speculatores (roman spies)

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L4cus
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speculatores (roman spies)

Post by L4cus »

basically an elite spy
cost 5
hp 11
attack 1
range 1
armor 0/0
speed 3
sight 6
conversion resistance 100% (loyal to rome)

is stealth unit
bonus
+1500% vs healers, misc

aura: spread rumors (they were very related to rome politic https://youtu.be/xpPY5yU9w7I )
effect: -10% conversion resistance

produced only in the roman fortress
Extra ecclesiam nulla salus...
AOD, a new variant...
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godOfKings
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Joined: Fri Sep 22, 2017 4:50 pm

Re: speculatores (roman spies)

Post by godOfKings »

Aura debuff will reveal spy pos to enemy, i wish there was a way to assassinate, or at least damage an enemy garrisoned inside something else like tower or siege tower, it can already b done with tcs, but i want an assassin with a universal ability
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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L4cus
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Re: speculatores (roman spies)

Post by L4cus »

u are right about the aura..
i was thinking that they can spell an aura apart of him, i mean an aura that comes not from him, it would be an enchanment with aoe of 2
btw i would like to give them an abiility to sabotage structures, like a countdown detonator, so he can scape before the effect triggers...it would only deal damage and set fire to the targeted structure
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AOD, a new variant...
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DreJaDe
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Re: speculatores (roman spies)

Post by DreJaDe »

L4cus wrote: Wed Apr 21, 2021 10:53 pm u are right about the aura..
i was thinking that they can spell an aura apart of him, i mean an aura that comes not from him, it would be an enchanment with aoe of 2
btw i would like to give them an abiility to sabotage structures, like a countdown detonator, so he can scape before the effect triggers...it would only deal damage and set fire to the targeted structure
There are spells in aof like fireball and such which I think could be done as "spread rumors" in AOS.

Instead of damage, just some debuff.
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L4cus
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Re: speculatores (roman spies)

Post by L4cus »

Yeah dre, i know about it!
Maybe this makes the roman faction too op
But i like the idea of having good agent-like units for rome...after all, they used all posible human resources to get qhere they gor
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L4cus
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Re: speculatores (roman spies)

Post by L4cus »

i think this idea can be recycled as a tech to improve sight of roman units like this

centurions get a new aura: speculatores
effect +1 sight to roman units
range 3
requires speculatores tech

tech: speculatores
effect +1 sight
affected centurion
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AOD, a new variant...
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