Damage of fire and poison effects ANSWERED

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Hardeep
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Damage of fire and poison effects ANSWERED

Post by Hardeep »

I find myself wondering how much damage burn and poison really do.
Anyone want to shine light on this topic?
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COOLguy
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Re: Damage of effects

Post by COOLguy »

I think 5 for 5 turns??
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RiverRaider 1097
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Re: Damage of effects

Post by RiverRaider 1097 »

I like the fact three fire archers can sink a ship, love this..but I also think, that if a ship is hit once gets away it should sink three turns after hit if unattended by worker? Poison maybe five turns from hit? )
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superstrijder15
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Re: Damage of effects

Post by superstrijder15 »

RiverRaider 1097 wrote:I like the fact three fire archers can sink a ship, love this..but I also think, that if a ship is hit once gets away it should sink three turns after hit if unattended by worker? Poison maybe five turns from hit? )
This wouldn't work, for balancing reasons: if one of my ships fires fire arrows, your fleet is doomed in a sea map, or at sea, or anywhere without workers :o
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DoomCarrot
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Re: Damage of effects

Post by DoomCarrot »

I have never figured fire/posion out.

I just keep shooting things till they have more flames than health. :twisted:
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Disco
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Re: Damage of effects

Post by Disco »

DoomCarrot wrote:I have never figured fire/posion out.

I just keep shooting things till they have more flames than health. :twisted:
Ditto :D

I know it kinda goes from flamed to explosion, I think by the wee pic in the top left corner...Although i never figured out how a fire archer can cause a castle (600% :? ) to explode lol
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DoomCarrot
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Re: Damage of effects

Post by DoomCarrot »

Yes, from my experience, it seems to be:

1 flame = 1-3 damage
2 flame = more than 3 damage
3-4 flame = a bit of damage more than 4
5 or more flame = random and mega damage

I am probably totally off on this though, because 100% of the time I try to predict a fire, the unit either survives unexpectedly or burns unexpectedly. :lol:
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Alexander82
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Re: Damage of effects

Post by Alexander82 »

I understand the problem

Also i've found that when i hit a unit with the first fire arrow it seems to make a good damage, but when i hit it with a second fire arrow the damage seems less.
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Disco
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Re: Damage of effects

Post by Disco »

DoomCarrot wrote:Yes, from my experience, it seems to be:

1 flame = 1-3 damage
2 flame = more than 3 damage
3-4 flame = a bit of damage more than 4
5 or more flame = random and mega damage

I am probably totally off on this though, because 100% of the time I try to predict a fire, the unit either survives unexpectedly or burns unexpectedly. :lol:
Hahaha :D
All i seem to see is:
1 flame, then the next shot it goes to a "explosion/star" like symbol? :?
It never gets more than the explosion like symbol..
Alexander82 wrote:I understand the problem

Also i've found that when i hit a unit with the first fire arrow it seems to make a good damage, but when i hit it with a second fire arrow the damage seems less.
I experience the same mate.
But I still think 600% damage to a castle is WAY to high for a single fire archer. How many shots does one take, to take out a castle with these bonuses?
I can understand siege weapons, and assassins..but an arrow lit with fire? lol (im still abit butt-hurt from my last loss :P )
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COOLguy
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Re: Damage of effects

Post by COOLguy »

DoomCarrot wrote:Yes, from my experience, it seems to be:

1 flame = 1-3 damage
2 flame = more than 3 damage
3-4 flame = a bit of damage more than 4
5 or more flame = random and mega damage

I am probably totally off on this though, because 100% of the time I try to predict a fire, the unit either survives unexpectedly or burns unexpectedly. :lol:
:lol: great
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DoomCarrot
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Re: Damage of effects

Post by DoomCarrot »

Disco, if you look in the little corner description of a selected unit, it will show exactly how bad the fire is. :)
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Disco
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Re: Damage of effects

Post by Disco »

Ah i see now! Thx DC ;)
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