Early Romans and Etruscans - IMPLEMENTED (partially)
Re: Early Romans and Etruscans - ACCEPTED
yes, ballistas on chariots, great power and mobility
- Morningwarrior
- Posts: 686
- Joined: Mon Apr 29, 2019 7:44 pm
Re: Early Romans and Etruscans - ACCEPTED
What?romans use this?i never seen this before,but about the stats?
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Re: Early Romans and Etruscans - ACCEPTED
triarii: anti mounted elite unit
cost 4
Hp 22
attack 9
range 1
armor 2/2
speed 3
sight 4
bonuses
+33.4% vs foot
+44.5% vs structures
+56% vs mounted
+100% vs [heavy cavalry][slow]
+133.4% vs [medium cavalry], [chariot][melee]
+166.7% vs [heavy cavalry] not [slow]
princeps: heavy infantry
cost 3
Hp 21
attack 7
range 1
armor 2/1
speed 3
sight 4
actions/turn 2
bonuses
+50% vs light and medium foot melee, archers, ships
+100% vs structures, siege machines
ability: throwing javelin
power 5
range 2
CD 2 turns
bonuses:
+20% vs foot
+100% vs elephants
hastati (spear): cheap anti-mounted unit
cost 2
Hp 10
attack 4
range 1
armor 0/1
speed 3
sight 4
bonuses
+50% vs foot
+100% vs mounted
+175% vs [heavy cavalry][slow]
+225% vs medium cavalry, chariot melee
+325% vs heavy cavalry, not, slow
+500% vs elephant
hastati (sword and javelins): cheap infantry unit with throwing capabilities
cost: 2
hp: 14
attack 6
range 1
armor 0/1
speed 3
sight 4
bonuses
+50% vs foot, structures, siege machiens, ships
+150% vs fortified structures
ability: throwing javelin
power 5
range 2
CD 2 turns
bonuses:
+20% vs foot
+100% vs elephants
velites: skirmisher
cost 2
hp 7
attack 4
range 3
armor 0/3
speed 4
sight 5
bonuses: same as skirmisher
triarii stats are similar to 2nd tier armored spearman
princeps is a weaker version of current legionary with 2 actions and throwing javelin ability
hastati has to phases: 1st they uses spears with similar stats to spearman but lower bonuses and hp, they get 1 more p armor/ 2nd they use sword and javelins, with worse stats than swordman adn bonuses, the only good thing is that they have thorwing abilities
velites: weaker stats than regular skirmisher, this canbe compensed by roman auras
cost 4
Hp 22
attack 9
range 1
armor 2/2
speed 3
sight 4
bonuses
+33.4% vs foot
+44.5% vs structures
+56% vs mounted
+100% vs [heavy cavalry][slow]
+133.4% vs [medium cavalry], [chariot][melee]
+166.7% vs [heavy cavalry] not [slow]
princeps: heavy infantry
cost 3
Hp 21
attack 7
range 1
armor 2/1
speed 3
sight 4
actions/turn 2
bonuses
+50% vs light and medium foot melee, archers, ships
+100% vs structures, siege machines
ability: throwing javelin
power 5
range 2
CD 2 turns
bonuses:
+20% vs foot
+100% vs elephants
hastati (spear): cheap anti-mounted unit
cost 2
Hp 10
attack 4
range 1
armor 0/1
speed 3
sight 4
bonuses
+50% vs foot
+100% vs mounted
+175% vs [heavy cavalry][slow]
+225% vs medium cavalry, chariot melee
+325% vs heavy cavalry, not, slow
+500% vs elephant
hastati (sword and javelins): cheap infantry unit with throwing capabilities
cost: 2
hp: 14
attack 6
range 1
armor 0/1
speed 3
sight 4
bonuses
+50% vs foot, structures, siege machiens, ships
+150% vs fortified structures
ability: throwing javelin
power 5
range 2
CD 2 turns
bonuses:
+20% vs foot
+100% vs elephants
velites: skirmisher
cost 2
hp 7
attack 4
range 3
armor 0/3
speed 4
sight 5
bonuses: same as skirmisher
triarii stats are similar to 2nd tier armored spearman
princeps is a weaker version of current legionary with 2 actions and throwing javelin ability
hastati has to phases: 1st they uses spears with similar stats to spearman but lower bonuses and hp, they get 1 more p armor/ 2nd they use sword and javelins, with worse stats than swordman adn bonuses, the only good thing is that they have thorwing abilities
velites: weaker stats than regular skirmisher, this canbe compensed by roman auras
Re: Early Romans and Etruscans - ACCEPTED
Hiw they work and what stats they have?
Re: Early Romans and Etruscans - ACCEPTED
Heavy infantry:
You can only recruit hastati - 2 turn unit with both medium and heavy categories (which is intentional disadvantage), having 18 hp, 8 power and 2/1 armors.
However it has 15% chance of promotion upon each attack (for now doesn't work if strike kills enemy). Once promoted it gets visual indicator and suspended transformation effect - after 2 turns it transforms into pricipes unit.
Principes loose disadvantageous medium category and have 23hp, 10 power, 3/2 armors. They also have 10% chance of promotion to triarii.
Last unit have 28hp, 12 power, 4/3 armors.
All three have legionary bonuses.
At the same time legionary becomes locked behind 4 turn research and gets cost 4->3 and build ability.
Velites:
10hp, 5 power, 3 range, 4 speed, bonuses: +25% vs elephants, +40% vs archers, +80% vs mounted archers,
+200% vs elephant archers
All are affected by proper centurion auras.
You can only recruit hastati - 2 turn unit with both medium and heavy categories (which is intentional disadvantage), having 18 hp, 8 power and 2/1 armors.
However it has 15% chance of promotion upon each attack (for now doesn't work if strike kills enemy). Once promoted it gets visual indicator and suspended transformation effect - after 2 turns it transforms into pricipes unit.
Principes loose disadvantageous medium category and have 23hp, 10 power, 3/2 armors. They also have 10% chance of promotion to triarii.
Last unit have 28hp, 12 power, 4/3 armors.
All three have legionary bonuses.
At the same time legionary becomes locked behind 4 turn research and gets cost 4->3 and build ability.
Velites:
10hp, 5 power, 3 range, 4 speed, bonuses: +25% vs elephants, +40% vs archers, +80% vs mounted archers,
+200% vs elephant archers
All are affected by proper centurion auras.
Age of Strategy design leader
Re: Early Romans and Etruscans - ACCEPTED
oh! dont understand well but will try it when the update is published
btw we still need the eagle standard bearer
btw we still need the eagle standard bearer
Re: Early Romans and Etruscans - ACCEPTED
You mean melee foot centurion alternative?
Age of Strategy design leader