Seleucid Cataphract Elephant IMPLEMENTED

Post Reply
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Seleucid Cataphract Elephant IMPLEMENTED

Post by L4cus »

It was a well trained indian elephant. It carried a wooden tower(it was an archer nest) and a heavy armor to protect from enemies weapons. Actually, they were ancient thanks.

Cost 9
Hp 125
Attack 20
Range 0
Armor 3/4
Speed 2
Sight 6
Actions/turn 2
C R 35%

Bash
Power 14
Range 1
Area damage
+50% v archer, foot melee, siege machine

Tower Archer
Power 5
Range 6
Coldowm 1 turn
+40% v flying, heavy foot melee
+80% v light and medium foot melee

Able to train only at hellenic barracks
https://www.androidutils.com/forum/view ... 9f694b6939
images (26).jpeg
images (26).jpeg (46.64 KiB) Viewed 2889 times
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Seleucid Cataphract Elephant

Post by Endru1241 »

Looking at the image- armor should rather be 4/2 in the stats or even 4/1 as it gets a little more hp.
The weakest point, vulnerable to arrows are actually humans on top and elephant face - both hard to reach from ground, but pretty easy using arrows.

There is also no reason for archer attack to have any bonus vs heavy units, nor for 6 range or higher bonus vs lighter infantry.
It's harder to shoot from unstable, moving platform, so it would rather have 4. Or just normal 5, like elephant archer.
It's already huge bonus to have such ability.

2 actions is out obviously.
Power of regular attack should be balance somewhere between elephant and his upgrade - maybe 16-17.
Age of Strategy design leader
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Seleucid Cataphract Elephant

Post by L4cus »

Endru1241 wrote: Fri Mar 27, 2020 9:17 pm Looking at the image- armor should rather be 4/2 in the stats or even 4/1 as it gets a little more hp.
The weakest point, vulnerable to arrows are actually humans on top and elephant face - both hard to reach from ground, but pretty easy using arrows.

There is also no reason for archer attack to have any bonus vs heavy units, nor for 6 range or higher bonus vs lighter infantry.
It's harder to shoot from unstable, moving platform, so it would rather have 4. Or just normal 5, like elephant archer.
It's already huge bonus to have such ability.

2 actions is out obviously.
Power of regular attack should be balance somewhere between elephant and his upgrade - maybe 16-17.
About armor, 4/2 would be fine
About bonuses of archer attacks, i was going to delete it
And its range should be 5 too

About two actions per turn:
1 for bash
1 for archer

Each ability has 1 turn coldown, so u cant use one of them twice a turn
Thats y he has 0 range, in that way it cant attack with 14 base power
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Seleucid Cataphract Elephant

Post by Endru1241 »

I am not 100% sure, but I seem to recall, that cooldown is global for unit, so it could only use one ability.
Age of Strategy design leader
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Seleucid Cataphract Elephant

Post by makazuwr32 »

Cooldown is separate for each of unit's abilities.

But you can make ability that costs 0 actions (so you can use both ability AND normal attack) and just has some cooldown.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Seleucid Cataphract Elephant

Post by L4cus »

I dont understand pretty well, but it seems like is possible
Anyway, if its possible, then lets do it
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Seleucid Cataphract Elephant

Post by makazuwr32 »

in theory it is possible bit if it will be made or not that is up to endru.
He will balance them.

Also another thing i must admit: stats of ability - attack, bonuses - can't be changed. Thus if unit has ability that deals for example 13 melee damage and unit itself is affected by for example tech that increases attack by +37 attack power of ability will still be 13.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Seleucid Cataphract Elephant

Post by Badnorth »

This is an interesting unit .
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Seleucid Cataphract Elephant

Post by L4cus »

it was my idea after all! lol jejeje
maybe i post new stats for this later
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Seleucid Cataphract Elephant

Post by Badnorth »

Unit sprite.
Attachments
Seleucid cataphract elephants.png
Seleucid cataphract elephants.png (2.52 KiB) Viewed 2468 times
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Seleucid Cataphract Elephant

Post by L4cus »

Cost 9
Hp 125
Attack 16
Range 1
Armor 4/2
Speed 2
Sight 5
Actions/turn 1
C R 30%
same bonuses as elephant (i suposse)

ability: archer shot
power 5
range 4
cooldown 1 turns (1 turn disabled)
cost 0 actions/turns

this way he can attack with both attacks on a single turn
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Seleucid Cataphract Elephant

Post by Badnorth »

I think stats seem fine but I still msde mine lol.
My proposal of stats :
Trained at : Stables
Cost: 8
Hp: 138
Att: 13
Aoe: 1
Spd: 2
Armour: 5/1
Sight: 4
Ability :
Elephant run
Archer shoot - no action point consumed,1 cool down, 5 dmg, 4 rng, pierce dmg.
Mental resist : 50%
Bonuses :
50% Melee foot
75% Ranged
150% Armored siege machines

I don't like the idea to train a 9 turn unit just to be converted by a priest or missionary so I made this stats.
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Seleucid Cataphract Elephant

Post by L4cus »

what is aoe?
1 p amor?
what does elephant run do?
i agree with u about make it a 8 turns unit and the other stats
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Seleucid Cataphract Elephant

Post by Badnorth »

Aoe : Power range / area of effect , war elephant has it .
1p.armor the elephant riders are vulnerable to enemy ranged attacks.
Elephant run : a new ability endru added to all elephants - read version log.
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
SirPat
Posts: 910
Joined: Tue Apr 30, 2019 6:39 am
Location: Philippines

Re: Seleucid Cataphract Elephant

Post by SirPat »

L4cus wrote: Fri Aug 14, 2020 5:30 am what is aoe?
1 p amor?
what does elephant run do?
i agree with u about make it a 8 turns unit and the other stats
Area of Effect (splash dmg)
it shoulbe atleast 3
elephant run is a new ability at the latest dev version of AoS it gives 2 speed to elephants
I am Pat :>

I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
User avatar
SirPat
Posts: 910
Joined: Tue Apr 30, 2019 6:39 am
Location: Philippines

Re: Seleucid Cataphract Elephant

Post by SirPat »

QuadrupoleStrat wrote: Fri Aug 14, 2020 6:06 am Aoe : Power range / area of effect , war elephant has it .
1p.armor the elephant riders are vulnerable to enemy ranged attacks.
Elephant run : a new ability endru added to all elephants - read version log.
man, you are fast
I am Pat :>

I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Seleucid Cataphract Elephant

Post by Badnorth »

Same to you Xd
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Seleucid Cataphract Elephant

Post by Badnorth »

edited
Attachments
Seleucid cataphract elephants.png
Seleucid cataphract elephants.png (2.11 KiB) Viewed 2248 times
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Seleucid Cataphract Elephant

Post by Badnorth »

edited again.
Attachments
unit_seleucid_cataphract_elephant.png
unit_seleucid_cataphract_elephant.png (2.15 KiB) Viewed 2172 times
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Seleucid Cataphract Elephant

Post by Badnorth »

New stats:
Seleucid Cataphract Elephant
Produced at: Castles and Monasteries
Cost: 8
Hitpoints: 150
Power: 15
Power Range: 1 (50%)
Speed: 2
Armor: 4/1
Sight: 4
Ability :
Elephant run
Elephant stomp
Archer shot:
Archer in platform shoots an arrow - 6 dmg, 5 rng, Cd 1, pierce dmg, archer bonuses.
Mental resistance : 75%
Heal Bonus: 1.0
Damage Bonuses:
50% Melee foot
50% Archers
150% Armored siege machines

Unaffected by Blacksmith Upgrades.
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Seleucid Cataphract Elephant

Post by L4cus »

I think archer shot should not cost action, but has 2 turns of cooldown. Or maybe just 1 turn of cooldown...
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Seleucid Cataphract Elephant

Post by Badnorth »

I also think that should apply to this, but elephant archer doesn't have it (Which it should realistically). For balancing reasons i've removed it but it can be added again. Idk whether it is op or not though.
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Seleucid Cataphract Elephant

Post by Endru1241 »

Badnorth wrote: Sat Mar 27, 2021 8:42 am Cost: 8
Hitpoints: 150
Power: 15
Power Range: 1 (50%)
Speed: 2
Armor: 4/1
Sight: 4
Ability :
Elephant run
Elephant stomp
Archer shot:
Archer in platform shoots an arrow - 6 dmg, 5 rng, Cd 1, pierce dmg, archer bonuses.
Mental resistance : 75%
Heal Bonus: 1.0
Damage Bonuses:
50% Melee foot
50% Archers
150% Armored siege machines

Unaffected by Blacksmith Upgrades.
Please explain, why would anyone train regular elephant if this was brought into the game.
Like ever?
It makes war elephant totally redundant.
And mahout and elephant archer a lot less needed (only slightly vs buildings/ for archery boosted range).


L4cus 2nd stats seems much more balanced - for additional 2 turns (almost 30% pricier) player gets free ranged attack, some more armor and mental resist.
While we can manipulate resist a little - getting it to cost 8, increasing the power, range of FREE shot and increasing bonuses on top is a little overboard.
SirPat wrote: Fri Aug 14, 2020 6:07 am it shoulbe atleast 3
I hope it's about p.armor and not aoe.
Age of Strategy design leader
User avatar
Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Seleucid Cataphract Elephant

Post by Endru1241 »

OK. Doesn't matter.
Implemented in a way - I hope - won't make other elephant units replaced and still be useful.
Age of Strategy design leader
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Seleucid Cataphract Elephant IMPLEMENTED

Post by L4cus »

Great!! I am waiting for the next update
Oh eyeah, how many gems will it cost?
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Seleucid Cataphract Elephant IMPLEMENTED

Post by Badnorth »

Not many I suppose. Unit looks great in Dev Version BTW.
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Seleucid Cataphract Elephant IMPLEMENTED

Post by Endru1241 »

L4cus wrote: Wed Apr 07, 2021 2:56 am Great!! I am waiting for the next update
Oh eyeah, how many gems will it cost?
27 total on druid branch (5+4+5+6+7)
Age of Strategy design leader
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Seleucid Cataphract Elephant IMPLEMENTED

Post by L4cus »

I just wasted all my gems in others upgrades T_T
I really wanted to see this unit in-game, as wella s a hellenic faction. i am routing for it
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
Post Reply

Return to “Unit - mounted”