartage, greek cities, etc)

Liburna (ship, raider)
Cost 2
Leaving 4 turns
Hp 34
Attack 10
Range 1
Armor 3/1
Speed 6
Sight 7
+50% v ship



Ability: Boading
C P 40% only works on ships


Illyrian Marine (marine, raider)
Coat 2
Leaving 2 turns
Hp 16
Attack 6
Range 1
Armor 0/1
Speed 4
Sight 4
C R 100%
+50% v foot melee, archer
+200% vs structures, ship, siege machine
+250% vs fortified structures, anti-ship ship
+800% vs mega buildings

Ability: Boarding
C P 40% only works on ships


Able at Roman Garrison and Hellenic Barracks when next to water.

https://en.m.wikipedia.org/wiki/Illyrian_warfare
Last edited by L4cus on Fri Sep 03, 2021 3:28 pm, edited 1 time in total.
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makazuwr32
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Re: Illyrian Mercenaries

Post by makazuwr32 »

For 2 turns cost ship itself has too high stats.
Especially attack and melee armor.

I'd say lower attack down to 10 if you want to keep bonus or down to 16 if you will remove it.
As for armor - change it to 2/6 (from current 4/3).

As for marines - just remove bonuses at all - they are too high. Maybe keep 100% bonus to buildings only (not to fortifications or megas though).
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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L4cus
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Re: Illyrian Mercenaries

Post by L4cus »

Then, Liburna should has
Hp 32
Attack 10
Range 1
Armor 2/6
+50% v ship

And Illyrian Marine bonuses
+100% v structures
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Endru1241
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Re: Illyrian Mercenaries

Post by Endru1241 »

Actually - I would just decrease marine overall stats.
They could be good for regular mercenary, but if he's supposed to be summonable and serve the pupose of conversion - it's too high.
I'd say - 15hp, 8-10 power, no armor, no conversion resistance, lower bonuses vs ships by half, remove vs melee and archers.
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L4cus
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Re: Illyrian Mercenaries

Post by L4cus »

Endru1241 wrote: Fri Mar 27, 2020 9:29 pm Actually - I would just decrease marine overall stats.
They could be good for regular mercenary, but if he's supposed to be summonable and serve the pupose of conversion - it's too high.
I'd say - 15hp, 8-10 power, no armor, no conversion resistance, lower bonuses vs ships by half, remove vs melee and archers.
Actually they used tureos shield, such a big one, and armor too
Maybe too high
They were known to fight as well in land
Maybe stats should be ajusted to 3 turn swordman?
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L4cus
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Re: Illyrian Mercenaries

Post by L4cus »

after corsair implementatio i think illyrian mercenary could have the same transformation concept, instead of deploying marines...
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L4cus
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Re: Illyrian Mercenaries

Post by L4cus »

illyrian marine
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illyrian liburna
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L4cus
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Re: Illyrian Marines

Post by L4cus »

Illyrians were masters of the western greek sea, untill their fall upon roman empire

Liburna (ship, raider)
Cost 4
Hp 30
Attack 10
Range 1
Armor 2/2
Speed 6
Sight 6
+50% vs structures
+100% vs ships, water structures (bridges, ports, pier, etc)
+150% vs non combat ships

transfomr into illyrian marine

boarding attempt arma active effect


Illyrian Marine (marine, raider)
Cost 4
Hp 20
Attack 8
Range 1
Armor 2/1
Speed 3
Sight 4
+70% vs structures, siege machine
+170% vs fortified structures, ship
+600% vs mega buildings

Ability: Board ship

https://en.m.wikipedia.org/wiki/Illyrian_warfare
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L4cus
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Re: Illyrian Mercenaries

Post by L4cus »

Liburna (light ship, impact, scout, raider)
Cost 3
Hp 25
Attack 8
Range 1
Armor 1/3
Speed 6
Sight 6

+25% vs structures
+50% vs ships, water structures (bridges, ports, pier, etc)
+100% vs non combat ships

transfomr into illyrian marine

boarding attempt arma pasive effect (15% chance)
boarding active spell (40% chance)
boarding hooks


Illyrian Marine (medium foot, melee, raider)
Cost 3
Hp 18
Attack 8
Range 1
Armor 1/0
Speed 3
Sight 4
+50% vs structures, siege machine
+100% vs fortified structures, ship
+400% vs mega buildings
+25% vs healer, builder
+50% vs ships

Ability: Board ship (40% chance)
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