Caravel Predescor IMPLEMENTED

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L4cus
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Caravel Predescor IMPLEMENTED

Post by L4cus »

hulk is the predecesor of both caravels and carracks...
i think it could be added instead of current caravel, and caravel as a new unit with better stats

caravel current stats
cost 5
hp 40
attack 6
range 4
armour 0/2
speed 6
sight 7
carry capacity 1
mend rate 3
construct aff. 30%
mend aff. 100%%
CR 60%

+100% vs non war ships
+250% vs boarding ships

hulk stats:
cost 5
hp 35
attack 6
range 4
armour 0/3
speed 6
sight 6
carry capacity 1
mend rate 2
construct aff. 25%
mend aff. 100%%
CR 40%

+100% vs non war ships
+250% vs boarding ships


new caravel stats:
upgrade cost: 6 turns
cost 5
hp 40
attack 6
range 4
armour 1/4
speed 6
sight 7
carry capacity 1
actions 2
mend rate 4
construct aff. 30%
mend aff. 100%%
CR 60%

+100% vs non war ships
+250% vs boarding ships
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Endru1241
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Re: hulk

Post by Endru1241 »

Just like knarr and cog.
It could even be said, that oared ships like galley or longship were too.

Hulc or Holk (seen both namings and at least they are not to be confused with today meaning of hulk ship) a name often used for slightly larger cogs (with little differences in build). Mainly used by Hanseatic Leage for trading.
It was not an exploration ship.

And that is the main point of caravel - explorer - light cavalry of the sea.

Would need some other name.
Maybe Balinger?
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L4cus
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Re: hulk

Post by L4cus »

balinger sounds nice! jsut searched about it.
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Re: hulk

Post by Endru1241 »

But damn - I would really like to just write here to ask original caravel creator to make another image.

Except - I was the one.

Don't know when I'll get inspiration for that.

Anyone willing is free to experiment with my caravel image.
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L4cus
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Re: hulk

Post by L4cus »

yeah, the current sprite doesnt really match the real caravels...looks more like a generic vessel based ship...just like the case of galleys
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Endru1241
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Re: hulk

Post by Endru1241 »

What are you talking about?
Image
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L4cus
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Re: hulk

Post by L4cus »

the rear is not visible because of the vessels...duh
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Re: hulk

Post by Endru1241 »

I'll write it here too.
It could also to be named κᾱ́ρᾰβος or latinized Carabus.
That was where the name was gotten from.
Which as far as I can guess - might have been a type of dromon.
It's hard to really find anything about it and I don't even know if it was byzantine name or just translated عَقْرَب‎ (ʿaqrab) or قَارِب‎ (qārib).

Or maybe functional precestors would be more proper - barinel or barcha longa.
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Re: hulk

Post by Endru1241 »

Let's see if the difference is enough.
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DreJaDe
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Re: hulk

Post by DreJaDe »

I kinda want to try but how does it exactly look?

Almost every search I do. It has a different look
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Re: hulk

Post by L4cus »

well...thats the problem...
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Re: hulk

Post by Endru1241 »

The only things, that are certain:
- it had at least one lateen sail (triangal)
- was pretty small compared to merchant ships
- was used by pirates
- was used by portugese in some coastal exploration on the beginning
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Re: hulk

Post by DreJaDe »

Saw 2 pictures depicting the same ship as hulk so I tried to do that as the design. Though the image didn't actually show how the sail look so I left it to my imagination.
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Re: hulk

Post by Endru1241 »

DreJaDe wrote: Wed Oct 20, 2021 6:14 am Saw 2 pictures depicting the same ship as hulk so I tried to do that as the design. Though the image didn't actually show how the sail look so I left it to my imagination.
Good image.

But what I was refering to was "Barcha Longa" - probably closest functional predescor of caravel.
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Re: hulk

Post by Endru1241 »

DreJaDe wrote: Wed Oct 20, 2021 6:14 am Saw 2 pictures depicting the same ship as hulk so I tried to do that as the design. Though the image didn't actually show how the sail look so I left it to my imagination.
Can I use image to make new, pricier ship?

My plan is to change caravel cost to 4, so this new one could be 6.
Caravela de Armada - so maybe just "War Caravel"?
It could require "To Caravel" upgrade tech and be slightly stronger in hp, 6 speed ship with weaker cannon shot ability.

The image looks just like it:
Image
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Re: hulk

Post by L4cus »

so we will have two types of caravel?
one with the scouting role, and the other one as an attack gunned ship?
gosh
loving this! actually the cannons could be swivel guns...idk...just as an idea...
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Re: hulk

Post by DreJaDe »

Endru1241 wrote: Wed Oct 20, 2021 8:53 pm
DreJaDe wrote: Wed Oct 20, 2021 6:14 am Saw 2 pictures depicting the same ship as hulk so I tried to do that as the design. Though the image didn't actually show how the sail look so I left it to my imagination.
Can I use image to make new, pricier ship?

My plan is to change caravel cost to 4, so this new one could be 6.
Caravela de Armada - so maybe just "War Caravel"?
It could require "To Caravel" upgrade tech and be slightly stronger in hp, 6 speed ship with weaker cannon shot ability.

The image looks just like it:
Image
Of course.
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Re: hulk

Post by Endru1241 »

L4cus wrote: Wed Oct 20, 2021 9:24 pm so we will have two types of caravel?
one with the scouting role, and the other one as an attack gunned ship?
gosh
loving this! actually the cannons could be swivel guns...idk...just as an idea...
Swivel gun is still a cannon, so you mean what?
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Re: hulk

Post by L4cus »

yes! but as a different ability with different bonuses i mean
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Re: hulk

Post by SirPat »

The swivel gun could be used as a anti personnel weapon reducing enemy ships mental resistance and (if possible) the enemy ships conversion chance. By a small amount ofc like maybe -6% to both oh and these are only 1 range with 2 turn cd, and effect lasts for 5turns. Ik there are other anti personnel weapons ships used but i couldnt remember them.
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Re: hulk

Post by L4cus »

Oof interesting! but i would actually give swivel gun a limited range like 3-4 range with low damage(small bonus against ships) and the ability would not consume action...just thinking dx
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Re: hulk

Post by Endru1241 »

SirPat wrote: Wed Oct 20, 2021 11:30 pm The swivel gun could be used as a anti personnel weapon reducing enemy ships mental resistance and (if possible) the enemy ships conversion chance. By a small amount ofc like maybe -6% to both oh and these are only 1 range with 2 turn cd, and effect lasts for 5turns. Ik there are other anti personnel weapons ships used but i couldnt remember them.
Decreasing conversion chance could be interesting weapon against boarding ships.
But it could be added effect to some gun damage.
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Re: hulk

Post by L4cus »

to be fair and accuarate, i think al gunpowder ships should be rebalanced...what does this mean? that we dont need to makeswivel gun an ability...it could be the standard arma of gunpowder ships beside cannon ship...it would require some changes to carrack, galleon and, the unit itself, caravel and variants...including pirate ship

so theeffect sirpat describes could be just the weapon effect. the stats could go like this

scout caravel => light caravel
cost 4
hp 35 => 40
attack 5 => 6
range 5 => 5
armour 0/3 => 0/4
speed 6
sight 7 => 8
carry capacity 1
mend rate 2 => 3
+50% vs non war ship
+75% vs melee ship, transport ship
+100% vs cargo ship, boarding ship

War caravel
cost 6
hp 50
attack 8
range 6
armour 2/5
speed 6
sight 6
carry capacity ¿1?
mend rate 6
+50% vs non war ship
+75% vs melee ship, transport ship
+100% vs cargo ship, boarding ship
arma effect: swivel guns:
-6% conversion resistance
-8% conversion chance
2 turns duration
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Re: hulk

Post by SirPat »

I wanted this weapon to be both used for defence against boarding and used to increase boarding effectiveness and for me itll be better as a upgrade in the blacksmith giving allmost all ships this effect. By allmost I meant all except ancient ships like triremes. Galleys could take this tho since they were used until the end of the 18th century. But at the same time wouldnt all war ships except transports should have boarding ship ability? Maybe when u research boarding effective ness it gives the rest of the ships boarding ability but isnt as strong compared to galleons and boarding ships.
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Re: hulk

Post by L4cus »

i dont like the idea of making all ships with boarding ability...following that logic, structures should be capturable, including factories, mega factories, defenses, etc
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Re: hulk

Post by SirPat »

Structures are, covertable but you would need like 6+ healers and like 5turns to convert a structure with 500% resistance
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Re: hulk

Post by Endru1241 »

I think L4cus meant, that it would be like giving all infantry possibility to capture buildings.
Or that all buildings should be like tc.

And I also am unconvinced at ability for all (excluding only trireme line is not really good - if you'd look at byzantine fleet, I am pretty sure it was employing similar ships up to the very end).
Just as well, as having lower resist effect.

Because all in all - why would only guns cause it?
Let's make it for all naval attacks.
But then again - should it even be exclusive to naval ones?

Crew would die just the same from archers or towers attacks.
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Re: hulk

Post by SirPat »

Yeah it just ends with a loop that everything and anything would decrease would have the same effect😅. So lets just put that effect on a few units as an anti boarding weapon
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Re: Caravel Predescor IMPLEMENTED

Post by Endru1241 »

Barcha Longa as Caravel predescor and War Caravel are both in dev.
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