adding clans and profile costumes
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adding clans and profile costumes
Hi, I would like to offer you to add clans to the game as well as something similar to a trophy league, that is, when a player plays online and wins, he would receive a trophy and a trophy road for each victory, the player will receive bonuses. I would also like you to add a profile costume, that is, avatars, the player’s rating and yoke level, and also so that you can add your own online with Created maps and play them in multiplayer Thanks in advance.
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Re: adding clans and profile costumes
you mean that you can write create a clan (like a group of players), and other players can join and beside your player name the clan name appears?add clans to the game
if so what properties a clan needs to have?
- clan name
- clan short name (beside player names in brackets maybe)
- what else?
for the new Unity version it is possible, however i have no idea how these work - can u give me a more detailed idea how to implement? (even visually how to show and where)"as well as something similar to a trophy league, that is, when a player plays online and wins, he would receive a trophy and a trophy road for each victory, the player will receive bonuses."
here i am not sure what u mean.I would also like you to add a profile costume,
here i am not sure what u mean.that is, avatars, the player’s rating and yoke level,
this one is tricky as all maps needs to have a "moderation" - so it needs to be sent to me prior.you can add your own online with Created maps and play them in multiplayer Thanks in advance.
Re: adding clans and profile costumes
I understand the need for moderation for singleplayer campaign maps but I think such restriction (only you can accept) hinders the player base's creativity.Stratego (dev) wrote: ↑Tue Nov 01, 2022 2:10 pmthis one is tricky as all maps needs to have a "moderation" - so it needs to be sent to me prior.you can add your own online with Created maps and play them in multiplayer Thanks in advance.
So from what I understand, and building on,
- Players should be able to make maps
- Maps should be able to be shared.
- Players should be able to download said maps
If the issue is that the player's ability to share their maps risks
- Promoting genocide, hateful speech, whatever
- Lowers the standard of quality of maps
- Spam
Then we can have a discussion about the possible alternatives such as using other platforms like discord or forums to promote and share maps.
Hence
- If the player wishes to download a trashy/NSFW (I don't know why but knowing people) etc maps they can without the game's offical representation.
Some ideas for the map sharing feature
- Code
- Website hosting
Code:
- All player made maps are sent to the map market, and is hidden and locked by a code (password).
- Dev or moderator (I guess you have to hire some) can test all these hidden locked maps.
- If map passes the Dev or mod standards, then it becomes public on the map market.
- If map fails or has not been verified, map stays hidden. Only Players with the map code can download and play it.
- Players can get their code from the map creators themselves e.g. Map creator posts on discord his map code, Players enter the code in map market, Players downloads the map privately.
Website hosting
- Players send their maps to dev.
- Dev uploads it e.g. 24 hours later in a dedicated website.
- Players go to Website and choose then download.
- Maps can be rated on the site.
- Bad maps can be deleted if it's terrible e.g. lots of negative ratings.
What do you think?
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Re: adding clans and profile costumes
you heard about such a game as brawl stars there is a trophy road for each victory they give a trophy as well as bonuses profile editor, that is, the player can add an avatar and profile to his profile The player can show the yoke time in the game, how many improved technologies he has, as well as a personal chat, you can take an example from such games Demise of nations and age of conquest 4 they were developed by one developer they are available on all platforms they can be downloaded via steam thanks for the reply
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Re: adding clans and profile costumes
the key is all maps need to be checked by someone, and i have no budget to hire anyone so it is me alone volunteering on that.
but seems i can not manage those many maps - see the working map market - there are hundreds of map designs i have not chceked and waiting to be accepted.
so code wise it is ready... (if we talk about campaign like maps)
Re: adding clans and profile costumes
Well. Honestly you should just risk it. Add a report button on each map, so that is the players themselves find problems they report to you.Stratego (dev) wrote: ↑Tue Nov 01, 2022 8:15 pm
the key is all maps need to be checked by someone, and i have no budget to hire anyone so it is me alone volunteering on that.
but seems i can not manage those many maps - see the working map market - there are hundreds of map designs i have not chceked and waiting to be accepted.
so code wise it is ready... (if we talk about campaign like maps)
Players that can report perhaps be level x and higher...
Or just ask the community to help. As long as it's simple e.g. checking map with your provided guidelines, I am sure you can find people.
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Re: adding clans and profile costumes
i can not. in game MUST not appear EVEN FOR A FEW HOURS any abusive, racist or any such map.Honestly you should just risk it
There is no really many people like to do this and i only want to "ask" things that is good/fun to do, this seems not so fun ...Or just ask the community to help
so an idea would be good how they will be "auto" checked somehow by a human / player ort something without being pain.
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Re: adding clans and profile costumes
if you want i can help with maps i can check for censorship and other i already have experience in map checks thanks for reply
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Re: adding clans and profile costumes
Stratego (dev) wrote: ↑Wed Nov 02, 2022 6:25 ami can not. in game MUST not appear EVEN FOR A FEW HOURS any abusive, racist or any such map.Honestly you should just risk it
There is no really many people like to do this and i only want to "ask" things that is good/fun to do, this seems not so fun ...Or just ask the community to help
if you want I can help with the checks maps I am an honest and adequate person, I also have experience in inspections maps thanks in advance
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Re: adding clans and profile costumes
would be awesome!SpecGradus wrote: ↑Wed Nov 02, 2022 6:48 am if you want i can help with maps i can check for censorship and other i already have experience in map checks thanks for reply
we can try - however i can not give you anything in return only in-game things like gems or something if you are in need and surely place in hall of fames if you moderated lot of maps.
if you tell me your username i grant you the map market moderation in AOS and you will see how it goes - any moderated maps is a help - thanks!
Re: adding clans and profile costumes
Okay. Let's go back a bit.Stratego (dev) wrote: ↑Wed Nov 02, 2022 6:25 ami can not. in game MUST not appear EVEN FOR A FEW HOURS any abusive, racist or any such map.Honestly you should just risk it
There is no really many people like to do this and i only want to "ask" things that is good/fun to do, this seems not so fun ...Or just ask the community to help
so an idea would be good how they will be "auto" checked somehow by a human / player ort something without being pain.
1. What exactly is your criteria (specifics)?
- Do you allow profanities in text? What if that was intended as apart of the story.
If no, will you consider adding a profanity tag, so that players who wish to play maps with profanities can?
- Do you allow in game violence or depictions of warcrimes e.g. maps with civilians being killed.
Probably yes right?
- What if someone made a map called "Shooting the ## Putin". Is that allowed? What if instead of Putin, it was someone revelant to the time era? E.g. Stalin
- Should we ban real time politics?
- Are you okay with mediocre maps?
Do we give all map makers a chance? E.g. Newbie designed maps are fine?
Or do you wish to conserve as much server storage by only having good maps available?
- How "far" should the map checker look.
Does he have to play 100% of the map?
Or 50%
Can he make his own judgement, and say, this map looks good enough?
If you have any other criteria that you want to be checked, do tell me. I am interested in volunteering...
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Re: adding clans and profile costumes
i found it: there was a topic i wrote earlier about it - i updated with Ukrainan war lines now.
http://www.ageofstrategy.net/viewtopic. ... 74#p110774
if the linked topic did not answer anything please ask again and i will write into that guideline topic so we have those forever.
http://www.ageofstrategy.net/viewtopic. ... 74#p110774
yes, enough - optional, (as written in above topic too) i think there is no time to play tru all, only visually observing it should look good and well equipped with units. and the textings to be acceptable as written in topic.How "far" should the map checker look.
Does he have to play 100% of the map?
Or 50%
Can he make his own judgement, and say, this map looks good enough?
would be awesome!If you have any other criteria that you want to be checked, do tell me. I am interested in volunteering...
if the linked topic did not answer anything please ask again and i will write into that guideline topic so we have those forever.
Re: adding clans and profile costumes
1. What if the map maker censors his profanities e.g. "F*** Ivan, come on we are under attack!"?
Or absoultely no profanities allowed so map makers have to write "Ducking Wells, I can't believe we are outnumbered".
2. These rules don't cover multiplayer maps. What about them. Perhaps you should write a separate section for multiplayer maps.
I do imagine some maps will be are designed with the intention of being chaotic and fun.
- OP triggers on several units.
- Battle Map with random units from different fraction/cultures together. Lore wise it may not make sense, though that is not the point anyways.
These maps possibly be not fulfilled the "aesthetically" well designed and may have lots of units.
Should we remove these maps as well?
3. Can a moderator mod his own map?
4. Can you add a chatbox under each map? Maybe in the future? And a rating system would be nice.
Or absoultely no profanities allowed so map makers have to write "Ducking Wells, I can't believe we are outnumbered".
2. These rules don't cover multiplayer maps. What about them. Perhaps you should write a separate section for multiplayer maps.
I do imagine some maps will be are designed with the intention of being chaotic and fun.
- OP triggers on several units.
- Battle Map with random units from different fraction/cultures together. Lore wise it may not make sense, though that is not the point anyways.
These maps possibly be not fulfilled the "aesthetically" well designed and may have lots of units.
Should we remove these maps as well?
3. Can a moderator mod his own map?
4. Can you add a chatbox under each map? Maybe in the future? And a rating system would be nice.
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Re: adding clans and profile costumes
seems ok.1. What if the map maker censors his profanities e.g. "F*** Ivan, come on we are under attack!"?
yes, however terrain appearance requirements are similar.2. These rules don't cover multiplayer maps. What about them. Perhaps you should write a separate section for multiplayer maps.
also currently we have no option to make multipalyer maps and post to map market - only campaign/scenario maps can go there currently.
this should be well knows from the description and should make some sense.I do imagine some maps will be are designed with the intention of being chaotic and fun.
- OP triggers on several units.
- Battle Map with random units from different fraction/cultures together. Lore wise it may not make sense, though that is not the point anyways.
lot of units are not good in any case i think... but the point isThese maps possibly be not fulfilled the "aesthetically" well designed and may have lots of units.
1. it should make sense
2. look nice
3. and should be fun to play (not pain to play moving eg. 300 units at once)
remove? from where? you mean to "reject" sending back asking fixes? sure yes if they are not good to approve.Should we remove these maps as well?
"mod" what u u man to mod? ou mean can he accept his own map? sure if his own map is good to the guidelines.3. Can a moderator mod his own map?
there is already, moderators (and players too) can comment under each map on map market.Can you add a chatbox under each map? Maybe in the future? And a rating system would be nice.
also they can rate by giving stars to them.
(tell me if any of these questions should appear under that topic - or better you can ask these there so others also can see the question and answers)