Signeferi or Vexillarius change

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DreJaDe
Posts: 2382
Joined: Sun May 12, 2019 10:19 pm

Signeferi or Vexillarius change

Post by DreJaDe »

In the light of this idea. I first thought of giving a unique trait to vexillarius which is to have an aura (maybe 10%) that can increase their magic resistance. But I thought that it wouldn't be justified cause the 3 turn one is already powerful so I have thought this ideas.

1. Make the vexilarius cost 4
+Have standard bearer aura
-5 range
-Increase magic resistance of Romans by 10%

+Be eligible to legion training
Being one of the most prized unit in the roman army, other roman soldiers will protect him. Also, I have read that people who have this job are probably elite.

(Not really a good idea)
2. New unit (Signifer)
+4 turn
+high morale
+standard bearer aura
-increase magic resist of Romans by 30%
-4 range.
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Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Signeferi or Vexillarius change

Post by Endru1241 »

I am not really sure about changing the cost of Vecilarius unit.
It was supposed to be cheap source of roman specific auras.

I have something special planned for leaders (not really sure when exactly though), so I'd want to avoid making too many units having some properties of leaders but not really being them.
So if we are talking about adding real foot equivalent of centurion - it would be 5-6 cost like all the other leaders.
Age of Strategy design leader
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