Visual indicator for blacksmith upgradability
- phoenixffyrnig
- Posts: 774
- Joined: Fri Nov 29, 2019 1:07 pm
- Location: It changes, frequently.
Visual indicator for blacksmith upgradability
Obviously some units get no blacksmith upgrades, a few are only affected by second level (... correct?) and most are affected by both levels of their respective blacksmithery. It would be useful to know which was which.
Could this be indicated or written in somewhere in unit stats or unit description? Just something basic such as "Lv 0", "Lv 1" or "Lv 2" next to a picture of the Smith, or a Smiths Hammer icon greyed out, filled in, or shown twice.
Could this be indicated or written in somewhere in unit stats or unit description? Just something basic such as "Lv 0", "Lv 1" or "Lv 2" next to a picture of the Smith, or a Smiths Hammer icon greyed out, filled in, or shown twice.
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- Posts: 18
- Joined: Mon Aug 27, 2018 7:53 am
Re: Visual indicator for blacksmith upgradability
Good suggestion. It is these kinds of minor improvements that, over time, have made this game progressively better.
Great game, but there is always room for improvement though.
Great game, but there is always room for improvement though.
Re: Visual indicator for blacksmith upgradability
Stratego with some of my help added display for techs affects - you can see it in e.g. astronomy, roman missile tactics.
Right now I am working on some recategorisation, adding categories, which in effect will include assigning all existing property changing techs such affects lists.
Right now I am working on some recategorisation, adding categories, which in effect will include assigning all existing property changing techs such affects lists.
Age of Strategy design leader
Re: Visual indicator for blacksmith upgradability
since cultural units dont get blacksmith upgrades maybe make a "cultural" category that joins all subfactions categories
Re: Visual indicator for blacksmith upgradability
That would be very bad for nords and celts.
And any future cultures.
Besides there is already a topic for that in balancing subforum:
Unifying/clarifying blacksmith techs
And any future cultures.
Besides there is already a topic for that in balancing subforum:
Unifying/clarifying blacksmith techs
Age of Strategy design leader
Re: Visual indicator for blacksmith upgradability
oh good topic!
u should write the "attention" part bigger so people will notice...
i support option c
u should write the "attention" part bigger so people will notice...
i support option c
Re: Visual indicator for blacksmith upgradability
That's what I am doing, as the will of the forumers were on that.
Age of Strategy design leader
Re: Visual indicator for blacksmith upgradability
amazing!
it should be done for all variants. as u finish u could tell me how to do it?
it should be done for all variants. as u finish u could tell me how to do it?
- mickmackmike
- Posts: 43
- Joined: Tue Mar 03, 2015 4:09 am
- Location: Vanuatu
Re: Visual indicator for blacksmith upgradability
Absolutely great idea. Drives me nuts that I cannot see in Unit description basic things like what does what. Really a no brainer needs to be added in.
Mike.
Mike.
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3M - ( Mike M )
3M - ( Mike M )
- mickmackmike
- Posts: 43
- Joined: Tue Mar 03, 2015 4:09 am
- Location: Vanuatu
Re: Visual indicator for blacksmith upgradability
* It goes without saying we also need visual indicator for build ability (amount)
* rather than a single Icon for a boost..... if there is a description for amount of turns
* In the case of Mercenaries there needs to be an indicator that shows how much time is left,, how much is boosted with money courier or payment etc.. There is no idea of knowing when your unit dissapears!
Click on item get description and then we know exactly what is what... There are now so units in the game it is hard to keep track of what is what, what does what and having clear information even on abilities and strengths as you click on the unit,, (without going into unit description) would be an easier way of knowing how well a unit will fight another unit before finding out afterwards.
(maybe the above needs a seperate addition in the forum if not added in soon!!)
* rather than a single Icon for a boost..... if there is a description for amount of turns
* In the case of Mercenaries there needs to be an indicator that shows how much time is left,, how much is boosted with money courier or payment etc.. There is no idea of knowing when your unit dissapears!
Click on item get description and then we know exactly what is what... There are now so units in the game it is hard to keep track of what is what, what does what and having clear information even on abilities and strengths as you click on the unit,, (without going into unit description) would be an easier way of knowing how well a unit will fight another unit before finding out afterwards.
(maybe the above needs a seperate addition in the forum if not added in soon!!)
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3M - ( Mike M )
3M - ( Mike M )
Re: Visual indicator for blacksmith upgradability
Inability to see what is unit affected by need to be actually blamed on increasing number of effects in AoS or variants.
I remember when every unit just had a list of all modifiers it can be affected with, including techs.
Now we are just trying to bring it t how it should be.
So e.g. current archery would have written:
Affects:
[•[Archers], except [No upgrades], [No weapon upgrade], [Only lv2 weapon upgrade] •[Throwing], except [Melee],[No upgrades], [No weapon upgrade], [Only lv2 weapon upgrade]
I am trying to balance things a bit to remove all but [No upgrades], so that it would look:
[•[Archers], except [No upgrades] •[Throwing], except [Melee], [No upgrades]]
You mean how much unit would mend?
I suppose it get's under the same idea as showing amount of damage - search the forum - it is somewhere.
As for timeout visual indicator - it definitely needs separate topic.
I remember when every unit just had a list of all modifiers it can be affected with, including techs.
Now we are just trying to bring it t how it should be.
So e.g. current archery would have written:
Affects:
[•[Archers], except [No upgrades], [No weapon upgrade], [Only lv2 weapon upgrade] •[Throwing], except [Melee],[No upgrades], [No weapon upgrade], [Only lv2 weapon upgrade]
I am trying to balance things a bit to remove all but [No upgrades], so that it would look:
[•[Archers], except [No upgrades] •[Throwing], except [Melee], [No upgrades]]
You mean how much unit would mend?
I suppose it get's under the same idea as showing amount of damage - search the forum - it is somewhere.
As for timeout visual indicator - it definitely needs separate topic.
Age of Strategy design leader