Unit Promotions
Troop levels
Every soldier could have a ,,mastery" level. It means, they level up after they gained a given amount of experience points. xp can be gained by hitting enemy (every damage he dealt give 1 xp). Xp could have a meter under the health meter. (starts fron red and the unit level up when full)
Thre mastery level
level 1: need 20 xp to reach. level is shown ob the left side of the unit (where the poisoning, just downer.).
incrase attack 3, health 5, and armors with 1
Thre mastery level
level 1: need 20 xp to reach. level is shown ob the left side of the unit (where the poisoning, just downer.).
incrase attack 3, health 5, and armors with 1
This is Hungary and winter is coming.
- dust-n-steel
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Re: Troop levels
It's easier when the training skills (strenght, speed) are increased in percent, but i like the idea
What color is your flag when it's burning?!
Re: Troop levels
I think it would be good, if we can upgrade the hero units (few maps) like this. because they could start at a lower level and reach about level 10
This is Hungary and winter is coming.
- poeticquestion
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Unit promotion/leveling system
I have an idea of adding a leveling system for the game where units gain experience based on how much enemies they kill to get a new form or increased stats. I get that the game already has tech and thats the way to research new troops, but adding such a system with the current tech would give it some unique strat. Each unit would be more valuable the longer it stays on the field and rewards the player for keeping that unit alive. Killing a promoted unit gives way more experience to the opposing unit that killed it. I also believe each unit has different experience values and those that take longer to train give more experience than what you would make in 1-2 turns. Catapults//buildings/trebuchets/ornos do not gain experience because they are non living units.
I believe this should make the game much more interesting and people would think twice about charging in with thier units in risk of losing valuable troops and giving the opponent ways to level up their own units or succeed and get rewarded with such a powerful units. People will also think about who to kill first and target certain units more than others. In short, you gotta risk it to get the biscuit.
Any thoughts about this?
I believe this should make the game much more interesting and people would think twice about charging in with thier units in risk of losing valuable troops and giving the opponent ways to level up their own units or succeed and get rewarded with such a powerful units. People will also think about who to kill first and target certain units more than others. In short, you gotta risk it to get the biscuit.
Any thoughts about this?
Expectations ruin relationships...
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Re: Unit promotion/leveling system
I think hero units in multilayer with that concept would be cool.
War does not determine who is right - only who is left
- poeticquestion
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Re: Unit promotion/leveling system
Would probably be too strong if it were to happen. would need to check it out and due some major rebalancing issues if it were to happen, but otherwise, pretty cool.
Expectations ruin relationships...
Re: Unit promotion/leveling system
I like it. Maybe 4 different levels:
Normal --- Normal stats
Experienced --- Must kill 2 units. Increased stats by 10% (from normal)
Hardened --- Must kill 3 more units. Increased stats by 25% (from normal)
Veteran --- Must kill 5 more. Increased stats by 50% (from normal)
Normal --- Normal stats
Experienced --- Must kill 2 units. Increased stats by 10% (from normal)
Hardened --- Must kill 3 more units. Increased stats by 25% (from normal)
Veteran --- Must kill 5 more. Increased stats by 50% (from normal)
Re: Unit promotion/leveling system
Experience should be given from damage that unit have taken not from kills
Re: Unit promotion/leveling system
I think the unit experience name and symbol of rank is this
Normal no rank
Requirement experience 100/100 rank to SQUIRE +1 each ability symbol bronze color (I)
". " 200/200 rank to SOLDIER +2 each ability symbol silver (II)
". " 300/300 rank CAPTAIN +3 each ability symbol gold (III)
". " 400/400 rank VETERAN +4 each ability symbol blue (IV)
". " 500/500 rank LORD +5 each ability symbol violet (V)
Does symbol rank was seen in the bottom left of unit
Normal no rank
Requirement experience 100/100 rank to SQUIRE +1 each ability symbol bronze color (I)
". " 200/200 rank to SOLDIER +2 each ability symbol silver (II)
". " 300/300 rank CAPTAIN +3 each ability symbol gold (III)
". " 400/400 rank VETERAN +4 each ability symbol blue (IV)
". " 500/500 rank LORD +5 each ability symbol violet (V)
Does symbol rank was seen in the bottom left of unit
Have a nice day everyone
- RiverRaider 1097
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Re: Unit promotion/leveling system
I stand with poeticquestions version,also I personally believe hero units belong in campaigns,last but not least ollies suggestion should be doubled if not tripled I believe, units would become to strong if they are upgraded so soon
and remember,wherever your at,there you are
Re: Unit promotion/leveling system
Not really, experienced gives only a little bonus - maybe increase to 3 kills though.
And to be a veteran, you need 10 kills, which is extremely rare and hard to get, even if you try setting things up.
Most units would get on average one kill, right- unless it is more turns, like horses but anyway - This would mean about a quarter (or less) would get experienced, about right I think.
But anyway PQ's idea is valid and I like it too
And to be a veteran, you need 10 kills, which is extremely rare and hard to get, even if you try setting things up.
Most units would get on average one kill, right- unless it is more turns, like horses but anyway - This would mean about a quarter (or less) would get experienced, about right I think.
But anyway PQ's idea is valid and I like it too
- RiverRaider 1097
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Re: Unit promotion/leveling system
I may stand corrected, but we do agree on experience is given through kills rather than damage. I am a strong believer that a strong offense is through a good defense but at the end. The game is won by the number of tc you have by the kills of your offensive movements
and remember,wherever your at,there you are
Re: Unit promotion/leveling system
Haha this idea concept to reality bcoz we know that when you unit have rank their become powerfull so when their gained experience and rank up this will be more difficult to enemy or to us but this the most exciting bcoz we must have a great ordinary unit
Have a nice day everyone
- RiverRaider 1097
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- poeticquestion
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Re: Unit promotion/leveling system
In my experience, kills are rarely stacked into one unit and is mostly distributed between your offensive party like Ollie said. And my problem with experience gaining with damage dealt is that all units have different attack values and some units could get away lvling faster than others just by basic stats rather than the strategic value of placing your units in a way where the'll be able to get kills and not the die at the same time. I do like the 4-5 rank system but I don't think units tend to live that long enough to make use of it. Maybe 1-2 ranks with the 2nd offering more stats but more kill gains.
Expectations ruin relationships...
Re: Unit promotion/leveling system
Hi
This topic is interesting for me.
For AOWW it is a must. Im AOS you should can disable it.
My idea is that each rank it gets the rank sets ONE (In my opinion maybe random)
+1 or for health+5. It also should heal the unit with 5hp.
That would make able to make very different strategys and also
It would be awesome for campaigns.
The Symbols should be on top right sight that they dunno overwrite
The other icons like poisoned or waypoint.
Here are some ideas for images.
Patroid
This topic is interesting for me.
For AOWW it is a must. Im AOS you should can disable it.
My idea is that each rank it gets the rank sets ONE (In my opinion maybe random)
+1 or for health+5. It also should heal the unit with 5hp.
That would make able to make very different strategys and also
It would be awesome for campaigns.
The Symbols should be on top right sight that they dunno overwrite
The other icons like poisoned or waypoint.
Here are some ideas for images.
Patroid
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Re: Unit promotion/leveling system
And three next ranks (if needed)
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Re: Unit promotion/leveling system
Great images patroid!
"I don't care who I have to step on on my way down."
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Re: Unit promotion/leveling system
How about only 2 ranks to not make units that are too powerful
Experienced- 3 kills needed. +2 maximum health, +1 health
Veteran- 5 kills needed. +1 maximum health, +1 attack, +1 health
Experienced- 3 kills needed. +2 maximum health, +1 health
Veteran- 5 kills needed. +1 maximum health, +1 attack, +1 health
Re: Unit promotion/leveling system
How about a new idea... Only swordsmen can get promoted?
They aren't used for much atm...
They aren't used for much atm...
- RiverRaider 1097
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Re: Unit promotion/leveling system
Good idea Ollie, these units are sitting ducks even with the upgrades they have now along with the pikemen. Seeing how most attacks are done with archers and horse units it would help in bringing them up to speed. Would change our strategy in producing them and even getting them close enough for the kill shot, may help in the overall balance?
and remember,wherever your at,there you are
- RiverRaider 1097
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Re: Unit promotion/leveling system
Oh yeah like your rank positioning patroid its right on
and remember,wherever your at,there you are
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Re: Unit promotion/leveling system
How about only units which are free from the start can get promoted
- RiverRaider 1097
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Re: Unit promotion/leveling system
Sorry Dark-Knight, free from the start what do you mean?
and remember,wherever your at,there you are
- RiverRaider 1097
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Re: Unit promotion/leveling system
Apology for name Darkknight
and remember,wherever your at,there you are
Re: Unit promotion/leveling system
He means the default units. I don't think that makes sense to do it that way.RiverRaider 1097 wrote:Sorry Dark-Knight, free from the start what do you mean?
Thanks!
Josh
Josh
Re: Unit promotion/leveling system
Its better when we use the numeric symbol us their rank symbol like old times their use that
Have a nice day everyone
- poeticquestion
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Re: Unit promotion/leveling system
Great images patroid. I'd really love to see my idea be given life and implemented if it's possible. If it does get implemented, maybe we could add some random AI units in the map that dont move but guard some TC's. That way, you get rewarded for exploring the map while tat the same time making your units stronger. Just a thought, maybe these Bandit AI could be game changing.
Expectations ruin relationships...
Re: Unit promotion/leveling system
OK that's final image I wish these will be implemented soon as posible
Have a nice day everyone