Hun Raider - IMPLEMENTED
Hunnic Riders
A mounted unit with fast speed and raid ability. Raid ability will set a building on fire, heal the rider, and make the building unproductive for 2 turns (cooldown=4 turns). Hunnic rider has weak attack and hp.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Hunnic Riders
Isn't that too similar to this, which is already accepted?
http://ageofstrategy.net/viewtopic.php?f=77&t=4470
http://ageofstrategy.net/viewtopic.php?f=77&t=4470
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Hunnic Riders
This one has healing the rider.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Hunnic Riders
Yes, but that's the only feature that differentiates. They are too similar
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Hunnic Riders
How about with extra ability called scorched earth. This ability will make tcs unproductive. Cooldown=7 turns.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Hunnic Riders
Maybe make any building unproductive if attacked. Lasts for 2 turns.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Hunnic Riders
That is good.
Re: Hunnic Riders
I'm just going to merge it anyway.
I will change the unit name to "Hun Raider" and he can have fire effect.
Extra coding here.LordOfAles wrote: ↑Mon Jun 18, 2018 7:30 pm Maybe make any building unproductive if attacked. Lasts for 2 turns.
I will change the unit name to "Hun Raider" and he can have fire effect.
Thanks!
Josh
Josh
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Hun Raider - ACCEPTED
accepted please someone make json for it - thanks!
Re: Hun Raider - ACCEPTED
Graphics torch sprite;
{
"idString":"SPRITE_ARROW_TORCH",
"addRotation": 0.1f,
"onLayer":"HIGHLIGHT",
"texture": {
"idString": "TEXTURE_ARROW_TORCH",
"imgName":"projectiles/torch.png",
"imgColumns":1,
"withColoring":"true"
}
}
Gonna test it.
Edit: Small mistakes
{
"idString":"SPRITE_ARROW_TORCH",
"addRotation": 0.1f,
"onLayer":"HIGHLIGHT",
"texture": {
"idString": "TEXTURE_ARROW_TORCH",
"imgName":"projectiles/torch.png",
"imgColumns":1,
"withColoring":"true"
}
}
Gonna test it.
Edit: Small mistakes
- Attachments
-
- unit_raider.json
- (3.86 KiB) Downloaded 60 times
-
- torch.png (1.63 KiB) Viewed 1864 times
-
- unit_raider.png (1.67 KiB) Viewed 1864 times
Age of Strategy design leader
- Morningwarrior
- Posts: 686
- Joined: Mon Apr 29, 2019 7:44 pm
Re: Hun Raider - ACCEPTED
Add the damage gains building 150 insead 100.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
- Puss_in_Boots
- Posts: 3209
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey