As we know, there are what we call "numbered tc" where you can put in map editor to where you want the player to spawn... Though... Theres a problem.
They are not really randomized like placing the first "2" tc will make the that spawn the first player spawn... Always. Can it be randomized? Or can there be an option to randomize it?
Random tc spawner IMPLEMENTED
Re: Random tc spawner
Already sorted out with the new generation, which I'll finish... someday... I hope...
Green is the correct color, other colors are "less correct".
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Re: Random tc spawner IMPLEMENTED
i made it as it was already requested many times.
now
<=4 player case: random among 2 and 4 player spawners.
>4 player case: random among 2 and 4 and 6 player spawners.
now
<=4 player case: random among 2 and 4 player spawners.
>4 player case: random among 2 and 4 and 6 player spawners.
Re: Random tc spawner IMPLEMENTED
Real nice... Is it like in game already or is this new?Stratego (dev) wrote: ↑Wed Jan 11, 2023 11:06 am i made it as it was already requested many times.
now
<=4 player case: random among 2 and 4 player spawners.
>4 player case: random among 2 and 4 and 6 player spawners.
Does this also mean we can now set up just for 4 player and not have to think too hard where to put the extra 2?
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Re: Random tc spawner IMPLEMENTED
in my version, which dev version i sould update with it to test?Real nice... Is it like in game already or is this new?
wait what? why? nothing changed about that, the 5 and 6 player tc always required (as games can be launched in 6 player mode)Does this also mean we can now set up just for 4 player and not have to think too hard where to put the extra 2?
now i only made the tc places being randomly selected by players (when i assign players to spawners).
Re: Random tc spawner IMPLEMENTED
Okay then. But it would be really awesome to have an option only for 2 or 4 player as having to balance the map for 2-4-6 players everytime makes it really hard and limited.Stratego (dev) wrote: ↑Wed Jan 11, 2023 11:57 am wait what? why? nothing changed about that, the 5 and 6 player tc always required (as games can be launched in 6 player mode)
now i only made the tc places being randomly selected by players (when i assign players to spawners).
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Re: Random tc spawner IMPLEMENTED
ok, but that is a different thing being able to set on each map the maximal (or even the minimal too) number of players allowed.
Re: Random tc spawner IMPLEMENTED
YesStratego (dev) wrote: ↑Thu Jan 12, 2023 7:08 am ok, but that is a different thing being able to set on each map the maximal (or even the minimal too) number of players allowed.
But its close.
Being able to limit the maximum players possible will allow us to balance maps even better for 2-4 players without needing to mind the 5-6th who are always needed to put at a disadvantage anyway as they are always squeezed in the middle.
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Re: Random tc spawner IMPLEMENTED
ok but please mention it in a new topic as this one was only about the randomness. (and i have already closed that)