Asabara

Karl145
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Asabara

Post by Karl145 »

I would like to make a new unit. asabara were the former Persian horsemen, along with sparabara and archers (I do not remember their old Persian name) formed the basis of the army of the Achaemenid Empire. they fought mainly with axes, spears and swords.
here I will put their photo:

Image

Unit description:
Asabara are persian light cavalry. Very fast, perfect for fighting infantry and archers, but they will quickly die in the fight against pikemen, so it is worth supporting them with infantry. The ideal unit is scouting and capturing cities.

Stats:
Cost: 5
HP: 23
Attack power: 6
Range: 1
Armor: 0
Pierce armor: 1
Speed: 9
Sight: 12
Action/turn: 2
Heal bonus: 1.0
Size: 1x1

Builders: Stable (and upgrades)
Requires: Persans


Bonus against:
Archers 50%
Infantry 50%
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Badnorth
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Re: Asabara

Post by Badnorth »

Reduce speed to 6 and reduce sight to 7.. 9 speed and 12 sight Is too op. No land unit should have that amount of numbers.
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Badnorth
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Re: Asabara

Post by Badnorth »

With speed & sight aside, the stats are well balanced.
I would change the damage to 5 so it doesn't go annihilating every infantry and archer unit in sight. It can always be buffed by blacksmith upgrades.

Bonuses should be:
50% Archers
50% Siege machine
50% Foot
100% Siege machine armoured
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Karl145
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Re: Asabara

Post by Karl145 »

New Stats:
Cost: 5
HP: 23
Attack power: 6
Range: 1
Armor: 0
Pierce armor: 1
Speed: 6
Sight: 8
Action/turn: 2
Heal bonus: 1.0
Size: 1x1
Poland
Karl145
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Re: Asabara

Post by Karl145 »

Hello. Who could teach me to make pixel art to create units?
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Shark guy 35
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Re: Asabara

Post by Shark guy 35 »

Karl145 wrote: Thu Nov 19, 2020 8:07 pm Hello. Who could teach me to make pixel art to create units?
The first step usually is to find a good app. For computers, I think Gimp 2 is the best, and for mobile, use Pixly or Pocket paint. If you are new to drawing images, it's usually best to edit an existing unit until you get better at drawing images from scratch. In the "Talent" section of the forum, there is more info if you need it.

Regarding the unit, if they fought with multiple weapons, could there be multiple versions? For example, axe for anti infantry, sword for balance and lance for anti cavalry.
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Karl145
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Re: Asabara

Post by Karl145 »

Shark guy 35 wrote: Thu Nov 19, 2020 8:42 pm
Karl145 wrote: Thu Nov 19, 2020 8:07 pm Hello. Who could teach me to make pixel art to create units?
The first step usually is to find a good app. For computers, I think Gimp 2 is the best, and for mobile, use Pixly or Pocket paint. If you are new to drawing images, it's usually best to edit an existing unit until you get better at drawing images from scratch. In the "Talent" section of the forum, there is more info if you need it.

Regarding the unit, if they fought with multiple weapons, could there be multiple versions? For example, axe for anti infantry, sword for balance and lance for anti cavalry.
Ok. Thanks. The stats for axe and spear are not ready yet, but I will publish here. :D
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Karl145
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Re: Asabara

Post by Karl145 »

Hi. Here is my prototype image of asabara with axe.

Image

i know it isn't good, but i am still learning.
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Badnorth
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Re: Asabara

Post by Badnorth »

Karl145 wrote: Fri Nov 20, 2020 7:30 am Hi. Here is my prototype image of asabara with axe.

Image

i know it isn't good, but i am still learning.
I can't seem to find the axe. Use light gray for the axe, not black. It isn't visible. Plus the golden hair needs a black outline in order to differentiate terrain from unit.
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Karl145
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Re: Asabara

Post by Karl145 »

It isn't hair, it is Phrygian Cap :)
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Hyuhjhih
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Re: Asabara

Post by Hyuhjhih »

Well i try to modify it without much change
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Re: Asabara

Post by Badnorth »

Hyuhjhih wrote: Sat Nov 21, 2020 6:07 am Well i try to modify it without much change
Looks better but still looks like light cav.
Change - Face, battle stance and horse color to make it unique.
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Hyuhjhih
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Re: Asabara

Post by Hyuhjhih »

Change in horse color
Better face for rider
Axe design to make it visible
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Last edited by Hyuhjhih on Sat Nov 21, 2020 6:46 am, edited 1 time in total.
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Hyuhjhih
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Re: Asabara

Post by Hyuhjhih »

QuadrupoleStrat wrote: Sat Nov 21, 2020 6:18 am
Hyuhjhih wrote: Sat Nov 21, 2020 6:07 am Well i try to modify it without much change
Looks better but still looks like light cav.
Change - Face, battle stance and horse color to make it unique.
It is a light cav
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Badnorth
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Re: Asabara

Post by Badnorth »

You don't seem to get the point. The image doesn't have a uniqueness, it looks like light cav it only has a hat and axe added.

edit- Nvm, you changed it already.
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Re: Asabara

Post by Hyuhjhih »

viewtopic.php?p=112888#p112885
:shock: seems you didnt scroll down.
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Badnorth
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Re: Asabara

Post by Badnorth »

Hyuhjhih wrote: Sat Nov 21, 2020 6:45 am Change in horse color
Better face for rider
Axe design to make it visible
Horse is too black, try using this:
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Badnorth
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Re: Asabara

Post by Badnorth »

Hyuhjhih wrote: Sat Nov 21, 2020 7:05 am viewtopic.php?p=112888#p112885
:shock: seems you didnt scroll down.
Yes, I just pressed on the notification and it led me to your reply before the posted image. So it was my fault.
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Re: Asabara

Post by Hyuhjhih »

Quick gradient mixing
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Badnorth
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Re: Asabara

Post by Badnorth »

I suggest to use the template I sent
if so, cut your rider and paste it on the horse tmp.
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Hyuhjhih
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Re: Asabara

Post by Hyuhjhih »

Better lighting
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Re: Asabara

Post by Hyuhjhih »

QuadrupoleStrat wrote: Sat Nov 21, 2020 7:17 am I suggest to use the template I sent
if so, cut your rider and paste it on the horse tmp.
That is ridiculous. The neutral horse is slightly smaller than the horse rided by warrior. So if i replace it exactly the same, it looks like riding over a mule or a large dog. I tried it and compared.
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Karl145
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Re: Asabara

Post by Karl145 »

Good work guys.
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Badnorth
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Re: Asabara

Post by Badnorth »

Oh wait, your right. I sent the wrong horse.
That horse is a prototype of a hobelar mount (a pony).
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Karl145
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Re: Asabara

Post by Karl145 »

therefore we must find a bigger horse. possibly, I can make it a bit bigger.
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Badnorth
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Re: Asabara

Post by Badnorth »

Asabara
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Karl145
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Re: Asabara

Post by Karl145 »

QuadrupoleStrat wrote: Sun Nov 22, 2020 5:49 am Asabara
very good. that is, he will be able to turn into a rider with a spear.
Stats:
Cost: 5
HP: 23
Attack power: 4
Range: 2
Armor: 0
Pierce armor: 1
Speed: 6
Sight: 8
Action/turn: 2
Heal bonus: 1.0
Size: 1x1
Bonus against:
Cavalry 200%
Infantry 25%
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Karl145
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Re: Asabara

Post by Karl145 »

and the last version. I mean asabara with sword and shield. it cannot change into other versions. has more armor and pierce armor.
Stats:
Cost: 3
HP: 27
Attack power: 7
Range: 1
Armor: 2
Pierce armor: 2
Speed: 5
Sight: 6
Action/turn: 1
Heal bonus: 1.0
Size: 1x1

Bonus against:
Infantry 125%
Archers 125%
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Badnorth
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Re: Asabara

Post by Badnorth »

My idea is to make asabara a versatile unit. He will have an Axe as a melee weapon and will have an ability to throw javelins at the enemy.
Stats:
cost: 5
trained in stables.
Hp: 27
att: 10
spd: 6
sight: 7
armor: 1/1
mental res: 25%
ability power: 10
Ability:
Throw Javelin
CD: 1
Rng: 5
att: 9
Pierce damage
Bonuses:
*******************
Bonuses:
50% Melee Foot
50% Archers
100% Siege machines
200% Siege machine armoured

Categories:
Light cavalry, Anti-Siege machines, Persian units.

Affected by Blacksmioth upgrades.
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Karl145
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Re: Asabara

Post by Karl145 »

Sure. Who can add units to game?
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