muslim pack

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GamerGhazi
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Re: muslim pack

Post by GamerGhazi »

Endru1241 wrote: Sat Mar 19, 2022 8:57 am
GamerGhazi wrote: Sat Mar 19, 2022 8:45 am Will developers put this muslim pack :( :( :( :( in the game?
I am the one who puts things in AoS.
Currently I am limited by very small issue, that could be very important for anything related.
Lack of names for buildings.

But much more importantly - I just do other things, like currently - new terrain tiles.
Introducing those units will probably happen in up to a month.
But nothing is guaranteed.

This is only an unpaid contribution, not a job after all.
Sorry
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Re: muslim pack

Post by Marine25 »

Another Unit for Muslims: Jannisary Swordman, mayby we can transform them into Rifle Equiped as Jannisary is known as Rifle users
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Re: muslim pack

Post by Marine25 »

Here's the Jannisary Rifle Equipped
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Re: muslim pack

Post by Marine25 »

With names in arabic
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Re: muslim pack

Post by Endru1241 »

Marine25 wrote: Sun Dec 11, 2022 12:46 am With names in arabic
I am not sure middle eastern roster should have lancer and horse archer.
They are already quite versatile with archers, swordsmen, anti-mounted foot, cavalry and camelry (including strongly anti-mounted Mameluks).
And - did they really use any light cavalry horse archers apart of turkic ones?
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Re: muslim pack

Post by DreJaDe »

They did have the seljuks...
Both muslims and turkic in nature.

Maybe like those other units that is multicultural?
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Re: muslim pack

Post by Marine25 »

They have lancer and horse archer. Maybe the unmounted units are strong but they have also those lancers and horse archer units fight against ground units of Christian Crusaders
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Re: muslim pack

Post by Endru1241 »

Marine25 wrote: Mon Dec 12, 2022 4:18 am They have lancer and horse archer. Maybe the unmounted units are strong but they have also those lancers and horse archer units fight against ground units of Christian Crusaders
If you point muslims - I'd agree, but middleeast roster is NOT about muslims.
We are not representing war of religions.
The scheme of dividing units is culture based.

And Middle-Eastern is a merge of cultures:
-non-jew semitic, so: Arabic, Assyrian
-indo-iranic from region, so Persian (Parthian), Kurdish
-south turkish, so e.g. Mamelukes.

There are some cavalry units using archery, but no strict light cavalry horse archers.
Many of in-game heavy cavalry used bows in some situations, but we are ignoring it for the sake of simplicity.

Lancers in real live are mostly represented by knights in-game.
Lancers in game are anti-mounted units and those are already present in the culture, so there is no need to add another.

If there is some interesting idea to increase diversity and still allow all units to be used in some situations - it can be added.
But not just for the sake of "because they should be there".
DreJaDe wrote: Sun Dec 11, 2022 11:52 pm They did have the seljuks...
Both muslims and turkic in nature.

Maybe like those other units that is multicultural?
Seljuk empire used Turkmen (still nomadic), but couldn't really integrate them, because of differences in lifestyle.
Turkmen needed large pastures and despite supposely taking islam as own religion, they still lived the same.
So not really sure if they should recieve middle-east specific bonuses.
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Re: muslim pack

Post by DreJaDe »

[
Endru1241 wrote: Mon Dec 12, 2022 8:48 am If you point muslims - I'd agree, but middleeast roster is NOT about muslims.
We are not representing war of religions.
The scheme of dividing units is culture based.

And Middle-Eastern is a merge of cultures:
What about the famous Parthians?

One of Rome's greatest rivals.

I think they are 2nd to the mongols on their famous horse archers.
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Re: muslim pack

Post by Endru1241 »

DreJaDe wrote: Mon Dec 12, 2022 10:04 am [
Endru1241 wrote: Mon Dec 12, 2022 8:48 am If you point muslims - I'd agree, but middleeast roster is NOT about muslims.
We are not representing war of religions.
The scheme of dividing units is culture based.

And Middle-Eastern is a merge of cultures:
What about the famous Parthians?

One of Rome's greatest rivals.

I think they are 2nd to the mongols on their famous horse archers.
You got me on this one.
There were definitely Parthian light cavalry horse archers in usage, even the name of common action used by horse archers all around the world - turning on the back of the horse to have easier shooting is named "Parthian shot".

I now read some more about Parthian Empire and can state few things:
- Parthians definitely started as nomads
- they had no official written sources, which makes finding out many things difficult, but also is weak proof of still having nomadic mentality
- they were originally nomadic tribes either living partially in terrain under Seleucid rule or completely outside borders and successfully took over a province (Parthia) to establish kingdom in 238 BC
- they probably only regularly raided eastern parts of Seleucid Empire not taking over any more terrain (or to say it otherwise - Seleucids didn't acknowledge loosing any more control)
- on 148 BC Parthians took over much terrain de facto establishing the empire
- on 129 BC they beat Seleucids for sure, so this date is real start of the empire
- they had no standing army under emperor and didn't assert any strict rule, but rather some sort of loose feudal system, where provinces were ruled independently and only had to pay some taxes (which seems quite close to earlier tribute and/or plunder)
- their army consisted of no own infantry (but a mix of heavy cavalry cataphracts and light cavalry horse archers), which is quite strong proof of still being of nomadic culture
- their wins were on open fields and in skirmishes, while sieges were done by others under them (never integrated into their culture)
- empire fell down from too many revolts never having strong rule over terrain
So my conclusion from that is - Parthians were in fact nomadic culture (Steppe in game).
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Re: muslim pack

Post by DreJaDe »

Yeah, I remember them being a backwater kingdom in the east of the Persians.

Albeit them being Parthians for many parts of their history, would already make them more accustomed of living in the Empire they now have thus I dont think they are anymore nomadic.

I think I read somewhere that the reason for not using (few) infantry is the same as why Rome gradually shifted to mostly cavalry.

There was no need to change because of how massive their empire is. Needing to shift troops from one side to the other and the fact that most of their empire is on a massive open plains.

Overall, I do think that some culture should be unique and not just have any type of units available so Im okay either way.

But I remember the middle east countries being famous for having large cavalry body of mainly light cav,
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Re: muslim pack

Post by GamerGhazi »

I am not joining the argument but the mamlukes should be both melee and ranged.
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Re: muslim pack

Post by GamerGhazi »

And Arabian were mostly light units. They were feared for their speed. Camel riders used long axes.
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Re: muslim pack

Post by GamerGhazi »

Arabian horses are the fastest horse of the world.
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Re: muslim pack

Post by Marine25 »

Arabian Militia
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Re: muslim pack

Post by GamerGhazi »

Marine25 wrote: Tue Dec 13, 2022 2:10 pm Arabian Militia
The dress should be white or yellow.
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Re: muslim pack

Post by Marine25 »

Now this is Ummayad Caliphate Army. The lancer will be called Ummayad Cavalryman
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Re: muslim pack

Post by GamerGhazi »

Why not this?
Arabian swordsman==>Arabian expert swordsman==> Arabian Elite Swordsman
Arabian archer==> Arabian expert archer==> Arabian Elite archer
Arabian spearmen==> arabian expert spearman==> Arabian elite spearman
Arabian mounted swordsman==>Arabian expert mounted swordsman==> Arabian Elite mounted Swordsman
Arabian mounted archer==> Arabian expert mounted archer==> Arabian Elite mounted archer
Arabian mounted spearmen==> arabian expert mounted spearman==> Arabian elite mounted spearman
Imams
Arabian scholars
Special units
Camal helbardiers
camel Javline throwers
Mamlukes==> Elite mamlukes
Sultan(Camel)
Sultan(Horse)
Sultan(foot)
Buildings
mosques( Trains imams and scholars)
Qeleah (Castle trains every arabian units) atleast this could be added.
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Re: muslim pack

Post by GamerGhazi »

Marine25 wrote: Wed Dec 14, 2022 3:47 pm Now this is Ummayad Caliphate Army. The lancer will be called Ummayad Cavalryman
Not lancers it should be mounted spearmans.
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Re: muslim pack

Post by GamerGhazi »

I showed a simple and fast way this should do. And Arabian units should be a bit faster than others. And camels should have present camel abilities. The sultan should have leader inspiration affect. Imams should have the healers abilities and all arabian should have special desert affects.
And if it's not to much pls add some Arabian style unit training buildings.
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Re: muslim pack

Post by Endru1241 »

GamerGhazi wrote: Fri Dec 16, 2022 4:11 am I showed a simple and fast way this should do. And Arabian units should be a bit faster than others. And camels should have present camel abilities. The sultan should have leader inspiration affect. Imams should have the healers abilities and all arabian should have special desert affects.
And if it's not to much pls add some Arabian style unit training buildings.
GamerGhazi wrote: Fri Dec 16, 2022 4:05 am Why not this?
Arabian swordsman==>Arabian expert swordsman==> Arabian Elite Swordsman
Arabian archer==> Arabian expert archer==> Arabian Elite archer
Arabian spearmen==> arabian expert spearman==> Arabian elite spearman
Arabian mounted swordsman==>Arabian expert mounted swordsman==> Arabian Elite mounted Swordsman
Arabian mounted archer==> Arabian expert mounted archer==> Arabian Elite mounted archer
Arabian mounted spearmen==> arabian expert mounted spearman==> Arabian elite mounted spearman
Imams
Arabian scholars
Special units
Camal helbardiers
camel Javline throwers
Mamlukes==> Elite mamlukes
Sultan(Camel)
Sultan(Horse)
Sultan(foot)
Buildings
mosques( Trains imams and scholars)
Qeleah (Castle trains every arabian units) atleast this could be added.
Actually - culture is already added in dev version, so it will appear in next 1.164 version:
https://www.ageofstrategy.net/viewtopic ... 23&t=13173
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Re: muslim pack

Post by GamerGhazi »

:o
Endru1241 wrote: Fri Dec 16, 2022 5:50 am
GamerGhazi wrote: Fri Dec 16, 2022 4:11 am I showed a simple and fast way this should do. And Arabian units should be a bit faster than others. And camels should have present camel abilities. The sultan should have leader inspiration affect. Imams should have the healers abilities and all arabian should have special desert affects.
And if it's not to much pls add some Arabian style unit training buildings.
GamerGhazi wrote: Fri Dec 16, 2022 4:05 am Why not this?
Arabian swordsman==>Arabian expert swordsman==> Arabian Elite Swordsman
Arabian archer==> Arabian expert archer==> Arabian Elite archer
Arabian spearmen==> arabian expert spearman==> Arabian elite spearman
Arabian mounted swordsman==>Arabian expert mounted swordsman==> Arabian Elite mounted Swordsman
Arabian mounted archer==> Arabian expert mounted archer==> Arabian Elite mounted archer
Arabian mounted spearmen==> arabian expert mounted spearman==> Arabian elite mounted spearman
Imams
Arabian scholars
Special units
Camal helbardiers
camel Javline throwers
Mamlukes==> Elite mamlukes
Sultan(Camel)
Sultan(Horse)
Sultan(foot)
Buildings
mosques( Trains imams and scholars)
Qeleah (Castle trains every arabian units) atleast this could be added.
Actually - culture is already added in dev version, so it will appear in next 1.164 version:
https://www.ageofstrategy.net/viewtopic ... 23&t=13173
:o
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Re: muslim pack

Post by GamerGhazi »

Endru1241 wrote: Fri Dec 16, 2022 5:50 am
GamerGhazi wrote: Fri Dec 16, 2022 4:11 am I showed a simple and fast way this should do. And Arabian units should be a bit faster than others. And camels should have present camel abilities. The sultan should have leader inspiration affect. Imams should have the healers abilities and all arabian should have special desert affects.
And if it's not to much pls add some Arabian style unit training buildings.
GamerGhazi wrote: Fri Dec 16, 2022 4:05 am Why not this?
Arabian swordsman==>Arabian expert swordsman==> Arabian Elite Swordsman
Arabian archer==> Arabian expert archer==> Arabian Elite archer
Arabian spearmen==> arabian expert spearman==> Arabian elite spearman
Arabian mounted swordsman==>Arabian expert mounted swordsman==> Arabian Elite mounted Swordsman
Arabian mounted archer==> Arabian expert mounted archer==> Arabian Elite mounted archer
Arabian mounted spearmen==> arabian expert mounted spearman==> Arabian elite mounted spearman
Imams
Arabian scholars
Special units
Camal helbardiers
camel Javline throwers
Mamlukes==> Elite mamlukes
Sultan(Camel)
Sultan(Horse)
Sultan(foot)
Buildings
mosques( Trains imams and scholars)
Qeleah (Castle trains every arabian units) atleast this could be added.
Actually - culture is already added in dev version, so it will appear in next 1.164 version:
https://www.ageofstrategy.net/viewtopic ... 23&t=13173

change amir into caliphs or sultans. And beduin archers really don't make sense. Can you add Qeleah. As Arabic castles.
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Re: muslim pack

Post by DreJaDe »

GamerGhazi wrote: Fri Dec 16, 2022 6:21 am change amir into caliphs or sultans. And beduin archers really don't make sense. Can you add Qeleah. As Arabic castles.
leaders trainable in the game are only on the lower levels. Caliph and Sultan are big titles and are already on the level of leaders of countries.

Also, the update aren't limited to Muslim but limited to middle east which arent only about islam so it actually makes sense
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Re: muslim pack

Post by GamerGhazi »

DreJaDe wrote: Fri Dec 16, 2022 6:41 am
GamerGhazi wrote: Fri Dec 16, 2022 6:21 am change amir into caliphs or sultans. And beduin archers really don't make sense. Can you add Qeleah. As Arabic castles.
leaders trainable in the game are only on the lower levels. Caliph and Sultan are big titles and are already on the level of leaders of countries.

Also, the update aren't limited to Muslim but limited to middle east which arent only about islam so it actually makes sense
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Re: muslim pack

Post by GamerGhazi »

Endru1241 wrote: Fri Dec 16, 2022 5:50 am
GamerGhazi wrote: Fri Dec 16, 2022 4:11 am I showed a simple and fast way this should do. And Arabian units should be a bit faster than others. And camels should have present camel abilities. The sultan should have leader inspiration affect. Imams should have the healers abilities and all arabian should have special desert affects.
And if it's not to much pls add some Arabian style unit training buildings.
GamerGhazi wrote: Fri Dec 16, 2022 4:05 am Why not this?
Arabian swordsman==>Arabian expert swordsman==> Arabian Elite Swordsman
Arabian archer==> Arabian expert archer==> Arabian Elite archer
Arabian spearmen==> arabian expert spearman==> Arabian elite spearman
Arabian mounted swordsman==>Arabian expert mounted swordsman==> Arabian Elite mounted Swordsman
Arabian mounted archer==> Arabian expert mounted archer==> Arabian Elite mounted archer
Arabian mounted spearmen==> arabian expert mounted spearman==> Arabian elite mounted spearman
Imams
Arabian scholars
Special units
Camal helbardiers
camel Javline throwers
Mamlukes==> Elite mamlukes
Sultan(Camel)
Sultan(Horse)
Sultan(foot)
Buildings
mosques( Trains imams and scholars)
Qeleah (Castle trains every arabian units) atleast this could be added.
Actually - culture is already added in dev version, so it will appear in next 1.164 version:
https://www.ageofstrategy.net/viewtopic ... 23&t=13173
When it will be available for public?
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Re: muslim pack

Post by Marine25 »

@Stratego maybe if its interesting, we still have pending units here that still didnt added yet we have here a Jannusary Unit with sword and Rifle equipped, Ummayad Infantryman and Arabian Militia
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