Shaman
Shaman
I know it's already an AoF unit. BUT! It's just a matter of belief so if long time ago people had a creed that shamans could rule the weather, fate etc. it was real for them. concept is: another primal "wizard" for primitive hut but not as priest, more herbalist stuff. The most important ability - some sort of wheather changing. There were discussions on this topic (weather effects) but for beginning it can be an effect crucially decreasing sight. Like artificial fog of war. So sight can become just one for enemy units. This ability can be casted by this shaman in any point of the map even if it is unseen and covers units and structures in an area like 3x3 or more. An exclusive unit like inquisitor so you can train only one of this. And cooldown of course. For other abitilities it can be a herbalist regen and may be an option to enrage other units (lesser berzerk casted on the others).
Pugh, Pugh, Barney McGrew, Cuthbert, Dibble, Grub.
- Shark guy 35
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Re: Shaman
So a more primal healer basically?
"A good plan, violently executed now, is better than a perfect plan next week".
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-General George S. Patton
Re: Shaman
The key ability is connected with vision for me. But to be more versatile healing is also included
Pugh, Pugh, Barney McGrew, Cuthbert, Dibble, Grub.
- Morningwarrior
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Re: Shaman
He have exclusive ability?
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
Re: Shaman
Should have. If not its senseless to create another healer with the different skin
Pugh, Pugh, Barney McGrew, Cuthbert, Dibble, Grub.
- Hyuhjhih
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Re: Shaman
I have a better idea. I have done some go through and i think its perfect.
MY IDEA Shaman
Cost 6
Hp 15
Att 3
Rng 1
Arm 0/0
MR 70%
Passive effects
* Enchantments
Cost 3
Enables Enchant ability
Requires slowing weapon, weakening weapon
Researched at priory
MY IDEA Shaman
Cost 6
Hp 15
Att 3
Rng 1
Arm 0/0
MR 70%
Passive effects
- pleasant weather
+2 sight , +1 speed affect foot
Rng 5
- Endangered
-.25 × heal bonus effect enemies
Rng 5
- Cursed
(On hit, on counter)
-5 att -2/2 arm effect enemies
Last 2
- Heal
+7 hp
Rng 5
Cd _
- Herb Protection
+2 hp per turn
Remove random active effect from ally
Rng 4 Last 3 cd _
- Enchant *//researched enchantments//*
Apply random buff (from poison , slowing, weakening)
Requires Enchantments
Rng 4 cd 2 last 1
* Enchantments
Cost 3
Enables Enchant ability
Requires slowing weapon, weakening weapon
Researched at priory
LIE = Love Is Eternal.
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
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Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
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- Hyuhjhih
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Re: Shaman
I made a unit sprite, not that great i think but seems pretty nice for a quick draw.
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- Shaman Alpha 1 by hyuhjhih.png (1.74 KiB) Viewed 1648 times
LIE = Love Is Eternal.
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
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- Squirrel5555
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- Hyuhjhih
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Re: Shaman
Atleast shamans are fantasia.
LIE = Love Is Eternal.
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
AoC discord server is up AoC
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
AoC discord server is up AoC
Re: Shaman
I think shamans could be an enchanting unit for the primitive faction. Currently Aztec Priest is the only one with buffer abilites, i think the primitives need another one soon, because most of them are weak and all. But i appreciate the maori warrior buff, makes the maori warrior a bit useful than it is now.
Thinking maybe some voodoo magic thingies or like blows a powder that grants +3 attack to allied melee units hit in the area , or empowered enchant attacks on allies. And maybe curses some enemies. Just like the omnyonji but primitive.
Thinking maybe some voodoo magic thingies or like blows a powder that grants +3 attack to allied melee units hit in the area , or empowered enchant attacks on allies. And maybe curses some enemies. Just like the omnyonji but primitive.
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- Hyuhjhih
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Re: Shaman
I already made some similar abilities and aurasHyuhjhih wrote: ↑Sat Jan 16, 2021 5:09 am I have a better idea. I have done some go through and i think its perfect.
MY IDEA Shaman
Cost 6
Hp 15
Att 3
Rng 1
Arm 0/0
MR 70%
Passive effects
- pleasant weather
+2 sight , +1 speed affect foot
Rng 5Active effect
- Endangered
-.25 × heal bonus effect enemies
Rng 5Abilities
- Cursed
(On hit, on counter)
-5 att -2/2 arm effect enemies
Last 2
- Heal
+7 hp
Rng 5
Cd _
- Herb Protection
+2 hp per turn
Remove random active effect from ally
Rng 4 Last 3 cd _Trained at TC , monastery, priory
- Enchant *//researched enchantments//*
Apply random buff (from poison , slowing, weakening)
Requires Enchantments
Rng 4 cd 2 last 1
* Enchantments
Cost 3
Enables Enchant ability
Requires slowing weapon, weakening weapon
Researched at priory
LIE = Love Is Eternal.
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
AoC discord server is up AoC
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
AoC discord server is up AoC