Nihang

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Hyuhjhih
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Nihang

Post by Hyuhjhih »

The Nihang (Punjabi: ਨਿਹੰਗ) or Akali (lit. "the immortals") is an armed Sikh warrior order originating in the Indian subcontinent.[1] Nihang are believed to have originated either from Fateh Singh and the attire he wore[2] or from the "Akali Dal" (lit. Army of the Immortal) started by Guru Hargobind.[3] Early Sikh military history was dominated by the Nihang, known for their victories where they were heavily outnumbered. Traditionally known for their bravery and ruthlessness in the battlefield, the Nihang once formed the irregular guerrilla squads of the armed forces of the Sikh Empire, the Sikh Khalsa Army.

Traditional Nihang dress is known as Khalsa Swarupa. This comprises full attire of superelectric blue selected by Guru Gobind Singh after conflicts with Vazir Khan, the Mughal Governor of Sirhind,[6] edged bracelets of iron round their wrists (jangi kara) and quoits of steel (chakram) tiered in their lofty conical blue turbans, together with the traditional dagger carried by all Sikhs (kirpan).[7] When fully armed a Nihang will also bear one or two swords (either the curved talwar or the straight khanda) on his right hip, a katar (dagger) on his left hip, a buckler made from buffalo-hide (dhala) on his back, a large chakram around his neck, and an iron chain. In times of war, arms worn on the Nihang's person would generally be reserved until the warrior lost the weapon he held, often a bow or spear (barsha). Armour consisted of sanjo or iron chainmail worn under an iron breastplate (char aina). Nihang war-shoes (jangi mozeh) were constructed of iron at the toe, making their pointed toes capable of inflicting cuts and stab wounds

The Nihang were particularly known for their high turbans (dastar bunga) and their extensive use of the chakram or war-quoit. Their turbans were often pointed at the top and outfitted with a chand torra or trident which could be used for stabbing in close-quarters. Other times, the turbans would be armed with a bagh naka (iron claw) and one or several chakram to slice at an opponent's eyes. These steel-reinforced turbans, it was said, afforded enough protection so that there was no need for any other form of headgear. Today, Nihang still wear miniature versions of five weapons (pancha shastra) in their turbans, namely the chakram, the khanda (sword), the karud (dagger), the kirpan, and the tir (arrow).

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Badnorth
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Re: Nihang

Post by Badnorth »

Any planned stats? looks interesting.
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Hyuhjhih
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Re: Nihang

Post by Hyuhjhih »

MY IDEA
The rural Indian warriors, lightly armoured and have the fetid bagh nakh as weapon, moderate health and cost with 3 action high damage weapon.
Image fetid bagh nakhImage fetid bagh nakh model from terraria.Image in use.
Last edited by Hyuhjhih on Sun Mar 21, 2021 11:24 am, edited 1 time in total.
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Hyuhjhih
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Re: Nihang

Post by Hyuhjhih »

Cost 4
Hp 15
Att 9
Rng 1
Arm 2/4(or 3)
Act 3
Speed 4
MR 150% (easy conversion will overwhelm the units actions)

Bonuses (nil)

Ability
Spear stab
-8 damage, with normal spear bonuses.
Cd 1 consume 2 act.
Throw Chakram
Cd 1 consume 2 act.

Trained at TC.

Doesn't benefit from any buff applied to range, damage
Benefit from buff applied to normal melee foot armor.
Last edited by Hyuhjhih on Sun Mar 21, 2021 2:20 pm, edited 1 time in total.
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Hyuhjhih
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Re: Nihang

Post by Hyuhjhih »

Description: The Elite warriors of nihang are the fearsome forces that dwelled in many states of medieval India. They were altogether weak in distant fights. But don't let their fancy and attractive blue color trick you. These friendly looking warriors, when closely approached, might become the worst nightmare you ever gonna have.
And with their highly successful weapon classes, especially the bagh nakhs , will rip off the flesh from your bones.
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Badnorth
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Re: Nihang

Post by Badnorth »

Mental resistance should be 100% like other conversion resistant units (Hoplite, Templar, Immortals and so on).
Multiple actions can be deadly as well to the unit so i think it is probably balanced. I would only change the actions to 2 though and add better stats. I think armor should be 2/2 with 21 hp and will benefit from Blacksmith upgrades.

And, i think spear stab as an ability won't do great, it could probably just be a change weapon ability. Idk about chakram ability, maybe remove it. Adding it would make the unit too much versatile imho.
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