Units in walls
Units in walls
I saw some pictures, movies and videos about medieval things, like archers atop of walls but in this game archers can only go behind walls plus hangonners, musketeers and those gunpowder ashigarus cab shoot through walls. So maybe we can walls like tower just walls can't attack enemies unless there are units inside.
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Re: Units in walls
The issue with that is that your units would be able to freely move through walls, since there's no way currently that I know of for making them only enter-able or exit-able from one side. The idea is great though, just can't see how that could work currently. Maybe with some new spec in the future it might become possible.
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Re: Units in walls
yeah you're rightb2198 wrote: ↑Sat Sep 24, 2022 1:35 am The issue with that is that your units would be able to freely move through walls, since there's no way currently that I know of for making them only enter-able or exit-able from one side. The idea is great though, just can't see how that could work currently. Maybe with some new spec in the future it might become possible.
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- Hyuhjhih
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Re: Units in walls
Well, there is currently a possiblity for making the walls not passable by neither units not projectiles (even abilities) even if they are in range. (Eg: cave walls from AoF)
But the reason it is not used for walls is that, it cannot be applied to walls to restrict only certain projectiles but, it will block everything( projectiles, abilities, and movement).
Eg: Logically speaking, archers can do a curve shot or descending shot over walls so we could consider arrows passing through(*over) walls but shots fired by gun wouldn't. So, if we consider making the walls not passable by projectiles, it will not only block bullet shots but arrows too.
So this possibility is not practical enough here unless it is made to block attacks from specific units.
But the reason it is not used for walls is that, it cannot be applied to walls to restrict only certain projectiles but, it will block everything( projectiles, abilities, and movement).
Eg: Logically speaking, archers can do a curve shot or descending shot over walls so we could consider arrows passing through(*over) walls but shots fired by gun wouldn't. So, if we consider making the walls not passable by projectiles, it will not only block bullet shots but arrows too.
So this possibility is not practical enough here unless it is made to block attacks from specific units.
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Re: Units in walls
How does it work? Does it apply aura to adjacent units that projectiles cant target them or something?
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Re: Units in walls
It uses spec unit action:
http://ageofstrategy.net/viewtopic.php? ... 147#p93613
Code: Select all
IS_INFINITE_TALL, // (use only with DEV approval!) units that should not be shot over, "spell" over, fly over - so anything behind is protected (like a wall in a room)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Units in walls
dont forget this part: "(use only with DEV approval!)"