Companion Cavalry IMPLEMENTED
Companion Cavalry IMPLEMENTED
Elite Macedonian Cavalry.
Cost:5
Hp:35
Attack Power:14
Range:1
Armor:2
Pierce Armor:2
Speed:6
Sight:5
Cost:5
Hp:35
Attack Power:14
Range:1
Armor:2
Pierce Armor:2
Speed:6
Sight:5
Epic Gamer Moment!
- LordOfAles
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Re: Companion Cavalry
Pierce armor 2,or normal armor 2?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- LordOfAles
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Re: Companion Cavalry
Btw like the idea,but makes me resemble a hussar,so i guess he should have spear instead of sword?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Morningwarrior
- Posts: 686
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Companion cavalry IMPLEMENTED
Description: Heavy cavalry of Macedonia, possessing great strength and ability, their highest priority is to protect the king and in battle to defend their companions, the companion cavalry or hetairos formed the majority of the army of Macedonia in the kingdom of Philip 2 and of Alexander the Great.
Hp:42
Damage:13
Armor:3
Pierce armor:3
Speed:6
Sight:7
Cost:6 turns
Range:1
Efect:companion(this efect is only it works when 2 or more companion cavalry stay close each other and this bonus increase the damage by 1 and speed by 1,range to this passive skill is 5)
+50% damage vs infantry,archers and siege machine.
Hp:42
Damage:13
Armor:3
Pierce armor:3
Speed:6
Sight:7
Cost:6 turns
Range:1
Efect:companion(this efect is only it works when 2 or more companion cavalry stay close each other and this bonus increase the damage by 1 and speed by 1,range to this passive skill is 5)
+50% damage vs infantry,archers and siege machine.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
Re: Companion cavalry
Too much speed, too cheap.
Ability propably impossible to implement ( I cannot think of a way)
As it's heavy cavalry speed should be 5.
With this stats + 50% convert resistance (I'm assuming they were pretty loyal) and no ability they could be cost 6.
Ability propably impossible to implement ( I cannot think of a way)
As it's heavy cavalry speed should be 5.
With this stats + 50% convert resistance (I'm assuming they were pretty loyal) and no ability they could be cost 6.
Age of Strategy design leader
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Companion cavalry
Actually about ability - it is easy to code it:
Aura with range 5 on this unit that affects only these units. Alas i think range should be lower - 2 or 3.
Attack bonus can be higher but no stacking (or 2 different auras - for speed, non-stackable, and for attack, stackable).
Look onto roman legionare to get how to make it.
Auras maybe could be locked behind tech alas.
And definately speed 5.
Aura with range 5 on this unit that affects only these units. Alas i think range should be lower - 2 or 3.
Attack bonus can be higher but no stacking (or 2 different auras - for speed, non-stackable, and for attack, stackable).
Look onto roman legionare to get how to make it.
Auras maybe could be locked behind tech alas.
And definately speed 5.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Companion cavalry
By impossible i ment the part where therehave the be at least 3 units.
Speed boost is too op.
But they easily could get + dam + def aura.
Speed boost is too op.
But they easily could get + dam + def aura.
Age of Strategy design leader
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Companion cavalry
I think +1 speed is fine if it won't be stackable with themself.
For example you have 5 those guys but only 1 instan e of +1 speed effect is applied to everyone, not 4 instances.
That and speed 5 at base will make this not so op
For example you have 5 those guys but only 1 instan e of +1 speed effect is applied to everyone, not 4 instances.
That and speed 5 at base will make this not so op
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Companion cavalry
I know we are talking about non-stacking. Still - it would be 6 speed heavy cavalry by itself.
What's the purpose of specialized speedy units then?
What's the purpose of specialized speedy units then?
Age of Strategy design leader
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Companion cavalry
You need at least 2 such units to gain speed 6.
+They cost more.
Specialized heavy units on the ither hand will have less cost and maybe better stats.
Also i want these guys not be affected by blacksmith.
+They cost more.
Specialized heavy units on the ither hand will have less cost and maybe better stats.
Also i want these guys not be affected by blacksmith.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Companion cavalry
Still it doesn't fit. I would rather give them aura range 3 with +2 power +1/0 armor (they were shock cavalry) stacking.
Any 6 speed unit existing right now has either or both low hp, low melee armor.
Potential use of fast defensive unit as tc occupier is dangerous for the balance.
Especially when they one-shot one of their counters.
Any 6 speed unit existing right now has either or both low hp, low melee armor.
Potential use of fast defensive unit as tc occupier is dangerous for the balance.
Especially when they one-shot one of their counters.
Age of Strategy design leader
- Morningwarrior
- Posts: 686
- Joined: Mon Apr 29, 2019 7:44 pm
Re: Companion cavalry
Errrr,ok but my ideia is possible to implemented,without 6 speed,6 turns and companion aura?
Speed going to 5
5 turns to make
No companion aura,(speed not up,but damage and pierce armor up to 1 point)
Better no?
Speed going to 5
5 turns to make
No companion aura,(speed not up,but damage and pierce armor up to 1 point)
Better no?
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
Re: Companion cavalry
No. Aura can be implemented - I just misinterpreted Your description.
The stats actually don't convince me.
As I read about it - historically hetaroi were shock cavalry (one of the first ) indeed and used such tactics. But they had no shields, so I think pierce armor should be lower. They were also not so greatly armored to have 3 melee armor. They must have had however superior horses (to execute proper xyston - spear charge). They were not used in frontal battle (it was hoplite job) - their attacks were mainly from flanks or rear. So I'll go back to the start - first post.
Why make him heavy and armored, when it's historically incorrect.
It should be medium cavalry, so my proposition:
hp 37, power 12, armors 2/0, speed 6, stacking aura giving +1 power with 3 range (only to other companion cavalry) and with cost 5.
(hussar counterpart - loses spell resistance, reversed armors, gets aura boosting power if more units and +2 hp to survive 7 attacks from archer, 6 attacks from crossbow)
The stats actually don't convince me.
As I read about it - historically hetaroi were shock cavalry (one of the first ) indeed and used such tactics. But they had no shields, so I think pierce armor should be lower. They were also not so greatly armored to have 3 melee armor. They must have had however superior horses (to execute proper xyston - spear charge). They were not used in frontal battle (it was hoplite job) - their attacks were mainly from flanks or rear. So I'll go back to the start - first post.
Why make him heavy and armored, when it's historically incorrect.
It should be medium cavalry, so my proposition:
hp 37, power 12, armors 2/0, speed 6, stacking aura giving +1 power with 3 range (only to other companion cavalry) and with cost 5.
(hussar counterpart - loses spell resistance, reversed armors, gets aura boosting power if more units and +2 hp to survive 7 attacks from archer, 6 attacks from crossbow)
Age of Strategy design leader
- Morningwarrior
- Posts: 686
- Joined: Mon Apr 29, 2019 7:44 pm
Re: Companion cavalry
Ok is really beter this stautus to companion cavalry.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
- Morningwarrior
- Posts: 686
- Joined: Mon Apr 29, 2019 7:44 pm
Re: Companion cavalry
Ok ok,now i thinking much better in the question of the magnefic companion cavalry...i dont left behind my mind.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
Re: Companion cavalry
I like these stats. What is left to implement it?Endru1241 wrote: ↑Thu Oct 03, 2019 11:08 pm No. Aura can be implemented - I just misinterpreted Your description.
The stats actually don't convince me.
As I read about it - historically hetaroi were shock cavalry (one of the first ) indeed and used such tactics. But they had no shields, so I think pierce armor should be lower. They were also not so greatly armored to have 3 melee armor. They must have had however superior horses (to execute proper xyston - spear charge). They were not used in frontal battle (it was hoplite job) - their attacks were mainly from flanks or rear. So I'll go back to the start - first post.
Why make him heavy and armored, when it's historically incorrect.
It should be medium cavalry, so my proposition:
hp 37, power 12, armors 2/0, speed 6, stacking aura giving +1 power with 3 range (only to other companion cavalry) and with cost 5.
(hussar counterpart - loses spell resistance, reversed armors, gets aura boosting power if more units and +2 hp to survive 7 attacks from archer, 6 attacks from crossbow)
Re: Companion cavalry
Something like wedge formation( is wedge the correct word?)
Re: Companion cavalry
More like companion's own tactical support formation.
Regular wedge formation I plan to use as formation for all cavalry units.
Age of Strategy design leader
Re: Companion cavalry
This may be a stupid question but how does the speed aura work. If I have 2 companion cavalry unit, won't only one of them will be able to use the speed aura? Like when I move the unit away from each other due to 6speed 3 space aura.
Re: Companion cavalry
Another reason to not add speed.
But don't worry - I wasn't planning to.
It will only increase power - stackable +1-2 or nonstackable +3-4.
Age of Strategy design leader
Re: Companion cavalry
- Morningwarrior
- Posts: 686
- Joined: Mon Apr 29, 2019 7:44 pm
Re: Companion cavalry
I do now i dont have any pixel image from him,someone have ability in this?
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
- Morningwarrior
- Posts: 686
- Joined: Mon Apr 29, 2019 7:44 pm
Re: Companion cavalry
Recently i have changed some companion cavalry of macedonia.
Hp:33
Atk:9
Armor:2/1
Range:1
Sight:8
Speed:6
Time to produce:5
He have now 100% more damage to foot melle,archers and siege machine.
Hp:33
Atk:9
Armor:2/1
Range:1
Sight:8
Speed:6
Time to produce:5
He have now 100% more damage to foot melle,archers and siege machine.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
Re: Companion cavalry
Even lught cav have 7 sight, 8 its too much.
Stats could be fine deppending on where it is produced
Stats could be fine deppending on where it is produced
Re: Companion cavalry
I like it, maybe adding a cloak at his back would look more historycally accuarate
Re: Companion cavalry
Here
Removed the team color belt for more visual in body armor also.
- Attachments
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- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Companion cavalry
I think u should use a different colour for legs and shoe to make it not match with horse skin, use more contrasting colours
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- Morningwarrior
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- Joined: Mon Apr 29, 2019 7:44 pm
Re: Companion cavalry
it's starting to take shape but I think he better use one more sword instead of the spear, but I think that at the time it was common to use spears on horseback, is at the artist's discretion.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!